The game to surpass Tetris:
![]()
Its only imperfection is Ubisoft's logo besmirching the cover.
![]()
Even though there are similar games, Nethack never really needed to be improved.
Well they're all basically the same game, the later iterations adding a couple new modes to the mix, so the order is not really relevant. At the end of the day it's more a matter of what device you're more comfortable playing on.I need to get into this series. Where's the best place to start?
As much as I love the MGS franchise, I actually have to admit I agree. The cheesiness and overly convoluted plots are part of why I find it charming though...regardless of whether it's actually terrible or not. That certainly doesn't make it perfect, I know, and it's also got a fair share of other issues too (like crappy camera work). I probably wouldn't have it listed as perfect or best ever, but I did enjoy the hell out of it.I feel I should step in and straighten you all out about Metal Gear Solid.
The acting sucks. The story sucks.
To better understand this criticism first let me explain how every story in every game is shit. There are no exceptions. The more the game places emphasis on the story the more shit said game is. Arguing over the acting in a Metal Gear Solid game is like arguing over the acting in a really shitty soap opera. It might be alright for a game but held up next to any other form of media (TV/Movies) it's shit.
It just takes itself sooooo freaking seriously.
IMO the games with the best stories are the games without stories. Very little va/exposition. You discover everything for yourself through interaction with the world.
I feel I should step in and straighten you all out about Metal Gear Solid.
The acting sucks. The story sucks.
To better understand this criticism first let me explain how every story in every game is shit. There are no exceptions. The more the game places emphasis on the story the more shit said game is. Arguing over the acting in a Metal Gear Solid game is like arguing over the acting in a really shitty soap opera. It might be alright for a game but held up next to any other form of media (TV/Movies) it's shit.
It just takes itself sooooo freaking seriously.
IMO the games with the best stories are the games without stories. Very little va/exposition. You discover everything for yourself through interaction with the world.
The only one suggesting this universal (or should I say "perfectly universal") meaning of the word is you. Unless you want to argue that the word has no meaning or that it signifies a set of individually real qualities that are never realized by a single real significate (or only for a negligible amount of time) and should therefore somehow not be used and removed from all dictionaries, you could have shortened your arguendo to "lol".There are no perfect games, and there never will be.
(1) As quality and game preferences are subjective; a blanket term of "perfect" (suggesting universal, inarguable merit) is wholly inapplicable.
(2) There has never been a game in the industry that could not be improved in some way.
(3) Games are products of their time, and as innovations and improvements proceed there will inevitably be a point at which the perfect game will show its age.
Take for example, Tetris on the Gameboy. A simple, finely-tuned game with a deceptive layer of depth. Its exceptional, and outstandingly playable to this day but consider the three arguments above and how they can apply to it:
(1) The player may simply dislike puzzle games.
(2) If the game had colour, it would be more accessible and aesthetically pleasing.
(3) Tetris DS has outclassed it in some ways (far more of a range of playstyles, better music and visuals).
I can't think of any game in the entire history of the industry for which the three rules above do not apply. Even Super Metroid, Yoshi's Island, Sonic 3 and Knuckles, Portal and Curse of Monkey Island, self-contained masterpieces of the industry.
The word "perfect" means zero flaws, zero drawbacks, zero areas of improvement, and will stand alongside all games that will every be released as an unageing, untarnished pinnacle of the medium. Its an impossible dream. It should however, always been aimed for.
Oh, wow.
Lots of console stuff in this thread.
Perfection?
![]()
Yep. Perfection.
This game still gets more of an emotional reaction from me than almost any modern games. A lot of "oh shits!" to be had in Doom.
For the sake of avoiding nostalgia claims, I'll go with the only game this gen that comes close to total perfection:
![]()
I really can't find fault with this game. Its presentation is magical, its levels are imaginative and numerous, its gameplay is as tight/measured/fun as ever, and it has the perfect difficulty curve for a 3D platformer. Simply the best.
HMMMMMMMMM Tasty game...
Fuck you EA wheres my REAL sequel.
MGS1 is the only good game in the franchise, they started falling of a cliff after that, culminating in the almighty clusterfuck that is MGS4. MGS5 will be a pretentious 10 hour movie that asks you to press "x" occasionally.I'm about half way through MGS2 via the MGS HD Collection, and I can think of two major things that are wrong with it: Raiden and the setting. I'm finding the experience to be incredibly boring, esp. after replaying the first MGS and being reminded of how great the original still is.
Toejam and Earl.
Two games that is perfect.
Zelda a Link to the Past and Chrono Trigger.
The art, music, story, gameplay.....everything just came together so perfectly.