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Games that have obvious cut corners

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Rumours suggest Eurocom had less than 6 months to make the game.
There are entire indoor sections lifted from their previous game GoldenEye.

sucks, as the premise is neat.

skyfall delays with MGM bankruptcy stuff fucked them and they had to have something out for the movie as required by the license.

killed a great studio and activison dropped the license anyways.
 
Xenogears disc 2 - the thread.

Outside of that I would go with ff12 and how clearly obvious it was that they either lost their vision when it came to the characters during development or they just had no vision in the first place. What happened to character development between ff10 and ff12?

You find out halfway that Balthier used to be a judge....and nothing is gone into.

You find out at the beginning of the game that Vaan and Penelo lost their family in the war....and nothing is gone into.

Fran/Ashe/Basch were the only characters that could have something to them since they had either the story surrounding them or a side story, just when it seemed they would get into something though, they pulled far away and went onto something else. The world/music/optional content were all really well done, but when it came to the core concept of character development, something that has been in since ff4, they just seemed to let it take the backseat to the rest of the game. The other problem was they made it known an hour into the game just how the story would end for each character, "I want to be a sky pirate" "I want to take back my kingdom" "I'm just a supporting character", that's all everyone ever became in the game. There was no change of thought anywhere, nothing that drove them to do more than they set out to do, that's another tick on the lack of character development.
 
The ending of Bioshock Infinite felt a little rushed to me. I played it and beat it close to when it came out, but I just watched a friend beat it the other day, and it just seems like the game moves at a really fast pace towards the end, especially after the zeppelin fight.
 
Wind Waker and Kingdom Hearts.

Wind Waker is obvious from the sailing, and the short and just complete removal of some dungeons as well as the damn triforce fetch quest. Kingdom Hearts is because the worlds are so small, which is so weird because when I played both games a long time ago they felt much bigger.
 
The only thing that has ever jumped out at me that would apply here would be Halo 3. There are a few cutscenes where the backgrounds are painfully obvious just concept art.
 
That section in God of War where you need to climb up the wall out of hell while not getting hit. David Jaffe later apologized and said they hadn't done enough QA on it or something.
 
I think Obsidian games in general can be thrown in this thread.


They seem to get the shirt end of the Dev time stick! They only had a year and a half for both kotor 2 and new Vegas right? Both are mechanically better than they're predecessors, but buggy and rushed. Both have great restored content mods tho!
 
Since Xenogears is already mentioned. Dark Souls

Everything after Snorlax and Pikachu is noticeably rushed.

I'm glad I'm not the only one that felt this way. I feel like so much more could have been done. I beat the game for the first time today, and ran through the Bed of Chaos, 4 Kings, and Gwyn in about 2 hours.

I know the Demon Ruins and Lost Izalith get a lot of flack for having unoriginal or lame boss fights, but I really wish that the other Lord Soul area things had that kind of boss gauntlet structure.
 
AI interaction between Ellie and enemies in TLOU during stealth approaches.

It's a very obvious compromise between gameplay design and upholding Ellie as a helpful character who sticks with Joel.

I don't know if time or the PS3 is the limiting factor.
 
AI interaction between Ellie and enemies in TLOU during stealth approaches.

It's a very obvious compromise between gameplay design and upholding Ellie as a helpful character who sticks with Joel.

I don't know if time or the PS3 is the limiting factor.

What do you mean by AI interaction?
 
I personally haven't played the game, so I can't speak either positively or negatively about this game, but I found some parts of this vid to be fucking hilarious:
http://www.youtube.com/watch?v=idA9BEA4Hxs

The more I play this game the more I hate it.
Why is every firetruck #41? Why do they not care about fires?
Why are the cops far more reckless than I am? They kill more people than I do.
Speaking of cops, why can I drive several blocks then hide in an alley and they know exactly where I am?

I also did something similar to the motorcycle-into-a-truck as the video : I drove one onto a taxi boat. When I started driving it stayed static until it hit the back of the boat, then it fell over; Sadly when I parked the boat I couldn't pick my damn motorcycle back up.
 
Geeze this looks bad. Is the game as bad as these gifs make it out to be? Damn...
Will anyone play the game to find out? Probably not. This is GAF.

A fair bit of the cherrypicking is true, some of it's completely wrong, and quite a bit of it is "Who fucking cares?"
 
I remember that the original Command & Conquer had a lot of hidden, unused cutscenes on the disk, including some very awesome ones that took place inside a refinery. The cutscenes looked finished, the quality was good, so obviously there were some cuts made in the game.
 
KOTOR 2, quite famously. The whole assassination droid/factory plot line is just abruptly dropped, and the final area is nigh uncomprehensible and clearly rushed.

Thankfully there's the mod that restores a lot of the cut content. As it is, it's amazing what Obsidian did in an 18-month dev cycle.

Came to post this.
 
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.

http://tcrf.net/Fallout:_New_Vegas
 
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.

http://tcrf.net/Fallout:_New_Vegas

I think that's actually fairly forgiveable given the scope of the game. I do agree that the Hoover Dam area was a huge mess though.

