Alpha Protocol was executed so poorly, however, that it kind of ruined whatever good stuff they had going on. It felt terrible to play.Nier and Alpha Protocol. The Alpha and Omega of this generation.
Alpha Protocol was executed so poorly, however, that it kind of ruined whatever good stuff they had going on. It felt terrible to play.Nier and Alpha Protocol. The Alpha and Omega of this generation.
Tomb Raider and Bioshock Infinite weren't worth such good reviews.
Also EDGE magazine's reviews for Doom and Super Metroid.... ugh.
You're right, I didn't get to part b, I didn't even get to the first ending. It was too boring and the controls were too awkward for me to keep playing. I've read about what happens the second time through the game, and it sounds cool, but not cool enough to suffer through the gameplay for that many hours just to see a cool twist.
Told you.Mate, it's someones opinion. You can't make assumptions like that.
Told you.
I know NO ONE, that finished the game (including part B) that wasn't amazed by the game. Only people who didn't finished it can say "it's a bad game".That's why it's so underrated by reviewers. They don't bother playing through the game.
A game that completely disregards what made it great cannot be considered great.
Reviews for Tomb Raider mentioned many of the problems people have with it and read like 6's or 7's but still gave it 8's and 9's. It has no challenge, the gameplay is on autopilot, and the story is awful... 9/10!
A game review should concentrate on mechanics and fun/enjoyment, not why a game isn't like another game.
I'm a critic and I don't think like that. Which reviewers are you specifically referring to here?
This is the only possible answer from your side, like a 9 or a 10 for a big Nintendo game
I hate It when that happens.The IGN reviewer who gave Football Manager a 2 or something like that because you couldn't actually play in the matches.
Sorry, don't understand what you mean here. Do you mean we - as in the royal 'we' - auto score Nintendo first party high and that is to balance 'overscoring' AAA games?
Chrono Cross has a metacritic rating of 94%. I don't think the people that reviewed the game played the game. At least not all the way through.
Objectively and factually, it has a terrible shit story where 95% of the plot is revealed in the last hour in text dumps. It's like the developers made the game and forgot to put a story in it or give the gamers any reason to continue playing until the last day of development. Then they said "Fuck it, we're out of time. Let's put it all at the end and give it to some ghosts to say." It's a very flawed game far beneath Chrono Trigger without question.
FF8, FF13, and GTA4 are also rated way higher than the reception they received from gamers suggest they deserve. They're pretty hated games by the fanbases of those series yet reviewers all love them for some reason.
Dragon Age 2
Metacritic: 82
Positive: 38 out of 45
Mixed: 7 out of 45
Negative: 0
http://www.escapistmagazine.com/articles/view/editorials/reviews/8701-Dragon-Age-II-Review
"Among the best looking games this generation"
"It will long be rememberd as a pinnacle of computer roleplaying games."
"Recommendation: Buy it, steal it, beat up your little brother so you can play it."
"Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."
My friend let's state that any person opinion is free, and my opinion is that reviewer always have to struggle between competence, truth, and readers. There always will be something that changes the score in favour of something, audience in primis.
GTA IV
IGN's review of Double Dragon Neon. The game is unfair and may be too hard (even for me), but it doesn't deserve a 3.0 out of 10.
Remember when arcade beat-em-ups were deliberately too difficult so youd pay to keep playing? How about when failure meant having to replay an entire level? Its a good thing those days are over and its too bad Double Dragon: Neon doesnt realize it.
Double Dragon: Neon is the embodiment of whats wrong with HD remakes. Its afraid to let go of the 80s altar it worships at, even if it means cramming a crummy, archaic experience down players throats. Rather than remind players what they loved about the series, Neon reminds them why the arcade is dead.
The additional stages help fill out the original games 30-minute length, but only by about another 30 minutes, so youre paying ten bucks for an hour of gameplay. In those new levels youll encounter inept platforming segments, which dont mesh well with Neons slow, cumbersome characters. Youll also suffer through frustrating enemy encounters that aim for you to fail, only to have to repeat an entire scenario from the start. In addition, the finicky combat demands precision Neon cant achieve, so expect to punch a lot of dead air instead of bad guys when youre not on the exact same plane.
Lets address a sad truth nobody wants to hear: The brawler genre is not very good anymore. The beat-em-up was built on the back of arcade game design; difficulty didnt come by design, but by consequence of clunky mechanics meant to scam kids out of more quarters. Double Dragon, much as we all love to remember it, exploited our love of games so wed keep paying for it. Double Dragon: Neon functions in a similar way. Its a brawler thats too focused on amusing you with 80s flair, and it comes at the expense of worthwhile gameplay. Double Dragon: Neon doesnt bother to keep up with contemporaries such as Castle Crashers, Shank, and Scott Pilgrim and you should let it fall behind.
Dragon Age 2
Metacritic: 82
Positive: 38 out of 45
Mixed: 7 out of 45
Negative: 0
http://www.escapistmagazine.com/articles/view/editorials/reviews/8701-Dragon-Age-II-Review
"Among the best looking games this generation"
"It will long be rememberd as a pinnacle of computer roleplaying games."
"Recommendation: Buy it, steal it, beat up your little brother so you can play it."
"Bottom Line: A pinnacle of role-playing games with well-designed mechanics and excellent story-telling, Dragon Age II is what videogames are meant to be."
That's just your opinion man. For me its the biggest letdown of this gen. Shitty gameplay + shitty story + shitty characters = shitty experience.Tomb Raider was an amazing experience, totally worthy of the praise given.
You shouldn't trust "fanbases" either.
Did it really disregard what made it great? What made the Mass Effect games great, actually, what makes most if not all Bioware games great are the journeys, not the endings.
There is nothing more infuriating then seeing this "its about the journey" crap.
In games like Skyrim and Borderlands that have no real story and is just an excuse to do things in those games ITS ABOUT THE JOURNEY.
In games like Mass Effect that are first and foremost about STORY and built on making choices that are supposed to have a payoff. The destination is just as (if NOT more) important than the journey.
Plus, the journey has its flaws.
The journey analogy is the equivalent to jumping out of an airplane and then realizing your parachute is broken and then you fall on the ground and die. Sure, it was fun before you realized your parachute wouldnt open, but you ended up dead.
The ones who were ok with ME3'e ending were likely casual fans of the series in which they did one playthrough of the previous games and had no desire to see how the choices played out. From that perspective I give the game an 8/10/
But for those who had an emotional investment in the series and did multiple playthroughs I give the game a 6/10