SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
This is one of, if not my absolute, favorite narrative techniques in games. Resident Evil 2 and 6, Suikoden III, and more recently Kingdom Hearts: Birth by Sleep come to mind as games that have pulled off this technique exceptionally well.
Warcraft 3 takes the first place crown, though, if not for this one reason alone: Each PoV tells a unique story, with unique locations, in a larger narrative. Most games with multiple PoVs tell the same story from a different point of view. In WC3, there is one linear narrative that changes PoVs depending on where you are in the story chronologically. You always play Human, then Undead, then Orc, then Night Elf. In any RTS game, you usually play as the victor outside of a select few scripted instances. By splitting up the story in this manner, it allows certain factions and main characters to lose without having the player suffer at their expense.
WC3 is kind of a strange example, as part of the appeal of a different PoV is seeing the same thing from a different perspective. In WC3, you never see the Undead story from the Human's perspective, for example, which leaves it lacking in this regard. It's still a unique take on the technique, though, and still my favorite use of it all these years later.
Warcraft 3 takes the first place crown, though, if not for this one reason alone: Each PoV tells a unique story, with unique locations, in a larger narrative. Most games with multiple PoVs tell the same story from a different point of view. In WC3, there is one linear narrative that changes PoVs depending on where you are in the story chronologically. You always play Human, then Undead, then Orc, then Night Elf. In any RTS game, you usually play as the victor outside of a select few scripted instances. By splitting up the story in this manner, it allows certain factions and main characters to lose without having the player suffer at their expense.
WC3 is kind of a strange example, as part of the appeal of a different PoV is seeing the same thing from a different perspective. In WC3, you never see the Undead story from the Human's perspective, for example, which leaves it lacking in this regard. It's still a unique take on the technique, though, and still my favorite use of it all these years later.