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Games that run at at a absolutely horrible frame rate.

Nobody knows anything about bad frame rates unless they have played Driller, Hard Drivin, Star Glider or Robocop 3 in ropy ass 3d.

But we didn't know any better back then and they were amazing for their time.

Apart from Robocop 3, which was awful even then.
 
Frame Rate in The Last of Us didn't bother me since it's a slow paced game anyway.
With that said I would double dip for a 1080p/60FPS PS4 port.
 
Sure, but why not mention The Last of Us when it runs poorly for a large part of the game?

If you think that's fine, cool. I didn't. The frame drops were only painful at certain parts, not the whole game, but outside of the drops it's not exactly stellar.

Large part? Again, seems like an over exaggeration. But maybe being older (not sure how old anyone else is) I'm not as sensitive to frame rate issues?

Once you've loved games during the Saturn/PSX/N64 era, it's hard to be bothered by a few dips here and there.

I mean, not in this thread specifically, but when I see people say 30fps is unplayable and other hyperbole like that, I just have to wonder.

To me, an unplayable game would be sub 15fps the WHOLE time.
 
Perfect Dark was only really bad when your playing 4 player multiplayer with explosions going on.

Single player was fine If I remember correctly.
 
Perfect Dark was only really bad when your playing 4 player multiplayer with explosions going on.

Single player was fine If I remember correctly.

http://www.metacritic.com/game/nintendo-64/perfect-dark

It has a 97 on Metacritic, despite the frame rate being the most complained about aspect. Scary stuff. I think it ran at a constant 24FPS or less from memory, and a grenade would basically crash your screen.

Perfect Dark is notorious for having a bad frame rate, much like a lot of N64 games. The update on XBLA is a must have at 60FPS and very good IQ as it should have on more powerful hardware.
 
Is there an actual hardware reason that so many N64 games had such poor FPS? Or were low frame rates just a by product of early 3D development coupled with developer ambition?

I don't remember the PS1 having quite so many FPS issues, but I never owned one or delved too deeply into it's library. I may very well be mistaken.


Anyways, as an actual recent example I'll say Dragons Dogma. I really want to like that game, but the low frame rate eventually turned me off it.

I'd be interested in an answer to this too. It's so widespread on that console.

I had the same issue with Dragon's Dogma as you, too. I just couldn't do it. That game really needs a PS4 or PC release.
 
Any fight against this boss in Odin Sphere:

OdinSphere_Odetta.jpg



The game basically turned into me spamming potions and attacking without thinking because the frame rate was too terrible to dodge anything.
 
Is there an actual hardware reason that so many N64 games had such poor FPS? Or were low frame rates just a by product of early 3D development coupled with developer ambition?

I don't remember the PS1 having quite so many FPS issues, but I never owned one or delved too deeply into it's library. I may very well be mistaken.

I don't know for sure. But what I do know is that SGI worked together with Nintendo and introduced anti-aliasing and some texture mapping techniques that the Playstation couldn't really do. And my thinking here is that I guess Nintendo wanted all N64 games to include these features (and I think most did too) to differentiate themselves from the PS1, even though it came at a considerable processing-cost.
 
You guys haven't experienced bad framerates unless you played G-Police on PS1. I couldn't even finish it cuz the framerate became unplayable in the later levels,

G-Police_Coverart.jpg

I loved that game.
IIRC, the draw distance was worse than the frame rate. At least, it bothered me more.
 
GT6s frame rate is driving me up the wall.

Rarely feels like it hits 60fps and the constant sub 60 means there is a LOT of judder constantly.

Honestly, locked 30 would be better.
 
Any fight against this boss in Odin Sphere:

OdinSphere_Odetta.jpg



The game basically turned into me spamming potions and attacking without thinking because the frame rate was too terrible to dodge anything.

YES. THIS.

I rebought the game on the PSN, and surprisingly, the frame rate seems to be much improved overall. Still hiccups, but way better than I remember the PS2 version being. Plus it runs in upscaled 720p with a light blur filter, so it looks a tad better on my TV.
 
LAIR

Surprised no one has mentioned this yet. But I guess that means no one else bothered trying it.

I'm not usually bothered by bad frame rates, as long as the other parts of the game are worth it(SotC), but this game was not worth the effort.
 
Large part? Again, seems like an over exaggeration. But maybe being older (not sure how old anyone else is) I'm not as sensitive to frame rate issues?

Once you've loved games during the Saturn/PSX/N64 era, it's hard to be bothered by a few dips here and there.

I mean, not in this thread specifically, but when I see people say 30fps is unplayable and other hyperbole like that, I just have to wonder.

To me, an unplayable game would be sub 15fps the WHOLE time.

