TheSlySoul
Member
Tell me about it. I replayed chapter 1 THREE TIMES to get to 100%. You need a guide!Ugh, this for me. Even with the guide it was annoying how one conversation could screw you up.
Tell me about it. I replayed chapter 1 THREE TIMES to get to 100%. You need a guide!Ugh, this for me. Even with the guide it was annoying how one conversation could screw you up.
Castlevania 2 is the only I know of that required a guide of some sort.
Some RPGs, especially ones with ultimate weapons and many unlockables, can feel like this...
For example, I just got done playing Star Ocean 2 the other day:
- The game has a bunch of unlockable characters. For some, recruiting them is as easy as agreeing to follow them on such and such quest, or saying 'yes' if they ask to come with you. The game doesn't tell you that having some characters makes you unable to get others later in the game - not as in a "you have too many", but in a "you can either have this guy or these two characters". If you didn't know beforehand, it becomes trial-and-error if you want to go for a certain party.
- Through crafting, you can get pretty good weapons. One of the main character's best weapons involves picking up a certain sword after an in-game tournament (which is not available anywhere else), and forging that sword with one of the rarest minerals in the game, twice - the forging itself requires you to max out your customization skills to even have a tiny chance at success. Forging it into anything else produces a different weapon that is probably much worse, or produces a failure of a weapon that can't be used for anything. Hope you like restarting.
- There's a feature in the game called Private Action, where you split up your party and go off and do your thing inside a town. You can talk to the other members of your party, and sometimes engage in little skits with them. These skits can influence the invisible relationship points and friendship points between the MC and these party members, and the FP/RP between each of the party members themselves (28 pairs in total for a full 8 person party). One of the noteworthy things about the game is the fact that there are 82+ endings. You want certain pairings? Good luck with that, seeing as how the game only vaguely hints at relationship points at one of the final towns. Also good luck seeing as how the PAs for certain characters aren't present in great supply (particularly the ones for lategame characters).
- Speaking of PAs, there are two in particular - the first one, if you don't do it immediately before entering an earlygame town normally, too bad because the town is completely destroyed afterwards (and this is on your first visit, by the way). The second one involves backtracking from the final save point, doing a PA in a certain town, and talking to the same lady you met in the first PA in a rando spot on a certain building. The result of this? The final boss has his limiter removed, sending his HP into the millions and upping the rest of his stats to such a point that it requires that you max out your party in order to have a chance to beat him. Have fun...
- And the bonus dungeon where you can get the best gear for everyone? Only reachable by backtracking from that final save point (and it is a looong way, with little recourse from random encounters), going to talk to a random NPC in a place you could have honestly overlooked (since he is innocuous otherwise), and then when you are transported to a different location, you have to fly to an uninhabited island that you were unable to go to before (since you get your 'airship' lategame). Said dungeon also requires extreme training to overcome. Good luck knowing about this beforehand.
- On skills - there is a certain skill (Scout), which lets you look for monsters (Encounter rate = 150%) or avoid monsters (50%). What it doesn't tell you is that if you don't have the talent for dealing with animals, the effects are reversed. Good luck if you're a first time player and think the game is glitched
- To know the final bosses' true intentions (since the truth of the events that transpire are pretty much a lie), you have to do a certain non-indicative sidequest, involving talking to a bunch of people and going back and forth between various towns in a certain order. If you don't do this, the motivations of the final boss (and company) may seem a bit confusing![]()
Yeah, I don't think it was designed to be that way, though. I've never seen any reports about how it is in Japanese but you definitely can't beat it without a guide in English.
Dark Souls is a bad example also for how much patches change things.
you definitely can't beat it without a guide in English.
Why not?
Tomb Raider in 1996. Nearly impossible to complete without some sort of a guide or GameFAQs
Super Metroid actually came in a giant box here in the UK along with a guide,
[...]
Come to think of it, so did Yoshi's Island. Yoshi's Island! Crazy.
Final Fantasy X-2 for 100%
while Super Metroid came with a guide, bnut I don't remember how far the guide went.
Sierra's old adventure games are designed to make you call a 1-900 number to get tips on how to progress.
