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Games that pushed their respective hardware to the max

Uncharted Three

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That's one gorgeous tree, but you only see that if you stop and aim at it. In regular play lower resolution textures are applied, it's only when you're still and looking at something when the high res one pops in.

Not that it doesn't look good, just not to let anyone think those textures are on everything all the time.
 
Why stop at pushing it to the limit, why not go for pushing it over it's limit ?

Examples -

Summer Carnival '92 on the NES - displayed dozens of sprites on hardware that flat out shouldn't have been able to do that.

Yoshi's Island on the SNES , it needed the second generation of the SFX chip just to display the spinning world map and look how colorful and vibrant the whole thing looks despite being only a 16 bit title.

Virtua Fighter 2 on the Genesis - this one did things with color , sprites and scrolling that shouldn't have been possible on the console , honorable mention goes to comix zone for again, bypassing the color restrictions with liberal and well done use of dithering that also suited the games style quite well.

Chrono Cross and Final Fantasy 9 on the playstation - both push the hardware to the limits during the battle scenes , perhaps even too hard in some cases as the hardware spent more time loading in new elements and spell effects than actually being played.

Conkers Bad fur day on N64 One of the nicest looking games on the console and it didn't even require the expansion pack. Pushed the hardware a bit too hard because the framerate isn't the greatest. Had a ton of voice on the cartridge too!

Shadow of the colossus on PS2 - pushed the PS2 so hard with fur shading and draw distance that as well as a software AA solution that the game rendered at 12-15 fps most of the time. Even the PS3 port struggles to maintain a solid 30 fps in either 1080p or 3D despite being on MUCH better hardware.

Dead or Alive 2 Ultimate on Xbox - this game looked so good that most people found DOA4 lacking when it launched a year later on the 360 , DOA4 is still considered a fantastic looking 360 game 10 years out , how did team ninja preform such technical wizardry ?

Xenoblade on the wii - The wii hardware was still just an overpowered gamecube at it's core but xenoblade manages to handidly outdo anything you could find on the gamecube or PS2 for that matter and holds a fairly solid framerate while doing so despite a fairly open environment. Skyward Sword is kind of a runner up here thanks to a pretty good lighting engine.

Grand Theft Auto 5 on 360/PS3 - I mean it still astounds me this game looks as good as it does on that hardware, think back to the first saints row or even GTA4 - did anyone expect this hardware could push out the visuals found in GTA5? I didn't.

Halo 4 on 360 - When bungie made halo 3 and eventually reach, the resolution was always sub HD , it looked good but never great. Always felt like the visuals could be pushed further. I didn't expect them to be pushed as far as Halo 4 does though, finally a full 720p halo game that manages to look almost twice as good as the previous 2 despite also having higher quality textures and a godly lighting engine. The compromise of having more bite size levels was something I almost didn't even notice.

The Last of US on PS3 - I always found this game looked like a next gen title that was shoehorned onto old hardware , seeing how much better it looks on PS4 is proof of this. The fact that the PS3 could run it at all though is astounding, at least on par with GTA5.


This makes me wonder what we're in store for in 2-3 more years once all the developers have pushed the PS4/xb1 to the limits.
 
VD-dev are the masters of handhelds.

Ironfall, Cop: The Recruit, V-Rally 3, Asterix and Obelix XXL, etc. have already been mentioned in this topic.
 
Early on, sure, but more recently this statement seems a bit on the harsh side. The x86 decode logic has become a smaller and smaller part of modern dies, and extensions to it mean it's hardly the same as what it started out with.

Even Based Cerny parroted that, x86 has disadvantages but they've become such a small part of the overall chips in modern years.

I guess my point is the statement is not inherantly untrue, but "would be much better" is debatable, Intel (and AMD) have poured billions into making x86 competitive, so I don't think the alternate universe where we all went 68k would have that much more powerful machines in 2015.

Certainly. It is just that a precedent for games, multimedia and multitasking was already set with amiga since the 80s. But this whole progress stops and restarts with intel pc and windows 95. A lot of time and resources were wasted till that migration. who knows really...
 
Shadow of the Beast / Xenon 2 Megablast / Castle Master - Amiga
Legacy of Kain: Soul Reaver - PS1
Silent Hill 3 / God of War 2 - PS2
WipEout HD / Killzone 2 / The Last of Us / Beyond: Two Souls - PS3
 
SNK VS Capcom MotM (animated backgrounds were rare sights in NGPC fighters)

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A sample of One Piece Swan Colisseum awesome animation:
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Mahonay said:
Open world or not that just doesn't look as good as other higher end Xbox games.
Compared to the open-world ones I'd say it does. But ultimately thread is supposedly about "pushing hardware" not "I think this looks prettiest".

Speaking of which - not sure why such games should be running badly - there's plenty of games with horrible system utilization that run bad (even 20fps bad), doesn't exactly make them hw-pushing showcase.
Anyway on topic - objectively (supported by actual benchmarks) Jak&Dakster games did a lot more with the system than most of the PS2 fare mentioned in this thread - but I guess cartoony isn't allowed to be pushing the hardware.
 
The original Starfox was mind blowing. What they made happen on the Snes was magic.

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This is perhaps the best example one could pick, as it actually pushed beyond what the hardware of the SNES could do, requiring the development of the Super FX chip and the integration of it into the game cartridge.
 
Birth By Sleep looked pretty amazing on the PSP.

