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games that are too.."in your face"

Dead Space. Most of the time there's a moody atmosphere walking around corriders etc until you want to get ammo or items from a body.. Violent stamping all over corpses with fucking blood and guts exploding everywhere. Sometimes it's more intense than the actual fighting.
 
I don't have a problem with Max Payne, because the atmosphere fits with the in-your-face Noir stuff.

L.A. Noire annoyed me, though; a game that references Ellroy at each and every turn should at least feel like a Ellroy story. L.A. Noire's Los Angeles and its police force is nothing like Ellroy's, and that's pretty much unforgivable.
 
Sotha Sil said:
L.A. Noire annoyed me, though; a game that references Ellroy at each and every turn should at least feel like a Ellroy story. L.A. Noire's Los Angeles and its police force is nothing like Ellroy's, and that's pretty much unforgivable.

That's disappointing. I planned on picking it up eventually since I love the LA Quartet and American Tabloid.
 
jim-jam bongs said:
That's disappointing. I planned on picking it up eventually since I love the LA Quartet and American Tabloid.


That's only my opinion, though; but playing a stuck-up, PC-obsessed detective in a lifeless reproduction of LA did not agree with me.
 
spats said:
Gears of War


Gears of War is soooo loud. It's proud of itself and has a right to be, but it pushes the macho man thing waaaay too far.

The yelling, grunting and bro-love started to annoy me way too soon.

So yeah, agreed I guess.
 
madworld_game_01.jpg
 
Although I enjoyed it, Kane & Lynch 2 was a bit heavy with the psychopath angle. They are crazy, but just because that is so does not mean they have to be stupid.
 
Risk Breaker said:
Bulletstorm, UGH.

This. I usually love the kind of attitude in this game because I view it with such a sarcastic air, but it felt so forced and horrible in the demo that I completely lost interest in the game.
 
Definitely Bayonetta, but in a good way. It just went all-out in the craziness department (especially toward the end) which felt pretty damn refreshing in an age of gritty hyper-realism.
 
Killzone just tires to hard to be an World War 1&2 Adoption in the future. Sometimes i also believe it tries to be an Starship Troopers Propaganda Parody Game or it is just a terrible story with unlikeable characters.
 
harriet the spy said:
While I agree with the general sentiment, they do know how to pace a good horror experience
(revisiting the Ishimura
in Dead space 2 is a good example). I just don't think 'a good horror experience' would have sold as well as a bombastic horror-third person shooter, sadlly. (i still liked the game).

fucking thanks for spoiling that for me. really great
 
FreeMufasa said:
Is it just me or is this the most photorealistic face in gaming?

That would be because they didn't have an actual model for Max in the first game, so they modeled it after lead writer Sam Lake's face.
 
Hmm, I think FF13 got a little too "deep" and poetic for my taste. So I'd say pretty much the whole story in FF13 was too much in my face.
 
Call of Duty. It's trying to hard to be spectacular.

IW nailed some of the best modern era scenes in Modern Warfare (Charlies doesn't Surf opening, 15 years ago mission, the Nuke, etc...) and they struggle to get such iconnic momentum in MW2 (Hotel Wiskey was probably the best part of MW2)

But they figured that surviving an heli crash is pretty damn spectacular. So it was the first time. No, I feel like heli crash is just a daily routine in the military...

Treyarch just doesn't have the sens of scenery nor the imagination IW had. Black Ops is just the best exemple of how the game tries throwing at you momentum out of nowhere just to feel and look epic.

When in arrive in Nam, you take the jeep, start to casualy talk with your buddy and the OSS dude, there's plenty of choppers in the sky and then, out of nowhere, a plane land crash just over you, when the wing nearly hit your car...

OUT OF NOWHERE. Seriously ?
 
Fix The Scientist said:
Dead Space. Most of the time there's a moody atmosphere walking around corriders etc until you want to get ammo or items from a body.. Violent stamping all over corpses with fucking blood and guts exploding everywhere. Sometimes it's more intense than the actual fighting.
That game is a great example for quite a few reasons, including:

"Gosh it's so quiet right now; I hope a monster doesn't randomly bust through the _____ and the background music doesn't try to startle me... aaaaaaand YEP, THERE IT IS"
 
Call of Duty. It's trying to hard to be spectacular.
The ultimate example. It's particularly bad in the Treyarch games. Every scene is designed to be as intense as possible, but without any valleys between the hills, the whole thing falls flat.

revolverjgw said:
Dead Space 1-2 (ESPECIALLY 2) really overdoes it with the jump-scares, the creepy things scurrying around corners and across windows, the words scrawled on walls in blood, the dead bodies, the audio logs with some dude in mortal danger reading their script without subtlety... every 10 frickin' seconds something "scary" happens. It's just irritating. They have no concept of how to pace a good horror experience.
Another great choice. I enjoy the gameplay of the series, but they definitely don't understand horror. There is never any real buildup and all horror elements are completely in your face. The best moments in any horror game tend to be those prior to an encounter. When you sense danger but have no clue where it may lie.

