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Games that aren't afraid to let you be brokenly OP

Dishonored:
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The hell?

That looks a lot different from what I played, haha
 
Diablo III thread?

A couple seasons ago, my Witch Doctor had a pet dog - it was the only one I could have at a time, instead of the usual three, but it was big and nasty. It literally bit something for 14 billion damage.

Another season, I had a Barbarian whose entire play style involved never hitting anything with a weapon - I would jump around and stomp on the ground and yell at people and throw rocks and this caused enemies to explode with hilarious amounts of damage - and you're also untargetable and invulnerable while jumping, so I spent very little time in a position where I could even take damage in the first place, while having the normal one-minute cooldown Earthquake ability being spammed every time I pressed its button, shouted at enemies, stomped the ground or landed from a jump.

There's no such thing as too crazy in Diablo III, and that's a large part of what makes it still a lot of fun to play.
 
There comes a point in almost every Fire Emblem game that I have played (at least on normal difficulty) where there's a character or two who can basically solo the levels. The strategy just becomes: "send him as far forward as possible and let the others pick up the scraps."

Edit: I also want to add that I beat FE: Path of Radiance on hard mode with just Ike. That's not impressive, he's just too OP in that game. :P
 
People mention Disgaea, but it's basically true for pretty much every Nippon Ichi game.

Quite a few Dungeon Crawlers also manage that, because they have so many characters and skills that if you know what you are doing, you can create absolute murder combos and kill everything without much hassle. Heck, there is a video from Etrian Odyssey 3 where the final postgame boss is killed by a single character (you normally run around with a 5 man party).
 
Fucking hate TES IV for this. Damn.

Wasted my time and I thought I was getting stronger with each new armor set but fuck it was all the same.

Edit: the fuck. I thought afraid to let you. Didn't notice the aren't.

I think I was stupid op in the most of the SRW games.
 
Bravely Default and Bravely Second seem to be balanced around the knowledge that you will be abusing the shit out of the job system. You're incentivized to wipe out random encounters as quickly as possible with as few moves as possible, and boss encounters are frequently an exercise in figuring out what broken combination of abilities you need to equip in order to not get wiped in four turns.

Final Fantasy Tactics is completely trivialized by all kinds of builds.
 
In most open-world games, I'll get so distracted by side quests and exploring that by the time I dig into the main story quests I'll be completely overpowered.

Most recently happened with FFXV, but also happened with the Elder Scroll games, Fallout 3, Saints Row, etc.
 
Ratchet & Clank PS4
I was able to beat
nefarious
in like 20 seconds with the RYNO on my first play through.
 
SD Gundam G Generation games let you take shit tier grunt units and grind until you can put out 9999 damage and other broken stuff like that.
 
It's incredibly terrible. On the Xbox 360 version there's a rock in one of the levels that crashes the game if you walk past it on the wrong side.

Maybe it's intentional, you know timetravel and shit. Passing the rock on the wrong side causes the whole universe to crash as time and space explodes thus the game simulates this by crashing the whole console. Jank combined with the cheese makes this gem so interesting to me, hope there's crappy voice acting too.

Oh, and isn't the Scriblenauts series based on the idea of being absolutely op?
 
Shadow of Mordor by far.

The second you get shit like the attack that heals you whenever you kill an enemy with an explosion alongside the attack the rapid succession attack that blows them up, you won't ever die.
 
Castlevania: SOTN - I felt overpowered after getting just a couple items and the game never felt hard.
Especially once you get the shield that lets you become invincible, heals your health on enemy contact, kills all bosses in a matter of seconds and has no drawbacks or limits whatsoever.

Cheesing of the highest degree.
 
Kingdoms of Amalur
Final Fantasy XV
Witcher 3
Fallout 3 & 4
KOTOR 1 & 2 (especially 2... my god)

I should add that these games are still fun as fuck regardless.
 
