Skyrim with disabled/hidden HUD. Content mods aside, this is the single most important thing for enhancing immersion.
Resident Evil 6
Turn that god forsaken piece of shit Capcom had the nerve to call a reticle into a laser sight, back off the FOV out of your character's ass a bit and done, you now have a great TPS.
Devil May Cry 3 with Turbo Mode enabled.
Turn off the HUD whenever possible. The skill required to actually learn the game and it's limitations is amazing when it all clicks. Racing games and shooters benefit massively.
Disable crosshairs/dot on screen any time possible. Using the actual weapons scope, or getting a better idea of how centered you are is wonderfully difficult at first, but becomes second nature. I just played infamous second son with no hud on, and it's pretty crazy lining up headshots, the powers feel more natural in that they're guesswork that gets better over time.
Racing games - Mapping gas and reverse to the right stick. I find that the throttle control is so much more fun when I can use the stick instead of a button or trigger.
Ding, Ding, Ding!The Last of Us with no listen mode
Just thought of another, albeit minor, example.
In Metroid Prime Trilogy the default controls have jump on the trigger (B button) and fire weapon on the A button. Wut? It's a fucking trigger, why would you consider it for any action except shooting?
No mention of turning off lock-on free-aim in Prime 1 and 2? The games weren't designed for it and it makes some things more challenging than they should be (including one of the first bosses).
Also, most people seem to prefer advanced sensitivity, reducing the necessary motion for aiming.
Elective Mode in Diablo 3. Not even sure why that is an option you have to turn on.
I'd be much more interested in doing a Nuzlocke run if they ever added a second save slot (which, duh, I'm fully aware they'll never do.) The concept appeals to me and I've watched some Let's Players do them, but in the end I'm not about to give up my completed pokedex to try it. If I had another save slot, then yes I'd play one standard to "catch 'em all" and one to play nuzlockes, for sure.
Thief.
Thief. Thief. Thief.
I know it gets a lot of shit, but Thief was genuinely one of my favourite gaming experiences last year when I played it on super hard mode with all the modifiers switched on.
Thief.
Thief. Thief. Thief.
I know it gets a lot of shit, but Thief was genuinely one of my favourite gaming experiences last year when I played it on super hard mode with all the modifiers switched on.
Just thought of another, albeit minor, example.
In Metroid Prime Trilogy the default controls have jump on the trigger (B button) and fire weapon on the A button. Wut? It's a fucking trigger, why would you consider it for any action except shooting?
This.Turn off the film grain in Mass Effect 1.
Much more visually appealing.
I used to look down on the idea of ever playing a Pokémon game with any sort of self-made rules. Like, how could that possibly make the game any more fun?
Yet here I am... using the 3 primary rules of Nuzlocke since HeartGold came out.
For those that don't know, you impose 3 rules on yourself while playing Pokémon
1) You can only catch the first Pokémon you see in any area
2) If a Pokémon faints, it is dead, you must release/box it forever.
3) All Pokémon are to be named uniquely.
Someone doing this really made me enjoy the game so much more. It made me use pokes I never would have considered before. It made certain gyms challenging. It give me a crazy amount of pressure going into fights I wasn't sure I was ready for. Stories to tell, friends to lose. I just couldn't believe it.
Before then every Pokémon release was exactly the same. The Dex and Gym leaders were known before launch. I would have my team of 6 planned out before I even bought the game. I'd destroy the gyms and e4 with my type advantages and planning. I basically took something that was once fun, and sucked all the fun out of it.
Playing a nuzlocke version of Pokémon makes me feel like a kid again. Like the 10 year old playing Pokémon Blue on my Super GameBoy with no guide and nothing but the game itself to learn from.
Skyrim with disabled/hidden HUD. Content mods aside, this is the single most important thing for enhancing immersion.
The Last of Us with no listen mode