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Games that were way ahead of their time gameplay wise

There was a run to the goal game on the c64 (aztech challenge) in the 80ies.

Interesting, never played it though but it remindes me of Penguin Adventure.

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I still think SkyRoads is the most fun I had playing that type of game. To this day, I play it from time to time.
 
Terminator Future Shock 1995
First PC game to use mouselook for a FPS (Marathon was Mac only though slightly predated it). Fully 3d polygon environment and enemies. Outdoor and indoor areas with you entering and exiting buildings. Fully drivable vehicles over large environments.

Terra Nova 1996

I feel like this was the first of the "you see that mountain, you can go there" as well as being one of the first tactical squad based FPS games.
 
Demon's Souls as evidenced by the backlash it received prior to its release and many games taking influence from the Souls series afterwards.
 
Demon's Souls as evidenced by the backlash it received prior to its release and many games taking influence from the Souls series afterwards.
Or, really, any of From's older action rpgs. Shadow Tower was originally lambasted for being brutal to the point of spawning you on a spot where you fall to your death if you doing anything other than walk forward.

Now people get hyped over those games getting rereleased.
 
Atari's 1979 "Star Raiders" for Atari 800 series computers was basically all that and IMO a more fun game.
Star Luster definitely must have felt ahead of its kind to Famicom users, aka little kids in Japan, but Star Raiders was the grand-daddy of these games mashing up the Star Trek mainframe game and Star Wars-inspired FPS space combat. A Japanese PC game, Star Fleet by Tecno Soft in 1982, advanced Star Raiders by adding in planetary exploration and space-sim elements to compensate for slower performance vs. what the Atari 400 could do.
 
These are arcade games, but did do things that pushed forward controlling.

First game using a Trackball which as Atari Football spawned a whole new way to control.

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The other one that got a ton of my quarters was 720 Skate or Die

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Three pages in and no mention of Core Design's classic, Corporation?

It was a genuinely visionary FPS with a control scheme that would allow you to do things like lean around corners, coupled with stealth, hacking and cyberpunk role-playing elements and (for us lucky Amiga owners) the option to have our own likeness in the game.

It was released in 1990, years before the likes of Wolfenstein 3D, System Shock, Ultima Underworld, Deus Ex and a host of other games that owe it a huge debt.
 
Three pages in and no mention of Core Design's classic, Corporation?

It was a genuinely visionary FPS with a control scheme that would allow you to do things like lean around corners, coupled with stealth, hacking and cyberpunk role-playing elements and (for us lucky Amiga owners) the option to have our own likeness in the game.

It was released in 1990, years before the likes of Wolfenstein 3D, System Shock, Ultima Underworld, Deus Ex and a host of other games that owe it a huge debt.

It's the Jurassic Park: Trespasser of '90s FPSs. Innovative, but so bad.
 
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