EternalGamer said:
He gives a pretty good argument in this clip if someone would give him a chance. For him, it seems that games that are designed simply to get the player to continue playing for the sake of consumption itself (whether to get them to purchase the game, buy add on content or create a viral marketing space for the game) are games whose sole purpose he is suspicious of. He gives the analogy of someone who falls prey to a con wherein someone is promised something of value such as watch in trade for $100 or a ponzi scheme. The person things the investment they are making has value, but it turns out that that it doesn't really have any value to offer.
That's where he fails.
It seems as if he just doesn't understand the appeal of those games. I understand why he would be frustrated with games like Farmville (and Zynga in general) because they compete for attention with his stuff. It's his way of defending himself - "Look, those games suck, hard. They don't respect players.
I respect players, and I don't make nearly as much money. Boohoo".
The problem is people don't play Farmville for the sake of consumption itself. Farmville, by iself, is a form of entertainment. People who play it enjoy it - that's enough to make it work. It doesn't have to respect or not its players, it doesn't have to be a fucking ponzi scheme or anything. It just is PLAYED. It does have value to offer - it PROVIDES ENTERTAINMENT. Not everything people play has to be deep, or meaningful, or anything - it just has to entertain them.
EternalGamer said:
If we dislike people who steal money under the false pretense of a return on it, why should we not also have a problem with people who steal time with the false pretense of getting something worthwhile in return? We are investing our time in games in the same way we invest money, with the hopes of getting something more valuable than that time in exchange. Of course "worthwhile" is somewhat subjective and Blow never denies as much. But certainly a game that doesn't even attempt to offer to do anything more than a cold calculating attempt to use the most efficient way to get the player to keep clicking, keep being a viral marketer for itself on Facebook, is not one that is even presenting the pretense of value. As Blow points out, even the makers of games like "Click the Cow" or "Farmville" wouldn't want to play those games. The game they are playing, the one of trying to "farm" the players in the most efficient manner is much more interesting.
I wouldn't ever play any of the games I work on. Does that make me deceitful? Am I trying to steal anybody's money? Of course not.
The thing he needs to understand is that there are two very different aspect to commercial games: the game and the product.
Farmville is clearly both. As a game, it provides entertainment, people play it, have fun, build their own little farm, etc. As a product, it uses various means of communication to bring players to the game and to make money. It's not dishonest - it's just that YOU don't like it. Blow doesn't either. There's nothing unethical. They are not stealing your money and not giving you anything in return. It's a different way than you're used to, and if you don't like it, nobody is forcing you to play it.
EternalGamer said:
Between this sort of game and a game that is attempting to communicate a profound message that will change the way you look at life or what it means to be human, there is a whole range that most games fall within. But what Blow is concerned about is not making games that are solely about instituting addictive mechanisms that show little respect for the player as a human being. And instead just attempts to prey on them by inducing Pavlovian conditioning.
If Blow is concerned about games that are about instituting addictive mechanisms that show little respect to the player, he needs to call out the following:
Diablo 1/2/3
99% of all MMOs
Every single arcade game ever made (I could come up with an argument about how arcade games are the worst type of game ever made because they deliberately make you spend more and more money to get to the end)
Pokemon
etc
All of these games rely on addictive mechanisms as a means to make money. Yet he's not complaining about those - he complains specifically about those that are COMPETING AGAINST HIM IN THE MARKETPLACE.
As a game designer, I'm also highly offended that this idiot "calls me out" and tells me I should be honest with my players. This is a very, VERY clear indication of someone who doesn't understand how the industry works. I have no problem with the indie scene, and I highly respect it, but people like Blow are what's wrong with the indie scene at this point. If he just made his games and people paid to play them and enjoyed them, it'd be fine. Most indie devs are that way. They don't go out and yell "THE GAME INDUSTRY IS ROTTEN, IT'S EVIL, LOOK, I MAKE REAL GAMES THAT RESPECT PLAYERS" while NOT BEING IN SAID INDUSTRY.
I have every right to say it's rotten and evil, because I am in it and have actively experienced it.
It's just entertainment, people. Live with it.