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Games that launched looking or playing much differently than first demoed

TheSeks said:
The second scan on that 1up, yes. The first? AFAIK, no. And that actually looked kinda cool.
They're both from an early version of FFXIII anyway. It was in development and the XIII characters probably weren't ready. FFXIII was a PS2 game for a couple of years, and that's what it looked like. You can even see how the hud went from that to what was in the E3'06 trailer to what we eventually got.
 
Half-Life

Remember being excited for this after seeing the trailer on the Diablo Hellfire disc, and even being a little disappointed at some of the stuff that didn't make the cut (animated tags, for one) when it finally came out.
 
warhawk

massive futuristic single player air combat game
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to
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Twilight Princess. Huge open fields (probably similar to how WW draws its islands), large open forests and a much darker tone. The final game was dark but lighthearted also.
 
I love how at the end of that original Halo trailer, there's no shooting, just a Spartan holding up a Covenant at gunpoint. Then the Covenant puts his hands up.

The game would have been so much more peaceful on the Mac.
 
Commanche Raisin Toast said:
warhawk

massive futuristic single player air combat game
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to
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And thank God for that!!! It would have been a mediocre/good but forgettable experience IMO.

One of my favorite experiences on PS3, we need a sequel of sorts and pronto!!
 
From this:

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To this:

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:D

No problem with the booty shaking version here.
 
GhaleonEB said:
For all the mentions of Halo, I'm surprised no one mentioned Halo 2. 18 months in, they ditch the entire campaign and engine and start over.

E3 2003 demo: http://www.youtube.com/watch?v=ax1nvd8DF1Q

To add to that, the first Halo 2 trailer as well. Looks just as good as an early 360 game. Did they ever mentioned why they scrapped the '03 engine? It doesn't look that much different besides added lighting effects.

http://www.youtube.com/watch?v=cGqwdDZSd0g&feature=related
 
Sim City 3000 orignaly was planned as 3D game:
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altough considering how bad the engine was in Streets of Sim City I guess it was for the best that they've switched to 2D in the end:
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MGS2 was pretty different from what was shown as far as the whole Snake/Raiden bait and switch.

Also the Zelda aspect of Darksiders was pretty hidden at the beginning, and only surfaced relatively close to launch.
 
tomjenkins said:
The Wind Waker if you count the SpaceWorld demo

Same goes for OoT, but to a lesser extent.
Btw, where all the Half-Life mentions?

Edit:
Nvm, mentioned at the top of this page :lol
 
ShockingAlberto said:
The tagline of the game was "No Place To Hide" at reveal.

The idea was that everything was so destructible that Snake could literally not be safe anywhere, because a stray mortar from two of the factions fighting could destroy the building he was in and reveal him.

So you'd have to also make friends with a faction, take out guys for them, be on their side in battles, so they could provide you protection (and so you're not constantly on the run).

Then the actual game was all "surprise lol it's like MGS3 but not as good"

Holy Shit! How did I forget this? God, it's like everyday I'm reminded how shitty MGS4 was.

And MGS4 wasn't even like 3 at all. MGS3 was an action stealth game through and through. While MGS4 was one act of actual stealth with mediocre level design with the other acts being more or less a variety hour of gameplay and a four hour cinema.
 
jufonuk said:
left 4 dead

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You know whats funny ? alphas/betas/early concepts or whatever of Valve games always look like shit. TF2, L4D, even HL. They look generic as shit. There must be some momento during production when Gabe or someone goes "fuck this" and remakes the characters/setting/story to something completely fuckin awesome.
 
ShockingAlberto said:
The tagline of the game was "No Place To Hide" at reveal.

The idea was that everything was so destructible that Snake could literally not be safe anywhere, because a stray mortar from two of the factions fighting could destroy the building he was in and reveal him.

So you'd have to also make friends with a faction, take out guys for them, be on their side in battles, so they could provide you protection (and so you're not constantly on the run).

Then the actual game was all "surprise lol it's like MGS3 but not as good"

heartbreaking to know what could've been, here.
you can see totally see it in Act 2 - on my BBE run, i moved fast & saved the whole faction in the beginning, and the rest o the level played out entirely different...but id not've notcied otherwise. man, that would've been awesome.
 
Keyser Soze said:
Brutal Legend is the correct answer here

The RTS part of the game was hid away until first reviews hit. Even the actual public demo was part of the con

This is utter nonsense. They always demoed the headbanger level, covered the strategic commands and always talked about how it expanded to a bigger strategic game from Day 1.
 
ShockingAlberto said:
The tagline of the game was "No Place To Hide" at reveal.

The idea was that everything was so destructible that Snake could literally not be safe anywhere, because a stray mortar from two of the factions fighting could destroy the building he was in and reveal him.

So you'd have to also make friends with a faction, take out guys for them, be on their side in battles, so they could provide you protection (and so you're not constantly on the run).

Then the actual game was all "surprise lol it's like MGS3 but not as good"
This sort of sounds like Far Cry 2.
 
riceandbeans said:
To add to that, the first Halo 2 trailer as well. Looks just as good as an early 360 game. Did they ever mentioned why they scrapped the '03 engine? It doesn't look that much different besides added lighting effects.

http://www.youtube.com/watch?v=cGqwdDZSd0g&feature=related


From what I've read, the Halo 2 e3 demo was running on an the debug kits with twice as much ram.Had fancy stencil shows which weren't in the final game.What do you mean by scrap the engine?.It's been modified for each sequel since the first Halo.That e3 demo was awesome, and I agree looked great.
 
Amidst the outcry by former developers Perfect Dark Zero's development was one hell of a ride.

Started on GameCube, first unveiled at SpaceWorld 2000. A former RARE staffer said that the GameCube prototype of the game was actually the most fun to play. Originally scheduled for GameCube launch or launch window.
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Somewhere along the way RARE hired UK artist Wil Overton who drew Joanna in a new style for N64 magazine.
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MS buys Rare and to our surprise Joanna is cel-shaded. Former RARE staff member starts yelling and screaming on IGN that Perfect Dark Zero won't come out for another 2 years because of staff departures and problems.
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Development continues but cel-shading is not the direction they want to take so they build a more realistic style Perfect Dark Zero for Xbox.

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As soon as it starts to look good(late 2004) and is 12 months away from completion :

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MS decides to put Perfect Dark Zero on Xbox 360

Wil Overton redesigns Joanna again and again and again and again
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and finally after 5 years they ship this

May 16th 2005
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No this

June 2005
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hold on they shipped this

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no this
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RARE called in Wil Overton to redesign Joanna, he did so about 300 times only for them to revert back to cheeseburgers 5 years later
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Untill someone 'got' it
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Loved the Perfect Dark Zero post. :lol No wonder the game was a letdown. MS should have just let them release it on Xbox 1 as opposed to rushing it out as a 360 launch title.

As for that Halo 2 E3 demo. Man I was so disappointed when I bailed out of University that day to get Halo 2 LE and play through the entire campaign in one sitting to find that E3 demo level nowhere in the game.

I realised later that Outskirts and Metropolis were basically what they left in. The game was marketed as this epic battle on Earth when you were actually playing as the Covenent half the time in random locations in space. I still enjoyed the game but that demo has to be a greatest "bait and switch" a game developer has ever done.

At least they brought back night-fighting with ODST.
 
DQ9 originally gonna be an action RPG, but common sense prevailed and they went back to the turn-based way of doing things.
 
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