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Games that are still ahead of their time

Still unparalleled for Story and world immersion, imo. Oblivion as a close second.

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Excellent choice.
 
I first played Deus Ex in 2011, and no other game blew me away like it. Everything from the dialogue (excluding voice acting), open level design, multiple outcomes and choices, atmosphere, music, and leveling far surpasses just about any game. Human Revolution is good, but comes nowhere near the original.
 
Another vote for Mirror's Edge here. It was fluid, beautiful and original - I have no idea why it didn't sell gangbusters. One of this generations highlights for me. I only hope we see at least a spiritual successor somewhere down the line.
 
Agreed on Red Faction


Seriously... Why has nobody ever been able to top that game when it come to destruction? You could dig tunnels, make chasms,...
 
Man I remember many moons ago that I think egm had a preview or something on an earthbound 64... What I would pay to relive the days where I believed this existed.


Oh and earthbound just because of everything. Mainly the everyday elements. Why aren't there more RPGs set in modern time with modern things. Aka just life, the Rpg. Fallout is close but still in a post apocalyptic 50s way
 
I want to expand the Perfect Dark list since some people seem to agree with me.

- Counter Co Op
- Custom tagging based on your behavior during competitive play
- Full stat log with many granular information regarding your performance, both global and per match.
- Customizable multiplayer character model (almost using face mapping)
- Every weapon had 2 fire mods which were really inventive (knife becomes throwing knife, some guns become mines, sentry guns)
- Tons of multiplayer modes
- Fully customizable weapon spawns for multiplayer (only mines and pistols games, etc)
- Target practice mode
- Crazy amount of weapons that actually behave differently than other games (Ping pong grenade, laptop gun)
- Main menu runs on top of the actual game
- Best weapon cycling mechanism in any console FPS game ever (the expanding wheel)

And im probably forgetting so much more, last time I played this game was in 2002 and this is just the stuff I remember.
 
Robocop 3 for the amiga, released in the 1992 on a 1987 machine, it's literally ahead of its(and these) times
http://www.youtube.com/watch?v=vYFdgyuv6fU

real 3d gta
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real modern(not like doom, released on the 1993) 3d fps with "open world"(big non-linear) levels to explore
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3d flight
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3d fight
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You can post all yout favourite games, but objectively there's no contest.

PS:
i noticed that there are even (fake?) light effects at the minute 16:00 of the video i posted! :O
 
Metroid Prime.

It's just so good, man.

That atmosphere. That detail. That level design. That music.

I think one of the biggest things that other games should have adopted is the scan visor. It's just a "What the hell is this?" button, and the flavor text it throws at you does wonders for world building. It's amazing how every single enemy in the game has a detailed logbook entry complete with pictures.

Other games have tried implementing similar "What the hell is this?" buttons, but the only game that's come close Metroid Prime's effort and attention to detail, much less surpassed it, was Metroid Prime 2.
 
The Legend of Zelda: Majora's Mask
Why?
- Gave a feeling of a living brething world that I haven't yet felt in any game since
- Was genuinely creepy and eerie without being in your face scary. Made you feel alone in the world of Termina, something games struggle with today.
- Secrets, so many secrets. I've played the game so many times and even this year I'm hearing about certain parts of the game that I missed (The talk with Anju and her mother)
- A big (not huge) world that actually has things in it. Puts Twilight Princess to shame in that regard.
- Graphics, for N64 are amazing (Thank you expansion pack) and really haven't aged badly at all IMO, unlike most of that generation of games,

Edit: Beaten >_<
 
Both single player and multiplayer mode from Jedi Knight Outcast 2 (Jedi Academy too).

Amazing gameplay both for melee weapons and fire arms. Dont think any game has surpassed it.
 
The Psone thread reminded me how has no one replicated Tomba elements in any aspect!?!?!!???!

You find a potato, 4 hours later you see a pot of water, you decide to use the potato on it and obtain a boiled potato, later you find sourcream. You combine with boiled potato. You then find someone hungry so you give him the potato with sour cream and he gives you a reward! This is a really basic example but the way you find items and later have to use them in various ways to transform or combine them in different situations to solve tasks is amazing.
 