Fallout 4 pre-patch was insane. I've always played Bethesda games on Normal or Easy depending how scaling affected which section I was in but this game I ended up cranking it to very hard and was still one-shotting the vast majority of enemies. It was something like:

1. Maxed Sneak (better sneak attack)
2. Maxed Mr. Sandman (2x multiplier on sneak attack damage)
3. Maxed Gunslinger (2x multipler on pistol damage)
4. Maxed Ninja (3x sneak attack damage)
5. A silenced 10mm pistol that did double damage if the target was at full health
6. A piece of leg armor that gave invisibility when stationary
7. Some companion perk that made headshots in VATS super easy. (I eventually had to stop using this because it was literally like hitting auto-play lol)

It was ridiculously effective. The only danger was they could cut you to ribbons pretty quick but as long as you kept an escape plan you were golden.
 
Can't think of many games that do this right, because most are just unbalanced messes.

Megaten games tend to allow you to become a murder machine with varying difficulty. Nocturne for example is great because you have to work diligently to accomplish it, and normally you'll be near the end by then so it feels deserved and very satisfying. SMT4 does it poorly and your MC alone can become a god way too early, and that's not considering broken demons.

Persona Q was kind of in the middle, I think. I played it on hard and once I figured out the best setups halfway through it, it was super fun to demolish nearly everything... But the game is long so the next 40 or so hours became progressively dull and beat most bosses including the last one in like 5 turns.

Stuff like Final Fantasy V and Bravely Default are great too because the tools are there from the get go, but you eithet need previous knowledge about jobs and skills or grind a lot to see what's best, so it takes time and learning, making it hard for you to get OP accidentally or too easily.

I have mad respect for RPGs that nail this because it makes for fantastic experiences and balancing such games sounds like a huge amount of work.
 
Binding of Isaac Rebirth / Afterbirth / Afterbirth+

Pokeball, infinite charge, spawning portals. Easiest, stupidest, hilarious run.
 
Most recent for me is Fallout 4 sneak melee build. It's deals 10 times the damage on sneak attacks. If you managed to get a weapon prefix which deals twice the damage if the enemy is at full health,coupled with sneak attack you can deal 20 times the damage. And that is without drugs and critical hits. You could hilariously one shot anything that moves in very hard/survivor mode.
 
Mostly of JRPGs let you be OP
FF VIII is broken, but you can just keep grinding on the other games of the series (except XIII maybe)
I remember how I beat Kefka (VI) in one turn. And I wasn't even on level 80

The same can be said about Dragon Quest, Star Ocean, Tales Of,...
 
Lego City Undercover is pretty good with being OP. You can take anyone's car because you're a police officer, then immediately smash it or drive it off a cliff. Then for added measure you can come back and punch the civilian until they break into tiny lego pieces.

You're basically a monster.
 
Recently beat Rise of the Tomb Raider, and you get overpowered as hell towards the end. Just in terms of upgrades, the new arrow types, and how fast you can use them. The bow just becomes insane, makes the game get easy as hell. Finally got verified and this is my first post haha.
 
Skyrim and Oblivion, if you play long enough. My character in Oblivion could literally leap over cities. I could fight and kill ogres and bears with my bare hands.

Fucking awesome.
 
I love these types of games!

So Prototype and Crackdown are some of my favourite things, also Hulk ultimate destruction.
 
I beat the last 5-8 bosses in trails of cold steel without letting any of the bosses even get a turn

Only complaint is its too easy to break that game. Love when games let you break them, but I prefer it to be challenging to come up with the method to do so
 
Most recent for me is Fallout 4 sneak melee build. It's deals 10 times the damage on sneak attacks. If you managed to get a weapon prefix which deals twice the damage if the enemy is at full health,coupled with sneak attack you can deal 20 times the damage. And that is without drugs and critical hits. You could hilariously one shot anything that moves in very hard/survivor mode.

Fallout 4 has really broken melee builds in general, but it's a really fun playstyle.
 
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