What amazes me time and time again is how it requires 3rd party modders to make small things easier to do and use in every open world Bethesda game. Things like fitting a reasonable amount of data into the UI and so on. It's like they don't learn anything between making Fallouts and Skyrims.
 
Just finished Metal Gear Rising last week and thought that the last three or so chapters felt as if they had ran out of time and had to quickly finish the game.

Still a good game, though.
 
Wind Waker and Kingdom Hearts.

Wind Waker is obvious from the sailing, and the short and just complete removal of some dungeons as well as the damn triforce fetch quest. Kingdom Hearts is because the worlds are so small, which is so weird because when I played both games a long time ago they felt much bigger.

Nothing is wrong with the sailing itself, but the ocean was just too small, IMO. Should have been twice the size, if the islands were going to be as boring (mostly) as the ones we got. (Same complaint about Phantom Hourglass.)

Otherwise, you're spot on.

I think that's actually fairly forgiveable given the scope of the game. I do agree that the Hoover Dam area was a huge mess though.

What amazes me time and time again is how it requires 3rd party modders to make small things easier to do and use in every open world Bethesda game. Things like fitting a reasonable amount of data into the UI and so on. It's like they don't learn anything between making Fallouts and Skyrims.

And kids, this (and just mods in general) is why you never buy a Bethesda game on anything but PC. Ever.
 
Singularity. Up untill half of the game it's glorious. Big arena-like levels full of inventive enouncters and regularly introduced enemies. Then it becomes corridor shooter with few bits and pieces of brilliance sprinkled among sea of mediocrity.
 
It still astonishes me to this day that Dragon Age 2 got 94% in PC Gamer U.K. when it came out. That was one of the most egregious examples I can think of, of a critic being SOOOO far off the mark.
 
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.

http://tcrf.net/Fallout:_New_Vegas

I think the sparsity of the Vegas Strip is forgiven by many because of the game's deeper quests and systems, but I was quite disappointed nonetheless. I'm unfortunately the type who is often impressed by flashy visuals, and New Vegas felt lacking in that area.
 
Gran Turismo 5. Standard / Premium cars, lack of proper damage and fuck awful menus.

They obviously spent too much time arsing about and then released in rushed product.
 
The Wind Waker

Jabun not having a dungeon and just giving you the third peal
and
The triforce quest, felt like there was more they wanted to do.

That's why I can't take anyone seriously who calls it the best Zelda.

I like it, but it's almost like those who champion it forgive a lot of the flaws due to the art style alone.
 
Well it's not exactly what you said in your OP, but they reuse several environments multiple times in Bayonetta(altered and/or with a twist put on them, though). There's probably only a handful of unique places you go to in that game. I think in this case it could be considered good management of an apparently limited budget.

Then there's the more obvious answer, DMC4. The game virtually repeats itself after the midpoint, levels and bosses and everything, in reverse. That's just shit, they changed nothing.

(and the much derided DmC does nothing of this sort :P)
 
AI interaction between Ellie and enemies in TLOU during stealth approaches.

It's a very obvious compromise between gameplay design and upholding Ellie as a helpful character who sticks with Joel.

I don't know if time or the PS3 is the limiting factor.
That's not corners being cut that's a gameplay compromise to an impossible to balance situation.

Something like RAGE ending & final missions or first AC or the Zelda examples are cut corners.

What you describe would have ironically had lots of time put into it trying different approaches and levels of complexity.

At best it's an example of an AI situation too complex to solve given available resources us limits of game design.
 
Mario Kart 8

Great core game, but barebones options/feature set. They took a giant shit on Battle Mode as well, just reused some of the new stages and said "fuck it, ship it out son, Wii U needs games NOW"
 
People may disagree with me on this one but I think Transistor did

2 of the villains just commit suicide off screen? And one of which was clearly painted as the main villain.

Come on.
 
With Assassin's Creed it's almost wrong to say they merely cut corners because there's barely half a game there. It genuinely feels like they created the climbing mechanic and just shipped with the placeholder combat, stealth and mission structure they had. I mean the combat boils down to hold X to not get hit and press Y to kill people and stealth is literally hold Z to not raise an alarm.
 
Having 100%'d Wind Waker on the HD version I can definitely vouch for the cut corners. It's really a shame since the game is so beautiful and the mechanics are so good (and the controls are very tight).

There was so much potential with the game. It's kind of criminal we didn't get the dungeons added for the HD version even if they were repurposed for Twilight Princess.

Hyrule Field will forever tantalize players for what it could have been.
 
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.

http://tcrf.net/Fallout:_New_Vegas


You do realize it was not Obsidian's fault right?

That game being pushed out early was far beyond their control.

Many of the guys making that decision at Zenimax also have the great eldar scrolls online under their belt now too.

As for the game I would pick that cut corners and spit on their playebase at the same time no one can compete with Bioware's Dragon Age 2.
 
Xenogears' second disk makes Wind Waker look like a game suffering from feature creep and too much content bloat.

Seriously.

It's a sequence of plot points and time jumps that just sort of happen while the game haphazardly tries to connect them with a screen of a character sitting down and narrating the rest of the plot to you.

#1 candidate for honest remake. Always been, always will.

I'd say before FF7, but you know they'd do FF7 first since it would be a desperation move to pull them out of the black.
 
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