Iva Demilcol
Member
It's basically a synonym for "grind" with a slightly more flexible application. It's a perfectly useful criticism, and I don't see how it's pretentious at all.
When you complain that you have to explore in a game where exploration is the most fundamental of its mechanics I think the criticism is kind of unfair. If in a game about exploration you're rewarded by nothing I could totally understand the negativity towards it, but Metroid and Souls games usually reward you with weapons, shortcuts, quests or even story bits for getting lost, if you don't want to understand that, then I can totally question your reasons for choosing to play a game like that instead of acknowledge your criticism.
And about the pause thing in Souls games: It takes less than a second to pause the game vs pressing start in other games. Not being able to leave the game until you're about to piss yourself says more about you than the games themselves.