You have some seriously low standards, Anything less than 30fps locked is tough to stomach for me. Even variable framerates between 30-60 are annoying as all hell.

TLoU was particularly annoying because I rarely play my PS3 nowadays, so it was extra jarring, especially for such an otherwise stellar game.
 
Playing Shadow of the Colossus on the PS2 after the the HD Collection version is quite the experience. I can't believe I endured that shit back then, it's like daggers straight to my eyes. I can't implement fraps on the PS2 but I swear that thing drops into single digits on a regular basis.
 
You have some seriously low standards, Anything less than 30fps locked is tough to stomach for me. Even variable framerates between 30-60 are annoying as all hell.

TLoU was particularly annoying because I rarely play my PS3 nowadays, so it was extra jarring, especially for such an otherwise stellar game.

Low standards is one way of putting it.

Another could be that others are too precious?

I played through an entire generation od Saturn, Playstation and Nintendo 64 games and loved them. A game that dips below 30 here and there is barely worth noticing. Some posters act like dipping below 30 is LITERALLY unplayable.

Which is flat out laughable.
 
I'd be interested in an answer to this too. It's so widespread on that console.

I had the same issue with Dragon's Dogma as you, too. I just couldn't do it. That game really needs a PS4 or PC release.

If I recall the N64 had huge memory lag issues. It annoyed Nintendo so bad that they would specifically target memory lag in their next console.
 
Malicious is probably the only game I've dropped because of the framerate, in big battles (i.e. the whole game) it drops to abysmal levels, with slowdown and all. A real shame because it's the kind of thing I'd play the proverbial out of otherwise.

Also all those saying SotC: US version I presume? Never had any issue on my PAL slim if I remember right.
 
The Last of Us and GTA 5 are pretty big offenders of this. Both really impeded upon any enjoyment I could get out of both games.
 
Command & Conquer and Red Alert slowed to an absolute crawl on the PS1 when the larger maps were played. I guess there's only so much you can do with 2.4MB of RAM.
 
Jet Force Gemini on the N64, the framerate went to complete shit (sub 10 FPS) when anything blew up and sent giant ant (yes, you fight giant ants) parts and blood all over the place.
Splitscreen multiplayer was also horrible.
 
Assassin's Creed 3 on PC if you were using an AMD CPU.

http://img.techpowerup.org/121123/ac3%20proz483.png[img]

(Of course, I have an Athlon II X4...)[/QUOTE]

Goes to show the disparity between Intel's and AMD's single threaded performance is only growing. That game was notorious for choking the 1st CPU core, and only lightly using the others, thus making single threaded performance of paramount importance. Especially in Boston.

You can easily observe that behaviour from the chart you posted, when a hyperthreaded dual core i3-530 is beating out the infinitely superior octacore FX 8150 (that has weaker single threaded performance), you know something's not right at all in terms of the game's threading.
 
Any fight against this boss in Odin Sphere:

OdinSphere_Odetta.jpg



The game basically turned into me spamming potions and attacking without thinking because the frame rate was too terrible to dodge anything.
Came into this thread to post the exact same thing. Holy CRAP did the game just take a huge dive in framerate against this boss. Absolutely the worst thing that I hated about that game, though thankfully I heard the PSN version (which I seriously should start playing one of these days) is based on the improved EU version, which fixes the issue. Still, that boss was a huge pain because of how slow the game got.
 
LAIR

Surprised no one has mentioned this yet. But I guess that means no one else bothered trying it.

I'm not usually bothered by bad frame rates, as long as the other parts of the game are worth it(SotC), but this game was not worth the effort.
Good call. That was disorientating the framerate was so bad. I think I got to some level going up a river, seeing a large bridge and all these armies on the ground and just gave up. It was like a bad n64/ps1 game in terms of framerate. Really put me off.
 
If no one has mentioned Silent Hill Collection, ya all have failed and have no clue.
But AC1 was bad.
 
Advent Rising on Xbox though I heard the PC version was no better. I completed and enjoyed it, but it ep was critically slammed for the technical issues. All of the planned sequels were canned as a result.
 
Everyone put up with sub 20fps on the N64 because they were probably 10 years old at the time. All of the games on that console ran consistently dreadful.
 
Goes to show the disparity between Intel's and AMD's single threaded performance is only growing. That game was notorious for choking the 1st CPU core, and only lightly using the others, thus making single threaded performance of paramount importance. Especially in Boston.

You can easily observe that behaviour from the chart you posted, when a hyperthreaded dual core i3-530 is beating out the infinitely superior octacore FX 8150 (that has weaker single threaded performance), you know something's not right at all in terms of the game's threading.

Did Black Flag improve on AMD optimization any?
 
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