The first section of The Cradle in Thief 3 is a great example of how to do it right. There wasn't a single enemy around, but you certainly felt in danger.

One tip I can give for Dead Space is to disable the music. The game never becomes scary, unfortunately, but the atmosphere is so much better when you disable the overly bombastic score. The ambient sounds alone do a much better job at setting the mood.
 
I don't think that much of Max Payne, but I see that complaint. For me it's Bulletstorm, I pretty much detest that game, along those lines although I like Gears, I think everything about the presentation of the story is horrid and far too forward.
 
Lost Odyssey, most of the game it feels like they're trying too hard to convey emotion whenever they can, and it really kind of had an opposite effect for me.

I didn't mind the dreams, they were properly written, but the ingame scenarios:
the funeral, the kids singing, all the crying, the family reunion, wedding
, i simply just don't give a shit about them in the actual game.

The same goes to the last part of mgs4 with all its characters.
 
Opening five seconds of NIER is just an incredibly loud shrill girl swearing at you. Gotta be the most "in yo face" moment of a game I've ever played. Ugh.
 
I agree with Heavy Rain and Dead Space. I had a blast playing both, but subtlety is not in those games' dictionaries. Especially Dead Space, it's such an MTV-style game: it screams and thrusts itself right in your face repeatedly until you just feel tired of its shenanigans.

Picobrain said:
That's easy... Duke Nukem
Same with Bulletstorm: it's the point of the game. Dead Space obviously wants to be scary, but utterly fails because it's so in your face about everything, The Duke is never subtle about anything and that's why it's Duke Nukem.
 
The introduction of talking in first person shooters put me off the genre.

There are so many games in which I feel 'shut up' 'you're a douche, I don't want to spend any time with you'.

Comedy can be like this. I enjoyed the gameplay in DeathSpank, but I really hated the dialogue and torturous delivery.

Often it's really obvious how proud the writer was of their hilarious script that they inflict it on the player in the most obnoxious manner. Too many examples of overworked text with no willingness to be trimmed to suit the pace of the game .
 
harriet the spy said:
While I agree with the general sentiment, they do know how to pace a good horror experience (revisiting
the Ishimura
in Dead space 2 is a good example). I just don't think 'a good horror experience' would have sold as well as a bombastic horror-third person shooter, sadlly. (i still liked the game).

Not cool, man. Spoiler that shizzle.
 
The black main character(forgot his name) from House of the Dead Overkill

Image1_man--article_image.jpg

House_of_the_Dead__Overkill-Nintendo_WiiScreenshots15522OVERKILL_Hospital2_311008.jpg


Sure he was funny and the game was a big parody of old zombie movies, but...
MOTHERFUCKERS ALL OVER THE PLACE.
 
Bisnic said:
The black main character(forgot his name) from House of the Dead Overkill

Image1_man--article_image.jpg

House_of_the_Dead__Overkill-Nintendo_WiiScreenshots15522OVERKILL_Hospital2_311008.jpg


Sure he was funny and the game was a big parody of old zombie movies, but...
MOTHERFUCKERS ALL OVER THE PLACE.
Oh god the
ending
references this and is perfect
 
Snarfington said:
This. I usually love the kind of attitude in this game because I view it with such a sarcastic air, but it felt so forced and horrible in the demo that I completely lost interest in the game.

Yeah, same. I'm loving Shadows of the Damned for example, the game is pretty damn funny.

I have no problems with Heavy Rain or Nier either. Call of Duty though... yeah.
 
Bisnic said:
The black main character(forgot his name) from House of the Dead Overkill

Image1_man--article_image.jpg


Sure he was funny and the game was a big parody of old zombie movies, but...
MOTHERFUCKERS ALL OVER THE PLACE.
Why do so many shots of this game appear to have the wrong aspect ratio? Honestly, even when playing the game, I always had the feeling that everything was overly narrow.
 
Those Alice games. In fact any modern day interpretation of those children's classics. Modern society has retroactively turned a series of somewhat whimsically weird children books into the fevered rambling of a twisted man driven mad by Victorian society.

No, they were never that.
 
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