Amidst the outcry by former developers Perfect Dark Zero's development was one hell of a ride.
Started on GameCube, first unveiled at SpaceWorld 2000. A former RARE staffer said that the GameCube prototype of the game was actually the most fun to play. Originally scheduled for GameCube launch or launch window.
Somewhere along the way RARE hired UK artist Wil Overton who drew Joanna in a new style for N64 magazine.
MS buys Rare and to our surprise Joanna is cel-shaded. Former RARE staff member starts yelling and screaming on IGN that Perfect Dark Zero won't come out for another 2 years because of staff departures and problems.
Development continues but cel-shading is not the direction they want to take so they build a more realistic style Perfect Dark Zero for Xbox.
As soon as it starts to look good(late 2004) and is 12 months away from completion :
MS decides to put Perfect Dark Zero on Xbox 360
Wil Overton redesigns Joanna again and again and again and again
and finally after 5 years they ship this
May 16th 2005
No this
June 2005
hold on they shipped this
no this
RARE called in Wil Overton to redesign Joanna, he did so about 300 times only for them to revert back to cheeseburgers 5 years later
Untill someone 'got' it