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Games that shamelessly rip off other games

I will never not wonder why they felt they needed the battle royale subtitle. Stupid.

Probably so PSAS could expand to other genres as needed.

Playstation All-Stars: Racing
Playstation All-Stars: Trivia
Playstation All-Stars: Party
Playstation All-Stars: Shooter
Playstation All-Stars: MOBA

Obviously it didn't pan out.
 
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The greatest game of all time. Please make more!
 
Xenonauts.

Good game, but ultimately it accomplishes nothing that couldn't be done as "UFO Defense Remastered", and is essentially little more than a 1:1 HD clone of XUD that's claim to fame comes solely from the fact that 2K made the mistake of letting Irrational reveal their XCOM spinoff before Firaxis felt Enemy Unknown was in a state to be revealed.

Can it be considered a rip-off if the developers explicitly mentioned from the start that their goal was to make a more modern version of X-COM? I mean, that was how they advertised their kickstarter. Wouldn't that fall under paying homage to?
 
Try telling Sony that when they first put up the reveal trailer.

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Nice tags.

so targeting the same audience means you are cloning a game. That basically saying every fighting game is a clone of the first. Every shooter is a clone and every open world game is a clone. Like the guy said try playing it first. They play different.
 
Try telling Sony that when they first put up the reveal trailer.

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Nice tags.
Oof, those tags. Still, it only means they were targeting the fans of SSB, not necessarily that the final game is a rip-off (it could be, I haven't played it).

That said, things like PS All Stars, Lords of the Fallen, even Lords of Shadow, this stuff pales compared to the truly shameless, blatant rip-offs like Fighter's History (how Capcom lost that lawsuit, I'll never know -- and yes I read the wikipedia article, "scènes à faires" seems like a shit defense, shame on that judge), Time Slip, Super Contra, Pocket Master, and all those Candy Crush clones on the Apple Store. Those are truly the most egregious.

There's a large difference between making a game in the same genre and even drawing direct inspiration, and just making a complete clone. Lords of the Fallen, as average a game as it is, is not in the same category as Pocket Master.
 
Mad Max thought we wouldn't recognize Ubisoft towers if they were hot air balloons, instead.

Shadow of Mordor didn't even try to hide it, they just straight up had towers to climb.
 
Can it be considered a rip-off if the developers explicitly mentioned from the start that their goal was to make a more modern version of X-COM? I mean, that was how they advertised their kickstarter. Wouldn't that fall under paying homage to?

Of course it can be considered a rip-off. In fact it wouldn't just be considered a rip-off, but rather shamelessly ripping it off because they are open about it. So perfect for this thread.
 
Can it be considered a rip-off if the developers explicitly mentioned from the start that their goal was to make a more modern version of X-COM? I mean, that was how they advertised their kickstarter. Wouldn't that fall under paying homage to?

There's homage - And then there's doing everything as identical as possible with a couple bare minimum copyright-avoiding changes.

Xenonauts falls under the latter.
 
I almost forgot about one of my favorite clones ever. Vexx. It was made by Acclaim in the early 2000s. It was literally a Mario 64 clone in all respects except the setting.

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The game was dark and moody, but the gameplay was literally Mario 64. It was like they said "I love Mario 64, but it's way too kiddy. We need something for the adults to play!"

It had the large sub levels with 7 stars to find in each. (Replaced by beating hearts that actually vibrated the controller as you got close to them)

All of Vexx's moves were copies of Mario's except for a single one, the long-jump, which was replaced with an uppercut move. But the rest were there. Triple-jumping, crawling, punching, diving...

It even had a level that was like the church in Mad Monster Mansion in Banjo-Kazooie in that it was a living room, complete with video game console and TV you had to play and a piano, but it was huge, or rather you were small. Well no, it was huge. I think it belonged to a giant or something.

Unfortunately it didn't have a hub level like Peach's Castle. Instead it was a non-navigatable circular room with doorways to each level.

It also had its own day/night gimmick where you could change the time of day in real-time.

Unfortunately it did not rip-off Bowser because the final boss was impossible as hell. I couldn't lay a single hit on him and gave up after a while, but I pretty much 100% the rest of the game and was so disappointed at the final boss. I even tried following a walkthrough. I could not hurt the boss.

Personally, if it were even possible, I'd buy a PC release of this game just to play it again. Unfortunately, Acclaim doesn't exist anymore and I don't think anyone even bought the rights to the Vexx brand, even though at the time of auction, it only cost a measly $5000. I owned it on Xbox but wish I'd had the GameCube version instead because I'd be able to just play it now. (My Xbox and PS2 don't work anymore. But my Cube does.)
 
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Was pretty blatantly ripped off by

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Same exact concept of a ship entering a giant living being and there's similar sound effects. Both games are great though.
 
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