grap3fruitman
Banned
It means I can't play Mario 3D World while laying comfortably in bed because the camera's going to be pointed up Mario's nose.What does this all mean?
It means I can't play Mario 3D World while laying comfortably in bed because the camera's going to be pointed up Mario's nose.What does this all mean?
There's hardly a massive amount of time being saved by doing one over the other.
That's the best they can come up with?
It means I can't play Mario 3D World while laying comfortably in bed because the camera's going to be pointed up Mario's nose.
http://venturebeat.com/2012/11/27/forget-six-axis-gamepad-nine-axis/Anyone have a link to specifics on the Gamepad motion sensors? Would be curious to see exactly what's in there, how it differs from Wii Motion+ or Vita.
Now Zombi U's scanning can go to hell. If we ever get a Wii U Metroid Prime I fear they'd want to use the same kind of system and I dread it.
In the Last of us you can already change direction back and forth using X and down on the pad. I'd welcome gyro movements to scan environments right and left though. Something very fluid like that would only serve the game.Not only does it not look intuitive but it would be annoying to spin 360 degrees. I couldn't imagine doing this in a game like the last of us.
I've found just about every game in Nintendo Land to be really good with it honestly.I haven't tried in Resident Evil yet though. I played the 3ds one with gyro aiming only, but I'm not sure how it translated to the Wii U. I think mostly any game that has it in mind from the start instead of applying it at the end should be fine.I enjoyed motion controls done right on the Wii.
It's (mostly) pretty terrible whenever the gamepad uses it though. The thing simply isn't made for it.
You're unhappy with an answer that is 100% correct so you just pretend that it's not correct?And if you asked me what 2+2 is I would have told you 7 too.
Demon's Souls mapping action bittons to the triggers to free up your right thumb for camera was a revolution.
Its doing the exact same thing as an analog stick but paired to the gyro. Go back to bed.
This feature was on the Wii, with the nunchuck controlling the camera. Lots of unnecessary camera spinning resulted.
It means I can't play Mario 3D World while laying comfortably in bed because the camera's going to be pointed up Mario's nose.
OP you should make amendments to the first post, there's some factually wrong information that has been adressed by other users already. Leaving that aside:Nintendo being who they are, this is how they introduce the next big leap in camera control that is not called Octopus Rift:
http://www.youtube.com/watch?v=_1gmVg07VZo
Agree here, as a suplemetary camera control method it has applications, even more in a split controller. And the lean mechanic is a most i would say, it was fantastic in Call of Duty and is a simple intuitive gesture for the user to make that corresponds quite well with the ingame action.While I don't think this system can completely replace the second analog stick's functionality, yes, this could be good as supplementary camera control in 2d and 3d action games. Third person and 1st person shooters wouldn't benefit as much, but it could easily be used as a "lean" mechanic.
It's true that it's annoying having to move the camera with the thumb that inputs actions, the old Halo control scheme where I had to take my thumb off the right analog stick to hit melee led to many whiffed attempts at smacking people, and there are many other examples I can think of. Extra shoulder buttons help, but don't entirely fix the problem.
I think it has some potential when used properly, don't see 3D world as good case since you have the right thumb stick free for that already. And is not a game that demands for the player to have optimally both thumbs on the sticks.In which case OP's stance is entirely invalidated due to taking your hand off of the button area to toggle off the camera for stability.
This is another one of those non-issues dreamt up in a desperate attempt to make Nintendo "innovation" look superior. As if the time it takes for your thumb to go from camera control to stabbing a button has been breaking games or keeping them super slow for years. Ignoring all the trigger buttons available at the same time as well.
I feel bad for you marc^o^. You've not been given much to work with for this year.
You should read some of the examples by users in this very thread of some potential uses and why to implement this type of camera control in the first place.This absolutely sucked in Journey, so much so that the bitching cause TGC to institute right-stick camera control.
There is absolutely no benefit to swinging around a controller to move the camera vs. nudging an analogue stick.
And not even the Vita, Nintendo own 3DS had games and software with gyro camera control long before 3D World, but the OP just chose to ignore those with some comedics effects. Not to mention the Wii that used for camera control also, althought not that similar but i wouldn't be surprised if there was a game with similar setup that i don't know of.I swear i've been doing this on my Vita with UCharted : GA and Little Deviants
Its called gyro aiming in these games .
Gimmick.
First thing I thought too. It just seems extremely obnoxious. While its active you're not gonna be able to move around freely or the camera will freak out, which really freaking annoys me when I'm playing Super Mario 3D Land and looking through one of those binocular things.
This feature was on the Wii, with the nunchuck controlling the camera. Lots of unnecessary camera spinning resulted.
Great, a feature I need to turn off.
There's a similar thing in Luigi's Mansion that you can't turn off. The game was unplayable on the train.
Sure, in some other game with some other perspective being able to use the camera and the face buttons would be nice.It offers nothing to 3DWorld, though.
To me it just looks like a workaround since using the stick for the camera would suck because the buttons are below it. I've tried that controller plenty of times, and it still baffles me why they put the buttons under the stick. I was in GameStop for a long ass time on the fence to buy a WiiU and ZombiU, but the more I played with the pad, the more it turned me off.OP is seriously grasping at straws to justify the wiiu gamepad.
I can't really see how this is a revolution or even particularly helpful. To be honest, Mario games are perhaps better with fixed camera angles. Super Mario Sunshine was absolutely terrible when it came to the camera, whereas the fixed angles in SMG made life way easier. Of course, there were still issues when navigating in a 3D environment when a point of orientation (such as a shadow on the floor) was missing. That issue can only be solved with stereoscopic 3D though, which Nintendo seems to hate on home consoles nowadays.