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Games which improved greatly via patches

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If Freedom Fighters and S.T.A.L.K.E.R. had a baby, it would be Homefront: The Revolution. One of the most underrated games this generation.
 
Ignoring content like the new characters/stages/modes that were added to Killer Instinct, I was happy that they were able to bump up the resolution from 720p to 900p and implement a better lighting engine.
 
A lot of Mass Effect Andromeda's issues at launch seem to have been ironed out. Whether that makes it a good game now or not is, obviously, up for debate.

EDIT: Oh, and with Mass Effect, obviously 3's ending was greatly improved by the update. Was still an awful ending, though.
 
Dragon Age INQ's added difficulty options a la XCOM's Second Wind (e.g. enemies use skills more; no potion restocks; enemies scale in level). Whether it made the game more fun for everyone is probably debatable as it also slowed down the game a lot, but it definitely improved its tactical gameplay greatly.

That said, I don't remember if it was a patch that just coincided with the DLC or it was actually a part of the final DLC, but either way in practice it was a patch to the original game more than anything.

Also, for me too huge ones in terms of performance are Driveclub and Witcher 3. W3 was less striking: just nice improvements to framerate, loading speed, etc. DC improved performance, online stability, online features, etc so vastly though it's gotta me one of the most improved games in recent memory.

No Man's Sky appears to be one but I haven't played it. It's about 2-3 games away on my to-do list but the base building, automated miners or farms, player vehicles, etc look really great.
 
Rock Band 4.

It was very barebones at launch, but Harmonix promised it would be treated as a platform that would be continually updated and they have done that. There's still some features from Rock Band 3 that I hope they implement like static vocals.
 
Diablo III is the best example I can think of, apart from MMORPGs of course. The game has been improved so much from launch that it's insane.
 
Street fighter x Tekken
2013 edition fixed almost all issues with the game, but it was already too late by then. Nobody cared about the game and it just died. Which is a shame, because it was one of the most fun fighting games i've ever played.
 
Skyrim PS3 comes to mind.

Went from a disaster to a perfectly competent version to it's 360 counterpart after 18 or so patches.

ZOE2 on PS3 is the 'most' notable change i've seen. Game went from sub optimal to straight up 60 FPS with better anti aliasing and image quality as a result. So it gained visuals AND performance. Hexadrive did some fine ass work.
 
I finished Mankind Divided at launch unpatched (Not even day one)

What exactly are the issues that are still killing you, cuz im about to do a second playthrough and im hoping to avoid any major glitches(and dont care about spoilers (New Game+)

I wouldn't say I've run into major issues, but I've crashed a few times, if your inventory is full or near full when you do the Firing Range for example the game crashes. The biggest issue is roaming the streets, the game has a serious asset loading issue where it can get really choppy running around the city. Honestly though it has been pretty smooth sailing otherwise, it's in a good state now just not perfect.
 
The Division over time. People didn't come back but it's a completely different endgame now.


Bloodborne. The patches really improved the game, not to imply it was bad unpatched.
Also this...
Those load time were crazy. It was a big thing. And everybody was cheesing the blood vials and stuff.
 
Definitely Diablo 3 for me. It feels like a totally different game to me compared to at launch and it has all been for the better.
 
Rocket League. Game was amazing when it launched but the post-launch support and content added via patches has only served to further improve it
 
The Division over time. People didn't come back but it's a completely different endgame now.

Is there a single player campaign or a way to successfully play solo? I've always wanted to try it as it looks like my type of game but playing multiplayer games on your own is never great.
 
In recent memory (of the games I play) I would have to say No Man's Sky... But still has ways to go. And patches are few and far between up to this point. It's not the greatest improvement in the
Hello
world but it's certainly much more solid than it was on release.
 
OG Pick:
Soldier of Fortune 2 Multiplayer - Dearth of free patches made the MP go from good to amazing in my opinion. so many fixes, new free weapons and maps every patch, gameplay enhancements, etc.

Modern Pick:
Titanfall 2 Multiplayer - Gets better every patch and has free DLC.
 
I think Final Fantasy XIV A Realm Reborn would be the definitive answer, if it counts. It's not my favorite MMORPG, but it's a lot of people's and I played it before and after ARR and it was a massive, massive improvement.

That's not really a patch though.
 
Rainbow Six Siege, played it for the first time in a fair few months. Noticed that the hit detection is finally fixed. Was on fire yesterday... Unless I was shit at the game since it came out.
 
Slain.
It went from a half-assed boring ass game to a much, much better experience.

I've been looking at playing Slain because it's pixel art and aesthetic are pretty great looking. I heard how bad the base game was, but in what way is the updated version so much better that makes it no longer bad?
 
Zone of the Enders HD (PS3 version)

It made 2nd Runner run pretty damn well compared to the massive framerate drops it had.
Yeah, this is the biggest one for me simply because the "patch" was a completely new port by a different company. So it wasn't really a fix at all but a whole new conversion!
 
Team Fortress 2.

Vanilla TF2 had a ton of issues (whether people want to admit it or not). Through 2009-2011 they ironed them out, but introduced a bunch of dumb weapons like the Sandman, GRU, and Wrangler. Around 2015 they actually began looking at and balancing these, and the game's the most balanced it's ever been.
 
Diablo 3 and Witcher 3 immediately come to mind. Both those games released with laundry lists of issues, big and small, and they're both in fantastic shape now.
 
I wouldn't say I've run into major issues, but I've crashed a few times, if your inventory is full or near full when you do the Firing Range for example the game crashes. The biggest issue is roaming the streets, the game has a serious asset loading issue where it can get really choppy running around the city. Honestly though it has been pretty smooth sailing otherwise, it's in a good state now just not perfect.

All you mentioned are exactly same issues game had at the launch. For me it seems nothing has been improved.
 
Diablo II and III.

Hell it honestly took longer for them to really fix 2 though 3 was the worse game to start with. Both are pretty excellent now.
This big time. When III first came out I thought I just wasted money but after they got rid of the auction house and fixed the loot, I couldn't stop playing.
 
Diablo 3 is the best answer for me. They completely overhauled the game, and it's still going with the 64-bit client they added on PC this year. Was disappointed when the game first released but I ended up double-dipping and spending 1000+ hours on it.
 
I've been looking at playing Slain because it's pixel art and aesthetic are pretty great looking. I heard how bad the base game was, but in what way is the updated version so much better that makes it no longer bad?

The controls have been improved (though admittedly they still feel a bit clunky on occasion), they added more depth to the combat by giving it a parry/counter mechanic as well as weapon type weaknesses, changed the placement of checkpoints a bit, as well as improved audio, mobility options, AI, camera and dialogue.

Mind you, it's still an extremely difficult game and can be tedious at times, but it's come a long way since the initial launch which was just a mess.
 
Wow 89 posts and not a single person mentioned Destiny's huge improvement compared to what it was at release.

Updates to the game like the companion app, being able to hand in bounties in the inventory screen, all these changes to the game heavily improved it. And with each update imo it only got better.
 
DriveClub - By far one of the best turn around's I've seen from patching a game.

The Witcher 3 - Improvements to the Inventory System, Storage Chest and a New Control Option, on top of various bug fixes, made the game great.
 
They added so much free content in Terraria it may be a new game. It has one of the best post release support I've ever see.
 
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