Xenoblade X is a good example of this.
*Have to walk to find characters in town to put them in your party rather than selecting through a menu.
*A certain mission requires you to mine a specific ingredient which means waiting for 15 minutes at a time and praying it randomly generates. You can't continue on with the story until you finish the mission either (I had to leave my Wii U running for 3 hours until I generated the item)
*Sending you on fetch quests to find random items with little info on how to find them on this gigantic map.
*Grinding for affinity in order to progress the story.
I like the game but seriously Takahashi what were you thinking with some of these design choices?
We really don't need more Dragon Age Inquisition threads.
Final Fantasy XI always come to my mind. Farming and getting from point A to B was horrible.
XCX is probably one of the most egregious and blatant examples of this I can think of. I love the game, but it absolutely has a TON of bullshit that intentionally eats up time and could've been done in more straightforward way. I'd say a 100 hour playthrough is at least 20 hours of utter nonsense.
I turned off Just Cause 3 because of the loading times.
Oddly enough that style of MMO led to a lot of cool social stuff that the current WoW model doesn't encourage as much. Unintended positive consequences of being a tedious game I guess.
Agree with Dark, Demons a little less so.
Oddly enough that style of MMO led to a lot of cool social stuff that the current WoW model doesn't encourage as much. Unintended positive consequences of being a tedious game I guess.
This year it was MGSV for me. You spend all that time to reach an ending that leaves you confused and makes you not want to touch the game ever again.
Being low level on that ship and hiding in the bowels was half the fun.
...people just want that instant gratification and being friendly/chatty just gets in the way of that. XIV feels kinda cold at times.
What? First, how is that "not respecting the player's time"? The devs don't give you enough respect, since the loading times are long? Also, I never noticed that about FFIX.
The need for instant gratification has sure changed the nature of gaming. Purely skill-based games are pretty much dead.
A side note which may or may not be related to this: apparently traditional pastimes like golf and fishing aren't attracting many young people.
I'd say the opposite.
Dark Souls cuts drastically down on the amount of time you have to spend getting back to boss fights/the place you died. Plus you never need to grind for health potions like in DeS.
Ahh have you ever tried to get a Pure Bladestone?? Besides that I guess it's not so bad. Farming for specific weapons in the souls series can be a bit of a grind. Titanite to some degree as well.
Witcher 3 is absolutely guilty of this. 99 percent of those '?' Marks or whatever on the map are worthless. The other 1 percent have a rare item that can only be found there. I stopped playing because of this.I don't mind the grind or rng, if the game tells you where stuff drops. the worst kind of grind is the unfocused one, where you don't know where the piece of equipment or weapon drops and it's all aimless.
Why would you list the ability to skip content and the ability to automate combat as innovations? They sound more like band-aids on design flaws to me.Bravely Default is an awesome advancement in JRPGs with random encounter toggle, gameplay speed toggle, Auto Battle Mode, One handed play etc.
Why would you list the ability to skip content and the ability to automate combat as innovations? They sound more like band-aids on design flaws to me.
Final Fantasy XI always come to my mind. Farming and getting from point A to B was horrible.
I like this topic because time waste is the main reason I don't play many RPGs. I simply do not have the time to grind away at the same enemies just to progress. Some games do it well and the progression and leveling happen organically, South Park comes to mind. But having to go back and grind and grind in an area I had to grind for in the first place is really lame. I love 40 hour+ long games, but only when it's my choice to make the experience last.
All of ubisoft games.
Playing through FFX right now. I'm at the end-game with nearly everything completed...
... Everything except Blitzball for Wakka's Overdrives and Weapon, and the Thunder Plains Lightning Dodging for Lulu.
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I got to 151 dodges... then my thumb slipped on the controller...
*sigh* 1... 2... 3... 4....
Far Cry 2, those poxy respawning checkpoints just slowed you down constantly. I can't believe someone actually thought they were a good idea.
We buy these games with our hard earned money and then spend our precious time on them. Some games respect that. Some don't.
Some requirements:
Long load times - I'll probably never finish FF9 because or this
Grinding - Artificial difficulty barrier to prevent the player from advancing, the only cure is wasting your precious time on mundane activities in order to meet a stat check.
Slave to the RNG gods - Keep playing in the hopes that you might get an item which is better than what you have
Useless filler - I love collecting 5 plants of this and a piece of cloth for that person! Said no one ever.
Travelling - open world games are all the hype now, I dislike how a lot of that time is spent getting from point A to B just so you can get on with the game.
Micro transactions - These can amplify some of the above factors to make the player grind more, do more filler quests, and other bullshit in order to entice the player into bypassing all that bullshit at the expense of a few dollars, again and again
Broken games - A new addition courtesy of 2014! If you're willingly selling an incomplete/broken game then that to me says you don't give a shit about the player at all.
Feel free to agree or disagree with these. Any other design choices which you feel are not considerate or respectful of the player's time?
Far Cry 2 was about the journey and not the destination.
If more people got that, the industry would have been saved from Far Cry 3.
RIP.