You must avidly hate reading with the amount of anger that's being shown toward the subject.
OP I agree, and while we're on the subject I wish games would stop assuming that VO is an absolute imperative in all games. Zelda was better without it, and although some games are definitely enhanced by its presence I think it's remarkable how many people say NES, SNES, and PS1 were the greatest generations for gaming in terms of library and diversity of writing, and I'll be damned if there wasn't quite a lot of text only games during those periods. PS1 had plenty of games with VO sure, but outside of colossal hits like MGS and RE it seems like those titles with VO aren't the ones consistently remembered as the best titles on the platform, at least in terms of RPG's which seems to be the main topic of discussion here. Xenogears, FFVII, Chrono Cross, FFIX, FF Tactics, Vagrant Story, Parasite Eve, no VO needed.
Before someone accuses me of not valuing voice actors, understand that I adore great voice acting. I'm merely making the argument that, for some games and genres in particular, that's a decent bit of budget that could be redirected to an area that could actively enhance the gameplay to a greater degree. My supposition is that text boxes work beautifully for games that favor more narrative text in lieu of cinematography for communicating the story to the player, particularly in games that are more mechanically focused in general.