wild wild rice
Member
I am loving this thread. I wish I could play Thunder Force IV.
2.5D doesn't negate parallax scrolling, when you have different planes scrolling at different speeds to give the impression of depth, then it's parallax scrolling. I doesn't matter, if said planes are made of 3D rendered objects.I just watched a gameplay video of Syder Arcade and it's clearly a 3D game with a handful of 2D bits (because actually rendering them in 3D would needlessly tax the hardware, and it's hard to tell the difference with a camera that's locked into a set path). Like Gradius 5, it's 2.5D.
Better CPU. Same reason most games were higher res on the Genesis than the SNES.
A lot of games probably reserve one layer for scaling/rotation effects as well, since it technically only works on backgrounds and not actual sprites.
Probably why Super Mario World boss scenes just have an empty black background, because all the layers were used for the bosses and platform setpieces.
2.5D doesn't negate parallax scrolling, when you have different planes scrolling at different speeds to give the impression of depth, then it's parallax scrolling. I doesn't matter, if said planes are made of 3D rendered objects.
The classic Sonic games immediately jump out to me.
I think it's probably just Sonic CD and S3&K... but, definitely:
https://www.youtube.com/watch?v=j350HVcB2dA&t=38m
*nameless gifs*
Ah the "posts pics or gifs without saying what the game is because surely everyone has an encyclopedic knowledge of all video games ever" guy
There is always one
That sounds about right! It looks like I forgot the link to footage earlier though, so I'll fix it. Here is a nice introduction to how it rolls, for those that are interested. Honestly you can skip through the video and be amazed at its lack of parallax restraint. Nothing lax about this. More like paramax.Watching footage of that game almost made me throw up.
Could you name Nos. 1, 3 and 4 please? They look fantastic. I know No. 2 is Gynoug on Mega Drive.
Ah the "posts pics or gifs without saying what the game is because surely everyone has an encyclopedic knowledge of all video games ever" guy
There is always one
Well, 3 and 4 are Gleylancer(or Advanced Busterhawk Gleylancer), a really nice genesis shooter with excellent music. 2 is Gynoug. As you can see the art is quite unique. And after checking the filename, 1 is a game called Eliminate Down.
The titles are in the URLs of the pics though. You didn't see them when quoting?
Oh yes, the game had some very nice tech.Man i loved parallax scrolling!
Since Shadow of the beast many amiga games tried to put as many parallax levels as possible, one of the best is Lionheart
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look it in action here
https://youtu.be/BoiHk_3siYg?t=3798
Man i forgot how impressive was brian the lion, especially the shoot em up part!Oh yes, the game had some very nice tech.
Loved how they used copper to change color of backgrounds depending the height. (IE. plant color from green to brown, amazing use of few actual colors.)
Brian the Lion had some sweet tricks as well.
Plenty of layers.
Barrel background.
For parallax the SNES is objectively superior, as it supports more real bg layers. Technically it supports up to 4 but in that mode you can only use 2 bit palettes so it's not that useful; but a very common mode uses 3 layers, (2 with 4-bit palettes and one 2-bit). While megadrive only has two (both 4-bit).
Preshitoric Isle
https://www.youtube.com/watch?v=q8gTJkZNxNk
Up, Down, and normal Parallax stuff.
Loved this game.
The Genesis has numerous games with outstanding use of parallax. A few examples:
Greendog has quite a nice-looking underwater level: https://youtu.be/VL7jR1NN4p0?t=837
The classic Sonic games immediately jump out to me.
Even though the Genesis only has two layers, each of its background layers has a high and low layer which can scroll independently and even have different Z priority.
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This is where most of the parallax magic happens in hardware.
Ori and the Blind Forest
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Muramasa The Demon Blade
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Even though the Genesis only has two layers, each of its background layers has a high and low layer which can scroll independently and even have different Z priority.
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This is where most of the parallax magic happens in hardware.
I should've known Ulillillia would show up here. The man loves his parallax, to an extreme extent.
Fuck that is cool! I knew a bit about Ranger X but I never really noticed that. Nice music too! Dat Genesis soundchip <3Ranger X is another Genesis example.
Check out this forest level. There's even dynamic lighting! https://youtu.be/ZmkyHnh-lWM?t=847
... and yet Syder Arcade does it and very effective too. Breaking up your scene into layers with parallax scrolling gives way more depth impact than scrolling through normal 3D scene. It's also less expensive performance wise, than rendering full scenes with lots of depth.Parallax scrolling is often used to refer to creating the illusion of depth/distance using flat 2D layers scrolling through the viewable area at different speeds. Fully 3D rendered games, even of the 2.5D variety, don't actually implement parallax scrolling techniques as the parallax effect is inherent to polygonal 3D rendering and these games don't need to fake it.
Better CPU. Same reason most games were higher res on the Genesis than the SNES.
Jim Power for the SNES makes my eyes feel funny.
Nope. It is because of MD's VDP being a beast on that regard. Megadrive has a lot of hardware highlights beyond the CPU. But it is like most people want to disregard it.
Thanks, I totally forgot about that.The Japanese version of the original Sonic had extra parallax layers that were not present in US or PAL versions:
https://youtu.be/17P0RkXHKoM?t=98
Looked pretty good in Marble Zone for example, where the trees are separated from the mountains in the background.