Whole heartedly agree.What constitutes "Ubisoftization," in a game? City took the stuff like the Riddler trophy side quest from Asylum, made each of them an actual spatial puzzle to reach, gave it a gameplay loop (seek out Riddler henchman, solve death trap and save hostage) culminating in a substantive, personal ending rather than a remote sound file. Each trophy in Asylum is only ever just of the beaten path, behind a vent or destructible wall, and its only advantage over City is that it's ostensibly shorter (though the Asylum is so segmented, getting around by running trough empty hallways certainly felt like it took a long time). City has more side quests and while many are somewhat throwaway, they're optional and provide world-building. It's hard to hold that against the game when the core missions amount to a compatable length experience as Asylum. If improvement over a predecessor is "Ubisoftization" then so be it. Everything in the core game was stuff built on from Asylum, and the bigger hub world (not a big sprawling Assassin's Creed map) did not shift the gameplay loop from Asylum'sthe main game's still "fight guys, use predator stealth, traversal, repeat" with improvements and the option to tackle side missions Riddler stuff. It made use of its overworld, something Asylum also did, but in a less realized way.
Knight locks its epilogue behind side quest completion, but it's normal ending as conclusive as Asylum's ("and the adventure continues").
Asylum also locks the sole interesting twist to its story behind a side quest (the, a nod to the comic A Serious House on Serious Earth), and considering how lean the game is overall, it really could've benefitted from having something not terrible in its final stretch (especially following a plot that spun its wheels thoughout with nothing more than being a step behind Joker the whole time and titan crap). Compared to Knight's final stretch, even before the 100% ending, Asylum's is a complete let-down in every way with nothing substantive occurring. Origins has an an actual appropriate final joker confrontation, and closer to what I'd hope for future games.warden being insane and potentially having released the inmates
City, Origins and Knight do what Asylum did, yet betterif Asylum "did nothing wrong," it's because it barely did anything, and was then surpassed. Which, again, is as it should be.
Regardless of personal taste and preference, it's very clear Rocksteady set out to make games more like City and Knight rather than like Asylum because they went on to make those gamesthe repetitiveness of Asylum and it being confined to narrow paths and indoor locations despite Batman having a grapnel and ability to glide always suggested they wanted to open things up, and that's what they did, making the Batman-simulator experience more complete with each game. They end their first game with him flying toward Gotham, showing what they hoped to one day reach. No matter how much one values Asylum's surface Metroid imitation over the gameplay of the series, it doesn't change that Rocksteady's ambitions were made clear with its sequels, and that Asylum was only ever a starting point, an appropriate way to contexualize their, at the time, budding and limited gameplay systems.
And i don't see where people get this idea of Asylum being oh so intricately well designed, when the areas are pretty fucking simple, usually relying a bunch on just the usual vents and gargoyles... which City is also doing, since it does have "dungeons" with a more linear design, same with Origins.
Asylum wasn't all that special or expertly designed, especially compared to the sequels, which did all it did, but better, while adding more interesting stuff.
Plus being a predator in the open city did a lot to fulfill that Batman fantasy, too.