hey_it's_that_dog
benevolent sexism
toythatkills said:I was talking to someone who's playing Tenchu at the moment and having trouble with a boss.
"There's an actual boss fight on this level," she said.
"Fuck bosses," I replied. "Fuck all combat in games. I don't like dying."
I don't like dying. It was like some kind of epiphany. I don't like dying. It's not so much the dying itself, it's the irritating returns to checkpoints that are too far back, or just shite combat getting in the way of a game that could be fun without it as a mechanic to threaten the player in lieu of putting in any other sort of challenge.
I played (tried to play) Uncharted 2 the other week. It got Game of the Year everywhere a few years back and I expected fun. What I got was alright platforming and terrible shooting sections that ruined the game for me. I appreciate that some of you like terrible shooting sections, but they're not for me! So I stopped really early on, because I couldn't be bothered to go through all these stupid gunfights to get to the alright platforming bits. If the game was just platforming, I'd have enjoyed it so much more.
Here's a game that gets it nearly perfect: Prince of Persia 2008. You can lose, but you can't die. Mostly, when you lose, you instantly go back no more than five seconds. If that game had ditched combat entirely it probably would be my favourite game ever. Everyone else in the world would have hated it, but I'd have been full of an eternal love for it. It's just the most chilled out relaxing platformer, for the most part, and that's the kind of experience I love.
It sounds like you are the one who is terrible. Sometimes people get mixed up, it's okay. In the future try not to confuse your lack of ability with bad game design.
Your love for PoP 2008 tells me you might not be the kind of gamer who likes mastering skills or a challenge of any kind. (And I have no problem with non-punitive death in that game. It sucks because of the overly simplified controls that provide nothing to engage with.)
If you'd enjoy Uncharted more without the shooting, well, you might be brain-dead because the platforming is 99% automatic and the "exploration" is non-existent.