KOTOR 2 is the best example. It becomes a rollercoaster of lol near the end
After seeing your icon, all I want in the world is a Tinker Tailor Soldier Spy RPG.
KOTOR 2 is the best example. It becomes a rollercoaster of lol near the end
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Rumours suggest Eurocom had less than 6 months to make the game.
There are entire indoor sections lifted from their previous game GoldenEye.
KOTOR 2 is the best example. It becomes a rollercoaster of lol near the end
Shin Megami Tensei IV
The only thing that has ever jumped out at me that would apply here would be Halo 3. There are a few cutscenes where the backgrounds are painfully obvious just concept art.
I think Obsidian games in general can be thrown in this thread.
Since Xenogears is already mentioned. Dark Souls
Everything after Snorlax and Pikachu is noticeably rushed.
lol the tram instantly stopsI personally haven't played the game, so I can't speak either positively or negatively about this game, but I found some parts of this vid to be fucking hilarious:
http://www.youtube.com/watch?v=idA9BEA4Hxs
AI interaction between Ellie and enemies in TLOU during stealth approaches.
It's a very obvious compromise between gameplay design and upholding Ellie as a helpful character who sticks with Joel.
I don't know if time or the PS3 is the limiting factor.
I personally haven't played the game, so I can't speak either positively or negatively about this game, but I found some parts of this vid to be fucking hilarious:
http://www.youtube.com/watch?v=idA9BEA4Hxs
Will anyone play the game to find out? Probably not. This is GAF.Geeze this looks bad. Is the game as bad as these gifs make it out to be? Damn...
KOTOR 2, quite famously. The whole assassination droid/factory plot line is just abruptly dropped, and the final area is nigh uncomprehensible and clearly rushed.
Thankfully there's the mod that restores a lot of the cut content. As it is, it's amazing what Obsidian did in an 18-month dev cycle.
How did it take this long for someone to post this?Soul Calibur V
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5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.
http://tcrf.net/Fallout:_New_Vegas
Wind Waker and Kingdom Hearts.
Wind Waker is obvious from the sailing, and the short and just complete removal of some dungeons as well as the damn triforce fetch quest. Kingdom Hearts is because the worlds are so small, which is so weird because when I played both games a long time ago they felt much bigger.
I think that's actually fairly forgiveable given the scope of the game. I do agree that the Hoover Dam area was a huge mess though.
What amazes me time and time again is how it requires 3rd party modders to make small things easier to do and use in every open world Bethesda game. Things like fitting a reasonable amount of data into the UI and so on. It's like they don't learn anything between making Fallouts and Skyrims.
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.
http://tcrf.net/Fallout:_New_Vegas
Someone hasn't visited Ancient Caverns yet...That doesn't sound bad OP, water levels in Zelda always suck. The fewer the better.
The Wind Waker
Jabun not having a dungeon and just giving you the third peal
and
The triforce quest, felt like there was more they wanted to do.
That's not corners being cut that's a gameplay compromise to an impossible to balance situation.AI interaction between Ellie and enemies in TLOU during stealth approaches.
It's a very obvious compromise between gameplay design and upholding Ellie as a helpful character who sticks with Joel.
I don't know if time or the PS3 is the limiting factor.
Mario - The bushes and clouds are the same.
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CVSNK2. Game looks like it was made in fucking mugen.
Dragon Age II's cookie-cutter dungeons.
I know this is a joke post but that was because of CHR ROM size limitations not art team cutting corners![]()
5 Pages and I'm the first to mention New Vegas? Don't get me wrong, I LOVE New Vegas to death, but there are so many parts of that game that were cut to pieces in the final release. The Vegas Strip and the surrounding areas were depopulated and cut between loading screens, Caesar's Legion being almost a non factor in most of the game, the sections on the Hoover Dam where you're warped around between half finished maps. Thankfully, most of this stuff can be recovered and fixed on the PC release.
http://tcrf.net/Fallout:_New_Vegas
Xenogears' second disk makes Wind Waker look like a game suffering from feature creep and too much content bloat.
Seriously.
It's a sequence of plot points and time jumps that just sort of happen while the game haphazardly tries to connect them with a screen of a character sitting down and narrating the rest of the plot to you.