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Games that you love with levels that you hate

Rex_DX

Gold Member
Enter the Matrix: the sewer level.

etm1.jpg


You can barely tell the floors from the ceilings in the dark areas (and that's 95% of the level). The controls are pretty poor. And in the dark enemies are legit invisible. And that's with decent settings. It also lasts for roughly 45.8 hours.

As a kid playing this I had no idea my old CRT's brightness was turned down to the lowest setting for some reason until years later so this only compounded my issue with this level. Otherwise this game took some weird risks which often worked, incorporated a weird and beautiful hacking mini-game which offered up a full, text-based RPG if you knew the commands, and, for a licensed game that was rushed out the door to coincide with a major film release, was way better than it had any right to be.

Fuck those sewers though, man.
 
The Mafia race track level, especially in the remake. Honestly, the fact that they completely remade the game 20 years later and didn't bother to address the fact that it had one of the most criticized levels in gaming history, simply leaving it in as-is, is freaking bonkers to me.
 

TheInfamousKira

Reseterror Resettler
Code Veronica is a badly designed game, no matter what lens you watch it through. I tried to like the game, but the cons far outweigh the pros. Only Zero is worse in my book.

I enjoyed it for what it was worth, but it took conditioning myself since around the time RE4 was new on the GCN to do so. There's a very old school ideology, pseudo RPG meta game you have to play in real life deciding when you can save, what enemies you can kill, what enemies you NEED to kill, what ammo you can use. I'd applaud CVX for being the only RE (up to that point) that REALLY nailed the Survival part of Survival Horror in an integral way, but they had to make the bizarre choice to not include different difficulty levels, which just made the experience impenetrable to a lot of people.

To date, it's the only game (barring game breaking bugs) that I've ever had to restart due to an actual inability to proceed with what I had to use. I mean, the knife is OP, but I certainly wasn't at the skill level required to fight bosses with it.
 

JimboJones

Member
Ultimecias Castle in FF8, bit of a slog taking away all your abilities and having to fight bosses to get them back.

Triforce hunting in WindWaker, slightly better in the remaster but still always tempted to call it a day when I get to that point in the game.
 

jufonuk

not tag worthy
any escort mission when you character is just a bullet magnet and walks at half the speed plus acts like they have a concusison.

RE4, Golden eye. come to mind

oh and the final level of Halo where you have to drive the warthog to escape.. fuck that part
 

Fart Knight

Al Pachinko, Konami President
The Mafia race track level, especially in the remake. Honestly, the fact that they completely remade the game 20 years later and didn't bother to address the fact that it had one of the most criticized levels in gaming history, simply leaving it in as-is, is freaking bonkers to me.

? I finished it no problemo unlike the original.
 

Bridges

Member
In the original Luigi's Mansion, the game is divided up into "Areas" that contain all the rooms your are supposed to go through before facing the Area Boss. Each area usually contains most of the rooms on a single floor or at least nearby each other, but the final area has you going back and forth between the mansion's basement and its attic. It really slows down the pacing of the game for no good reason right before the final boss.

Really excellent, underrated game though, I don't think the sequels really ever recaptured its magic.
 
8/16bit action games with auto scrolling levels in them, like in Mario 3. The one in super ghouls n ghosts level 2.2 is particularly awful.
 

Jennings

Member
Every boss fight level in DOOM and DOOM Eternal. Other than those maps the games are my favorite single-player shooters this gen.

Monster Hunter World: Running around on the back of the hardened black lava godzilla thing that's like 2 miles tall.

Elden Ring: The graveyard in the Academy of Raya Lucaria. You finally figure out how to get into the storied academy of magic, and the first whole section of the dungeon is spent walking through a generic graveyard with monster-closet type grabbing enemies that just lunge at you and waste your time. This section of the academy is boring, generic, a rehash of all the graveyards we've already seen, and features generic undead with blue glowing eyes to set them apart. I didn't come to a magic academy to fight in a stupid graveyard. It's best sprinted through and completely ignored.
 
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Codes 208

Member
Flood-centric levels in halo games. Yeah i know theyre supposed to come off as creepy but frankly i feel like they slog down the speed (the library in general is too damn big. The heretic’s elevator section in halo 2 along with that gondolah level feel slow and absolutely boring. And dont even get me started on cortana in halo 3)
 

WoodyStare

Member
You liked it?

Love it to be honest along with the design of the colossus. Might sometimes be a pain getting it to the surface and holding on when it went underwater but it never gave me too much trouble. Just seeing it swim underwater from afar or coming towards you was slightly terrifying along with the incredible music. We’re also talking about arguably my favorite game ever but to each their own.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Skies of Arcadia - The water dungeon is annoying
22-019.jpg

I can hear the music from the level right now.
I was stuck in it forever on my first playthrough of Skies of Arcadia...to this day I hate going through that place.