Yeah, that's my vote. I love those games, but sheesh! Police Quest, in particular...
Phantasy Star 2. It even included one with map.
It was included but still was insane to finish it without reading it.
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Yeah, I don't think it was designed to be that way, though. I've never seen any reports about how it is in Japanese but you definitely can't beat it without a guide in English.
In terms of just finishing the game? Forbidden Siren 1 & 2, from what I remember.
In terms of finding/unlocking everything? Well, most JRPGs.
Some RPGs, especially ones with ultimate weapons and many unlockables, can feel like this...
For example, I just got done playing Star Ocean 2 the other day:
- The game has a bunch of unlockable characters. For some, recruiting them is as easy as agreeing to follow them on such and such quest, or saying 'yes' if they ask to come with you. The game doesn't tell you that having some characters makes you unable to get others later in the game - not as in a "you have too many", but in a "you can either have this guy or these two characters". If you didn't know beforehand, it becomes trial-and-error if you want to go for a certain party.
- Through crafting, you can get pretty good weapons. One of the main character's best weapons involves picking up a certain sword after an in-game tournament (which is not available anywhere else), and forging that sword with one of the rarest minerals in the game, twice - the forging itself requires you to max out your customization skills to even have a tiny chance at success. Forging it into anything else produces a different weapon that is probably much worse, or produces a failure of a weapon that can't be used for anything. Hope you like restarting.
- There's a feature in the game called Private Action, where you split up your party and go off and do your thing inside a town. You can talk to the other members of your party, and sometimes engage in little skits with them. These skits can influence the invisible relationship points and friendship points between the MC and these party members, and the FP/RP between each of the party members themselves (28 pairs in total for a full 8 person party). One of the noteworthy things about the game is the fact that there are 82+ endings. You want certain pairings? Good luck with that, seeing as how the game only vaguely hints at relationship points at one of the final towns. Also good luck seeing as how the PAs for certain characters aren't present in great supply (particularly the ones for lategame characters).
- Speaking of PAs, there are two in particular - the first one, if you don't do it immediately before entering an earlygame town normally, too bad because the town is completely destroyed afterwards (and this is on your first visit, by the way). The second one involves backtracking from the final save point, doing a PA in a certain town, and talking to the same lady you met in the first PA in a rando spot on a certain building. The result of this? The final boss has his limiter removed, sending his HP into the millions and upping the rest of his stats to such a point that it requires that you max out your party in order to have a chance to beat him. Have fun...
- And the bonus dungeon where you can get the best gear for everyone? Only reachable by backtracking from that final save point (and it is a looong way, with little recourse from random encounters), going to talk to a random NPC in a place you could have honestly overlooked (since he is innocuous otherwise), and then when you are transported to a different location, you have to fly to an uninhabited island that you were unable to go to before (since you get your 'airship' lategame). Said dungeon also requires extreme training to overcome. Good luck knowing about this beforehand.
- On skills - there is a certain skill (Scout), which lets you look for monsters (Encounter rate = 150%) or avoid monsters (50%). What it doesn't tell you is that if you don't have the talent for dealing with animals, the effects are reversed. Good luck if you're a first time player and think the game is glitched
- To know the final bosses' true intentions (since the truth of the events that transpire are pretty much a lie), you have to do a certain non-indicative sidequest, involving talking to a bunch of people and going back and forth between various towns in a certain order. If you don't do this, the motivations of the final boss (and company) may seem a bit confusing![]()
Oh god this. That boss fight on disc 2* becomes very manageable when you can combine items to make the potion that heals for 500 HP and resurrects the target if they are dead (and you will have necessary ingredients even if you're at the save point as they come with Mizuti's staring deck but sadly, is it relatively unknown as I never saw anyone say "make this, it'll help" as advice rather "keep trying or start over the whole game", I'm also guilty of that poor advice, it was only in a level 21 playthrough that I found out about it).Baten Kaitos. ...
Combo lists are so obscure. Some NPC's give you hints while others flat out tell you what to combine. The problem is getting the cards you need while in combat mode.