Walter Matthau
Member
When games are cheap, consumers buy more than they can realistically ever play.
Are you sure? I'd say those on PC don't.you can
people see those price points as a lesser quality product
I'm sure there are other factors in play though where raising the price of anything is generally a bad idea to consumers, like it costing them more money, in a bad economy, where everyday things cost more, so why pay $100 for a game, when you need something else? Yes, now we could argue about how games are a privilege and not a right.Probably. Inflation is an exponentional function, don't forget. Just type some values like 60, 50 or 40 USD into the calculator, set the year to 2005 or whatever and see what happens. For reference, assuming a rate of 2% inflation per year, nominal prices would double in about 35 years, and increase by 50% in about 20 years.
You're close I think. Generally, wages increase with inflation (in fact, rising wages likely contribute a substantial amount to inflation). That is what people mean when they say real wages have stagnated for a while - this happens when nominal wages don't outpace inflation. However, if you have a product that does not keep up with inflation, then its real price is effectively sinking. Because your nominal wage is increasing (on average) but that product is staying the same nominal price. Therefore, what you consider "price raises" are at best attempts to stabilize the real price of games. Adjusted for inflation, box prices haven't increased in ages.I'm sure there are other factors in play though where raising the price of anything is generally a bad idea to consumers, like it costing them more money, in a bad economy, where everyday things cost more, so why pay $100 for a game, when you need something else? Yes, now we could argue about how games are a privilege and not a right.
But what about those games costing less than $60, $70 or $100 that provide more hours of entertainment than others? Why would you choose to willingly spend more for less, supporting higher costs for less value? You can argue those games are to your taste, hence you support the cost, but now we're not actually talking numbers, but opinions.
Why pay more for less? What games should cost more? Every game? Only AAA games?
Honestly, we should makes game be an auction. Pay what you think their worth on release. That would be a fun experiment.
yep. PC gaming is not about that.Are you sure? I'd say those on PC don't.
Completely agree..It costs £12 to watch a 2 hour film at the cinema. A 2 hour online escape room costs £18. A 90 min shuffleboard £13. Elden Ring and TOTK easily have 200 hrs of entertainment content. To get that much entertainment time out of other entertainment options would cost easily £2400. Even if you cap videogames at 80hrs entertainment you're still talking about £1000. Games give you that for less than £80. It's a steal.$70 for a game like God of War Ragnarok, TotK or Elden Ring is just insane when we paid $100-130 for SNES and N64 games if adjusted for inflation. Games are multiple orders of magnitude better than in the 90s and not only that, they beat virtually all other entertainment too in terms of value for the money. Would you have considered any of these three games a bad deal at, say, $110? That seems hard to believe given the crap you bought in the 90s for those prices and higher. Box prices for games are probably among the most inflation resitant things I can think of and the nominal price increases don't even make up for inflation. Gaming's day 1 real prices have greatly decreased since the 90s and more or less stagnated for the past ~10 years. Obviously, that's just box prices and companies have varying business models these days but generally, you can just buy a game for a basically all-time low price during what is probably the all time highest quality era. It's (good) insanity.
Not my beloved tri-Ace though they rarely publishes and mostly develops.And every bigger publisher, as well as smaller ones, are posting profits.
Annual game releases at 100$ is an expensive investment. But the AAA game that provides something new/different can definitely provide value.Is this guy living in some alternate reality or something, games are to expensive for while now, I think ps2 prices were perfect, we could buy new games for £30-£40. £70-80 is a complete joke.
how long before games ask for your first-born?
If you're poor they're definitely not cheap.$70 for a game like God of War Ragnarok, TotK or Elden Ring is just insane when we paid $100-130 for SNES and N64 games if adjusted for inflation. Games are multiple orders of magnitude better than in the 90s and not only that, they beat virtually all other entertainment too in terms of value for the money. Would you have considered any of these three games a bad deal at, say, $110? That seems hard to believe given the crap you bought in the 90s for those prices and higher. Box prices for games are probably among the most inflation resitant things I can think of and the nominal price increases don't even make up for inflation. Gaming's day 1 real prices have greatly decreased since the 90s and more or less stagnated for the past ~10 years. Obviously, that's just box prices and companies have varying business models these days but generally, you can just buy a game for a basically all-time low price during what is probably the all time highest quality era. It's (good) insanity.
