I've been thinking back on my recent playthrough of Grim Fandango Remastered, and I find myself appreciating how unique it was for telling a story that spanned four years in its main character's life (or death, in this case). While most of that passage of time is conveyed via quick jump cuts one year at a time into the future, the feeling of that span of time having passed is accomplished through some exceptional writing for all of the game's minor characters. The bulk of the game takes place during Year 2 in Rubacava, a high-life coastal town, and by the end of that chapter it feels like you were able to fill in the unseen portion between Year 1 and Year 2 via all of Manny's interactions with Rubacava's various inhabitants. Minor characters talk of events and past discussions that occurred unseen to the player prior to the jump from Year 1 to 2. Major characters like Manny and Glottis express contentment with their newfound stations in life in Rubacava, even if the plan all along was never to stay there permanently. By the time the story takes Manny and Glottis away from Rubacava, I could almost feel their hesitance to leave a place that they had come to call home. It felt like leaving behind all of the memories that these characters had made both seen and unseen to the player.
To summarize, I was just really impressed by how Grim Fandango told Manny's story over the course of four years and managed to capture that feeling of time passing via character interactions rather than long cutscenes or stretched-thin gameplay segments.
So I got to thinking... are there any other games that do this?
I know that Beyond Two Souls tells the story of the main character's life over many years, but I never played it and don't really intend to. Freedom Fighters definitely took place over the course of at least a year going by the changes in seasons and the main character's looks. Bully also took place over the course of one school year.
To summarize, I was just really impressed by how Grim Fandango told Manny's story over the course of four years and managed to capture that feeling of time passing via character interactions rather than long cutscenes or stretched-thin gameplay segments.
So I got to thinking... are there any other games that do this?
I know that Beyond Two Souls tells the story of the main character's life over many years, but I never played it and don't really intend to. Freedom Fighters definitely took place over the course of at least a year going by the changes in seasons and the main character's looks. Bully also took place over the course of one school year.
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Mural depicting the journey through Grim Fandango's "Land of the Dead." Click to enlarge.