Yeah, this is honestly my main complaint about games with these systems. Not only are they always clearly good or evil, you're often basically told which one they are. Mass Effect has good ones on top, bad ones on the bottom, and sometimes they're color coded!EvilMario said:I do like these games, but the decisions are always so black and white. Never a decision that falls inbetween.. or is slightly blurry on if it might be right.. or wrong.
There has to be some kind of reward though, even if that reward is as simple as how NPCs or party members or whatever respond to you. If they don't, the game just feels empty. There's no point being given the option to play a character a certain way if the game world doesn't respond to it, and in the end that's the reward and the reason those games are played.Llyranor said:If you're just being good for the rewards (I want healing skills instead of offensive skills, etc), then the system is pretty weak. You should be good because that's how you want to play your character, and take with it the sacrifices that go along with such a path, rather than doing it because you get equally good or often even better rewards.
:lolspeedpop said:It's all the same shit in the end anyway.
http://i197.photobucket.com/albums/aa318/speedpop/paths.gif
Oooooh, such a moving moral statement, getting to decide to kill innocent video game characters or not. That will make us think and look into ourselves. Basically, it's just another gimmick companies use to get that delicious, coveted M rating these days to pull in all those 12-17 year old male sales.VindicatorZ said:I enjoy killing every single person I can in video games nowadays. Back in KOTOR, I used to care and I would feel bad for doing bad things. But in games like Fallout 3 and Chronicles of Riddick, if I have the chance, I usually kill them. I talk to them, befriend them, do their quest, get the reward, then blow there head up. In fallout 3 I cut some merchant's dog's limbs off in front of him and chopped his head off. In the Tenpenny Tower, I killed every single person in the Hotel. In Riddick, I kill every inmate with a shiv to the head. I love having the choice be in my hands!
Not a bad call, especially for the time.Shard said:Ultima IV, the game that started this whole trend, and few games have done it as well.
indeed. the main character's growth/skills depend on which choice you make too.Wilsongt said:Rondo of Swords lets you chose, I believe.
speedpop said:It's all the same shit in the end anyway.
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Patryn said:Honestly, Fable 2 is the last game that I think really did a (somewhat) nice job punishing those who want to play good. I was somewhat impressed when, after youchoose to be aged to spare an innocent, you never recover, nor gain an extra reward (as far as I remember). Of course, all the aging seemed to do is make your eyes glow so it wasn't perfect, but it was a step on the right direction.
Patryn said:I have to agree that games do go too far rewarding those who take the 'good' path. And I'm speaking as one of those who can't play evil. They may be fictional people, but I still can't hurt them.
Honestly, Fable 2 is the last game that I think really did a (somewhat) nice job punishing those who want to play good. I was somewhat impressed when, after youchoose to be aged to spare an innocent, you never recover, nor gain an extra reward (as far as I remember). Of course, all the aging seemed to do is make your eyes glow so it wasn't perfect, but it was a step on the right direction.
I think games should make the evil path be the easy path, at least in the short term. Good players should have to work to be good. The reward should be how you feel, not what you get.
Really, KOTOR kind of had it right in the power system. However, they didn't take it far enough. If you're playing good, it shouldn't have simply cost more force points to use lightning. You flat-out shouldn't have had access to it. Lock it off for those tilting towards good, make it expensive for grey, and give it to evil.
If you had a whole range of powers that are locked off depending on your alignment, it would give a real heft to your choices. Plus, since grey jedi would have had access to all powers (albeit for crazy amounts of force points), it would reward those who want to play the middle as well.
Admittedly, even that system is still guilty of min/maxing, but I think it would work a little better.
BeatenArjanN said:I prefer games that are beyond good and evil...
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