But how would the addition of said easy mode negatively affect your unforgettable game?
It wasnt until recently games had more accessibility options, did the developers not want this before? It's not always as easy as saying it's what the developers do or don't want. An extensive list of variables decide whether a feature is in a game or not. Ultimately my take away is a game is sold to everyone so everyone should be able to experience it (even if it's in a lesser form for that user). That's the beauty of games unlike movies they can be tailored to the individual playing it. As our medium grows so to should our responsibility to all the people buying our products.
Perhaps this is a bit too warm and fuzzy for this forum BUT it's just the nice, inclusive thing to do ultimately.
Some games are about not giving any player an option to change the difficulty be easier. Part of the game experience is to die and then end up facing the menu and options screens with no possibility to change things easier and then make the choice to either try again or accept defeat. That's the presentation of those games. It makes playing the game feel certain way.
That presentation either exists or it doesn't exist. For a few games it exists.
That's the experience.
I guess what you mean by experiencing a game is that the experience spans through the whole game from beginning to end.
For me, the game experience always includes the possibility of not being able to see the game to the end. Some experiences end up in a "game over" forever, and I think that's a good thing.
Is it unfair that people who don't accept the "game over ending" pay for the game and let them be not able to see the end? Not in my opinion, but I get that some would think it is.
I think people should just get a refund or trade the game to something else, but I understand some might not want that either.
So what should be done to resolve the problem?
Maybe games should have some sort of rating that tells about the game's difficulty, like how it is with cast iron puzzles and box puzzles etc. The boxes of them usually have a 1-5 difficulty rating on them. Maybe something like that could be shown in both video game boxes and their online pages too. But that wouldn't be good for games that have difficulties from very easy to very hard. Should the rating show what the average difficulty is or should they show what the easiest difficulty is? And how the difficulty rating should be chosen? Should the devs do it, should some committee do it, should the testers do it?
Personally I wouldn't really want that either as I'd like the game itself to show me how hard it is. And then I either fail in it or I don't. But if I should suggest a compromise it would be something like having a difficulty rating info in the game's box and online store info.