Counter-Strike


We're never gonna get a better competitive shooter.

There used to be a time were I used to get excited about new shooters coming out, and the more I play new shooters the more I realize that Counter Strike is distilled pure shooter bliss.

Yeah they keep looking better and better but when it comes to the actual feeling of the shooting, it is unrivaled.

Its awesome seeing newbies discharge an AK47 in front of you without hitting you once and then kill them with a single headshot with the cheapest gun in the game.
 
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I submit Far Cry 2. The recent thread where everyone accused of being "terribad" and the "worst game of the gen" only cements it for me.

I have yet to play an open world game that allows you to complete your objective in so many very different ways. People's complaints stem from things like guns breaking down too often (oh, i'm sorry, should african militias all have top tier, clean and efficient rifles? I prefer the realism in this) and the guard stations where everyone attacks you. I get the feeling that if every guard didn't attack, people would then complain it was boring and not enough combat. Gamers are never happy, we all know this.

Far Cry 2 is admittedly flawed in ways, but is innovative and uniquely fun in ways that no other game this gen has matched, for me at least. I hope FC3 keeps the great things about 2 that make it feel ahead of its time and improves the formula as a whole.
 
Earthbound. The way that you could automatically win battles with enemies that were significantly weaker than you was amazing. The fact that it had no random battles in 1995 was way ahead of its time.

I was about to make a thread about how Earthbound was so ahead of its time. Seriously, being able to run into an enemy and gain the auto XP plus enemies running away from you if you've beat the area's boss made exploration soooo much easier and more fun.

I remember playing current gen games, like Tales of Vesperia, and some shit level 5 flowerbaby attacks me with a party of 7 LEVEL 200 characters. The battle shift screen and everything is so obnoxious. It took more time to do the scene change, camera panning and the ending celebration than the actual fight.

EARTHBOUND is the best RPG ever.
 
Chrono Trigger - no random encounters, multiple endings, new game +, no separate battle screens, etc. All in 1995

Rpg:s did this long before CT though.

Are people just listing good games that were great when they came out even though they did nothing really new?
 
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Still the best Zelda game. Released in 2000, it was criticized for it's 3 day system and how different it was from OOT. Now, all we hear are complaints about how the Zelda formula is "stale", when Majora's Mask shook it up like never before 12 years ago.
 
all the games mentioned in this thread are great.

but I don't see why are they still ahead of their time, now, in 2012.
 
Perfect Dark was and still is crazy advanced in the amount of shit you can do in it. Then the N64 died shortly after, Halo blew up, and everybody copied that game. Halo is pretty revolutionary in its own way but Rare was on some other shit when they made the follow up to Goldeneye.
 
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The Nomad Soul a.k.a. Omikron. The first game I played where I felt like I was actually exploring a living, breathing world. It tried to meld fighting, RPG style stats, first person shooting and adventure game elements all together...not always completely succesfully I'll admit. Exploring the world and find stuff to do was still great fun, and if it never quite lived up to it's ambitions, I thought it was way ahead of it's time, and to this day I haven't played many games that sucked me into it's world as much as this one. I thought Fahrenheit was pretty good but it wasn't quite the same. Only played a few minutes of Heavy Rain before it got stolen and I haven't yet bothered to buy another copy.

One other thing:
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Virtual David Bowie. That is all.
 
Perfect Dark was and still is crazy advanced in the amount of shit you can do in it. Then the N64 died shortly after, Halo blew up, and everybody copied that game. Halo is pretty revolutionary in its own way but Rare was on some other shit when they made the follow up to Goldeneye.

Being able to just carry 3 weapons at a time is probably the worse aspect about modern FPS, absolutely hate it.

Completely dumbed down, I miss being able to adapt to any situation on the fly if you know what you are doing.
 
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Soul Calibur II. It's still the best fighting game ever made. For the record though, SC5 is fantastic.

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Also, Ninja Gaiden: Black.
 
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