The only console/handheld game I can think of that actually let you adjust Color Depth and Clock Speed in the game's settings menu. You could actually switch between 16 and 32-bit colors, or turn up the PSPs processor to sacrifice battery life for even better graphics.

This is a great example. I remember being so amazed that the options menu literally let you turn up the clock speed on the system. That's craaazy. And the game looks stellar as a result.
 
Impressive but i'd say Tekken 3 literally pushed PS One to it's limits

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It really was. Not arcade perfect like the prequels, but amazing nonetheless. Namco also went all out in extras with this one compared to the prequels.

I feel bad for the consoles that never got their limits pushed. Dreamcast, Gamecube and Original Xbox.

Gamecube had the Factor 5 games and RE4.

The Xbox had the Team Ninja games.
 
As underwhelming as I find the game, Uncharted 3 is easily some of the best visuals of the 7th generation.

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and Beyond 2 Souls has the most impressive facial rendering i've seen.

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(all screens above taken on my own PS3, no bullshottery involved).

you show uncharted 3 but don't show the tree bark textures??!?!
 
I feel bad for the consoles that never got their limits pushed. Dreamcast, Gamecube and Original Xbox.

Think they were pushed pretty far...

For Dreamcast Shenmue 2 was pretty damn impressive a the time. And Soul Caliber looked great.

Gamecube had RE4 that blew my mind and the original Xbox had pretty sick lighting in Riddick and Doom 3.
 
Open world or not that just doesn't look as good as other higher end Xbox games. Those buildings look awful, I don't care what resolution it's in. PGR 2 looked miles better. I think you're crazy.

I can understand that at the time, for an open world game, it may have been impressive. But retrospectively, I can't look at that and call it a good looking game.
You don't care, but damn 720p in a free roam on Xbox, have you idea how much expensive it was for such hardware? It's an incredibly achievement, maybe you have to remember what was graphically GTA, in these console, at extremely lower res.
 
Killzone 2 is still the most amazing looking ps3 game. It still doesn't look outdated, unlike every other AAA ps3 game.
 
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Star Fox Adventures for the Gamecube. It had high quality shadows, and fancy water for no particular reason. Splinter Cell had slightly better shadows, but the games was all about shadows. Star Fox Adventures had water on par with Wave Race Blue, but Wave Race is all about water and you barely use the water in Star Fox. The game could put a respectable number of enemies and effects on the screen. The textures looked really clean. And to top it all off they had the fur-shader for grass and the Fox himself. I wish I could make my own screenshots. To really show it off.


The game was boring most of the time, but it looked really good for a Gamecube game.
 
If we're talking current gen, I think Sunset Overdrive performs better than most think. Never a dropped frame, and ridiculous draw distance (although shimmer on those far off edges, but I guess you don't look into the distance often). Forza Horizon 2 is even more impressive with the hundreds of far off and close dynamic lights casting on the car and the permanent headlight shadow cast.

Moving backwards, I was actually surprised Skyrim ran so well on 360 for its time. It was definitely begging for better hardware but it held up admirably.

A special mention goes to Halo 2 on Xbox, which pushed its hardware but simply couldn't quite achieve its look in most places except for a few skyboxes. The new lighting and textures in H2A really show what Bungie was trying to highlight but couldn't with reused assets and a crummy resolution.

Ridge Racer's unrelenting 60fps and relatively advanced simulation on PS1 is probably as far back as I can go for technical prowess.

Again on PS1, Tony Hawk (can't remember which one, all I remember is I started from scratch every time because I had no save card), showed technical scope and surprisingly good artwork for such a godawfully weak system. That game really did define a generation for me.
 
If we're talking current gen, I think Sunset Overdrive performs better than most think. Never a dropped frame, and ridiculous draw distance (although shimmer on those far off edges, but I guess you don't look into the distance often). Forza Horizon 2 is even more impressive with the hundreds of far off and close dynamic lights casting on the car and the permanent headlight shadow cast.

Moving backwards, I was actually surprised Skyrim ran so well on 360 for its time. It was definitely begging for better hardware but it held up admirably.

A special mention goes to Halo 2 on Xbox, which pushed its hardware but simply couldn't quite achieve its look in most places except for a few skyboxes. The new lighting and textures in H2A really show what Bungie was trying to highlight but couldn't with reused assets and a crummy resolution.

Ridge Racer's unrelenting 60fps and relatively advanced simulation on PS1 is probably as far back as I can go for technical prowess.

Again on PS1, Tony Hawk (can't remember which one, all I remember is I started from scratch every time because I had no save card), showed technical scope and surprisingly good artwork for such a godawfully weak system. That game really did define a generation for me.
Isn't it correct define ps1 a godawfully hardware, but probably it's not what you meant at all.
 
One of the reasons why I generally scoff at people saying the 3DS should have competed with the Vita in hardware. 'HD' development costs a lot.

That's what makes me afraid for Nintendo's next gaming handheld (if there's indeed going to be another one).

I have a feeling that we'll be seeing fewer & fewer games on it from 3rd party publishers, due to the obscene development costs of making games for dedicated gaming handhelds nowadays (3DS &/or PS Vita), especially when dedicated gaming handhelds are losing to smartphones/tablets.
 
Impressive but i'd say Tekken 3 literally pushed PS One to it's limits

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Tekken 3 was one of the best selling Ps1 games, and is the second best selling fighting game, and the best selling fighting game of all time to date if we're talking pure fighting games.

Man, Tekken was such a system seller way back in the day.
 
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