$70 for a game like God of War Ragnarok, TotK or Elden Ring is just insane when we paid $100-130 for SNES and N64 games if adjusted for inflation. Games are multiple orders of magnitude better than in the 90s and not only that, they beat virtually all other entertainment too in terms of value for the money. Would you have considered any of these three games a bad deal at, say, $110? That seems hard to believe given the crap you bought in the 90s for those prices and higher. Box prices for games are probably among the most inflation resitant things I can think of and the nominal price increases don't even make up for inflation. Gaming's day 1 real prices have greatly decreased since the 90s and more or less stagnated for the past ~10 years. Obviously, that's just box prices and companies have varying business models these days but generally, you can just buy a game for a basically all-time low price during what is probably the all time highest quality era. It's (good) insanity.
Do you acknowledge that we routinely paid >$100 in the 90s for N64 and SNES games if adjusted for inflation? Obviously, competition has driven prices down but you make $100 sound more outrageous than it is. Games would probably still be S-tier value at that price point and we did in fact pay that sum 25 years ago for day 1 prices.Sounds like their problem and not mine. Games are supposed to be cheap because they'll otherwise never be mass market products.
I have zero intention to pay $100 for games just because a small handful were expensive to create. If they can't turn a profit then that's a budgeting problem and I'm not gonna pay for their mistakes. Let alone when most of it goes to marketing the damn thing.
Most $70 games are absolutely not worth 100+ hours. The number of games I've played over 100 hours is just a handful. The meal comparison strikes me as disingenious since slaughtering an animal, shipping the meat, having a cook make it and waiter serve it is obviously not comparable to software being downloaded/stored on a disc.Agreed, I always find it incredibly funny when people scream and moan about a game that they know they'd put 100+ hours into costing $70. A nice meal for two costs more than that and will last you like 90 minutes.
I'm not so sure about that. Finding entertainment that costs literally nothing is easy af these days. Hell, it has been for decades if you count shit like non-pay TV and radio.You are exactly right in that they offer the best value for your dollar of any entertainment format.
Yes, but I would argue that gaming provides incredible quality as well and given how the industry is thriving, that seems to be a common sentiment. It's not just about killing time for the lowest price. Good games provide high quality entertainment.I'm not so sure about that. Finding entertainment that costs literally nothing is easy af these days. Hell, it has been for decades if you count shit like non-pay TV and radio.
The industry is thriving by what terms? In profits made to a handful of publishers and some indie devs on a lucky break? Sure. The industry is thriving creatively or in technology? I disagree wholeheartedly. Gaming is a shadow of its former self. We peaked during 6th gen and afterwards games have just dropped in quantity and quality alike. Paying more for games and increasing budgets for games have not solved these problems. I'd argue they've only made things worse.Yes, but I would argue that gaming provides incredible quality as well and given how the industry is thriving, that seems to be a common sentiment. It's not just about killing time for the lowest price. Good games provide high quality entertainment.
Well, I disagree. I think gaming is much better than ever before but I won't fight with you about your own preferences. I would say it's thriving in terms of adoption. People are increasingly turning to gaming because of how appealing it is in terms of quality and price. It's amazing value.The industry is thriving by what terms? In profits made to a handful of publishers and some indie devs on a lucky break? Sure. The industry is thriving creatively or in technology? I disagree wholeheartedly. Gaming is a shadow of its former self. We peaked during 6th gen and afterwards games have just dropped in quantity and quality alike. Paying more for games and increasing budgets for games have not solved these problems. I'd argue they've only made things worse.
Most $70 games are absolutely not worth 100+ hours. The number of games I've played over 100 hours is just a handful. The meal comparison strikes me as disingenious since slaughtering an animal, shipping the meat, having a cook make it and waiter serve it is obviously not comparable to software being downloaded/stored on a disc.
$70 games is harmful to the industry. It further stagnates the industry to established franchises. When people need to pay that much for a game, they opt for the safest choices possible. Nobody wants to spend $70 on a game they'll play for 1 hour with no chance of refunds. So it's no surprise the publishers with the big brands were most eager to push for $70.
I feel like the quality of this discussion would have been significantly better if a game purchase wasn't constantly being compared to completely irrelevant things such as meal purchases or drinks.
