Three pages in and no mention of Core Design's classic,
Corporation?
It was a genuinely visionary FPS with a control scheme that would allow you to do things like lean around corners, coupled with stealth, hacking and cyberpunk role-playing elements and (for us lucky Amiga owners) the option to have our own likeness in the game.
It was released in 1990, years before the likes of Wolfenstein 3D, System Shock, Ultima Underworld, Deus Ex and a host of other games that owe it a
huge debt.