Hey Gaf,
For one of my classes (the topic is cybernetics), I have to write an essay about a system that attempts to maintain homeostasis - in other words, it adapts to feedback and attempts to regulate itself. My professor and I talked about the example of a game that learns from the way you're playing it and adapts to your playstyle and provides you with new challenges. I know there are examples of this, but I can't think of any off the top of my head.
Some cursory Googling led me to Left 4 Dead's AI Director, which is a good example, but I've never played the game (console guy), so I'm a little hesitant of writing about something I have no real knowledge of. Anybody have any good examples?
For one of my classes (the topic is cybernetics), I have to write an essay about a system that attempts to maintain homeostasis - in other words, it adapts to feedback and attempts to regulate itself. My professor and I talked about the example of a game that learns from the way you're playing it and adapts to your playstyle and provides you with new challenges. I know there are examples of this, but I can't think of any off the top of my head.
Some cursory Googling led me to Left 4 Dead's AI Director, which is a good example, but I've never played the game (console guy), so I'm a little hesitant of writing about something I have no real knowledge of. Anybody have any good examples?