But what makes that level even worse.
Not only is it a fucking maze that forces you to walk slowly and fucks you over if you get any of the puzzles wrong.
But you also face the frikken turtle once youve suffered through this shit.
A turtle that not only can make itself immune to all damage.....but when you do actually damage it, the fuckker decides to cast the strongest healing magic in the game.....and heals itself to full health.
So you basically have to have a perfect match to actually beat him.
God thats such a terrible stage.

maxresdefault.jpg
 
S

SpongebobSquaredance

Unconfirmed Member
Psychonauts - The Meat Circus

Very cool concept and idea, but the game randomly cranked up the difficulty to 11. You have enemies that constantly respawn and throw knives at you, some very delicate platforming with very delicate timing, and worst of all you have to protect this fucker from getting killed:
meatcircusboy6skgv.png
 

Knightime_X

Member
Metroid Prime 1 and 2.
Go find a bunch of bs throughout all the places you been before so you can progress forward.

I tolerated it once in mp1.
I noped out the moment they wanted me to do that again in 2.
 
S

SpongebobSquaredance

Unconfirmed Member
I'd applaud CVX for being the only RE (up to that point) that REALLY nailed the Survival part of Survival Horror in an integral way, but they had to make the bizarre choice to not include different difficulty levels
Which is a much better than turning the series into an action game with barely any survival aspects and about 2 or 3 puzzles. RE4 is still a great game, a fantastic one even. As far as 'horror survival' goes though, it is leaps below the predecessors. I would've loved if they would've build upon all the cool ideas CV had. And if the full game would've been more like this prototype...



To date, it's the only game (barring game breaking bugs) that I've ever had to restart due to an actual inability to proceed with what I had to use.
280px-Sierra_logo.png
 

Laptop1991

Member
Assassin Creed Valhalla, The Midguard and Jotunheim levels i didn't like much also the Vinland one as well, where all my gear was taken away, i found it a bit boring to be honest.
 

arvfab

Banned
Love it to be honest along with the design of the colossus. Might sometimes be a pain getting it to the surface and holding on when it went underwater but it never gave me too much trouble. Just seeing it swim underwater from afar or coming towards you was slightly terrifying along with the incredible music. We’re also talking about arguably my favorite game ever but to each their own.

For me it's just that he is pretty boring. There is no "puzzle" element like with most of the other ones.

It's just: jump in the water, await for it to come to surface, obligatory "being shaken off", repeat.
 

ButchCat

Member
L.A. Noire, the sewer (A different kind of war mission). I could not care less about Cole Phelps's military background and the overarching storyline, just let me do some detective work goddamn it.
RE8 Village, the second half of the game is pure garbage.
Bioshock Infinite, the siren & the last boss fight.
Red Dead Redemption, the later farmer simulator missions.
 
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SeraphJan

Member
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Outstanding game but this damn climbing...
This is easily the worst part of the entire GoW franchise, try to complete this part on the hardest difficulty (you die in two 2 hit), this part became the sole reason I gave up on GoW1 speedrun
 
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The Evil Within the mansion level was kinda nightmare fuel for me. The random Ruvik attacks and stalkings kinda freak me out . Good level but it's stressful .
 
I enjoyed it for what it was worth, but it took conditioning myself since around the time RE4 was new on the GCN to do so. There's a very old school ideology, pseudo RPG meta game you have to play in real life deciding when you can save, what enemies you can kill, what enemies you NEED to kill, what ammo you can use. I'd applaud CVX for being the only RE (up to that point) that REALLY nailed the Survival part of Survival Horror in an integral way, but they had to make the bizarre choice to not include different difficulty levels, which just made the experience impenetrable to a lot of people.

To date, it's the only game (barring game breaking bugs) that I've ever had to restart due to an actual inability to proceed with what I had to use. I mean, the knife is OP, but I certainly wasn't at the skill level required to fight bosses with it.

One of my favourite RE games just because I had to keep restarting as I used up ammo on enemies I should have dodged…. Real survival horror.
 

ShadowNate

Member
Hollow Knight: the White Palace section. It overstays its welcome, its horribly extreme precision platforming for a game that wasn't really that for its main part, and with keyboard control it was nightmare alive.

Freespace 2: that early nebula map where everything goes wrong and the mission fucks itself while you can't see shit and you're supposed to defeat enemy ships the size of a thimble (that's how I remember it anyway).

Psychonauts (the first one): the final (?) map especially that climb upwards where you get to a net thingie that is on fire and you have to shimmy and jump and the camera is busy screwing you over the whole time. Edit: reading the previous posts, someone already mentioned the meat circus. Yeah, that's what I'm talking about.
 
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Jimmy_liv

Member
The opening dungeon in Windwaker. The one where you have to drop the light sources and keep hiding in the barrels.

Horrible level.
 
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