A friend and I were talking about BOTW, and we both agreed it was a shame that the
only triggers exclusive dialogue in a certain region of the game, instead of having an effect in the world at large. Yeah, we're aware of how large an undertaking in script that'd be, for something so minor too, but I've always loved when games go the extra mile with details most gamers won't notice.
Off the top of my head, an example from the same franchise:_ I loved how several NPC in Majora's Mask will react differently according to whatever mask you're wearing (same is true, to quite a lesser extent, of OoT), at times just for funny conversations, at others even opening optional sidequests.
The masks are obviously much more inherent to the game design of MM as a whole than the aforementioned item is in BOTW, so hey, help me out digging better examples! I'm sure there's been lots of games that have done this to great effect. Let me hear of them!
Gerudo outfit
Off the top of my head, an example from the same franchise:_ I loved how several NPC in Majora's Mask will react differently according to whatever mask you're wearing (same is true, to quite a lesser extent, of OoT), at times just for funny conversations, at others even opening optional sidequests.
The masks are obviously much more inherent to the game design of MM as a whole than the aforementioned item is in BOTW, so hey, help me out digging better examples! I'm sure there's been lots of games that have done this to great effect. Let me hear of them!