It doesn't matter if I'm Bobby Kotick's account. Deal with the substance and not with my character. Prices are obviously "fine" because the price is ultimately determined by the market. If publishers could charge more, they would. But market conditions won't allow for it. My point was to acknowledge the amazing value games provide and to highlight how hysterical the discussion about nominal price increases is, when in fact they barely cover inflation. Real prices for games haven't increased at all and it's a little silly and entitled to demand that real prices continue sinking. I understand that you can't always adjust every price for inflation off the top of your head, but you should at least be a little aware of macroeconomic mechanisms when discussing the economics of an industry. Nominal prices only tell half the story.Some of the comments here must be from publishers.
Games cost are currently fine. They're selling at the price set and publishers are making a profit. Why should they cost more because of the amount of hours of enjoyment I get out of it? That makes no sense.
I purchased a pack of playing cards five years ago for around £3. I've gotten hundreds of hours of enjoyment from that single pack. Should the company who made them charge £100 for the pack of cards because of the hours of enjoyment I gained from them?
And people saying how Snes and N64 games cost over £100 back in the day adjusting for inflation. SNES and N64 games could only be played if you owned a physical copies. These were on a cartridge which was expensive to manufacture. It wasn't like a cheap CD that the PS1 used and digital distribution wasn't a thing.
Sure, if you like books they are good value but I would argue games can rival that.Tell that book publishers and authors. 10-15 EUR for a paperback book that give me 10 to 20 hours of enjoyment depending on its length.
Honestly I don't think the people who play CoD are that bothered by the $70 price tags. Those people usually only buy CoD so they're less sensitive to price increases. These price increases negatively impacts those buying more games, with some being riskier purchases. The incentive to make a risky purchase is lowered when the baseline is $70. This is why almost every AAA of this age is a known franchise or brand. Creating brand new games and genres is too risky in the days of high budgets and consumers already hooked on other franchises.Alright, cut it into almost a third. 35 hours, $2 per hour for entertainment, against a comparable medium? What does a cinema ticket cost? What does a brand new Blu-Ray cost? What does an album cost?
Obviously there's no 1:1 comparison point because not all games/movies/albums/whatever cost the same and not all $70 games are going to provide you with that much content. Hell, I've seen some people on the internet sincerely try and argue that games aren't worth much because, and I quote: "you can just get a library card and read books for free".
It's an age old discussion and some people are just cheap, there's no two ways about it. If you can't afford $70 games because that's a luxury, that's totally fair enough. But the people who can, and who spend hundreds and hundreds of hours in Call of Duty only to bitch and complain that it's not worth their money? Cheap. Before we even bring inflation into things and recognise that games are cheaper than they've ever been, but I understand that in a lot of the world wages aren't being increased to meet that inflation in the first place.
Honestly I don't think the people who play CoD are that bothered by the $70 price tags. Those people usually only buy CoD so they're less sensitive to price increases. These price increases negatively impacts those buying more games, with some being riskier purchases. The incentive to make a risky purchase is lowered when the baseline is $70. This is why almost every AAA of this age is a known franchise or brand. Creating brand new games and genres is too risky in the days of high budgets and consumers already hooked on other franchises.
I think if the quality of games was high across the board, I could justify $70. But personally I am more bored than hooked by the majority of AAAs I've played the past years. But sure, if you're absolutely sure what you love to play, then $70 is a modest investment for that entertainment.
Haha what the fuck are you talking about you chode$70 for a game like God of War Ragnarok, TotK or Elden Ring is just insane when we paid $100-130 for SNES and N64 games if adjusted for inflation. Games are multiple orders of magnitude better than in the 90s and not only that, they beat virtually all other entertainment too in terms of value for the money. Would you have considered any of these three games a bad deal at, say, $110? That seems hard to believe given the crap you bought in the 90s for those prices and higher. Box prices for games are probably among the most inflation resitant things I can think of and the nominal price increases don't even make up for inflation. Gaming's day 1 real prices have greatly decreased since the 90s and more or less stagnated for the past ~10 years. Obviously, that's just box prices and companies have varying business models these days but generally, you can just buy a game for a basically all-time low price during what is probably the all time highest quality era. It's (good) insanity.