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Games with exceptional sense of scale?

Totally agree with Super Mario Sunshine. Insane heights at times. The one I remember best is the top of the big wheel in the amusement park. Haven't played Xenoblade yet but I definitely will.
 
New page! I remember one more exceptionally scale game. The Total War Shogun games.
Good draw distance and lots of detailed close ups on the units.
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Gonna have to agree with people on Halo: Combat Evolved. The way you had things inside forerunner structures fading off into the distance... my mind was blown every time. Halo 2 was really impressive as well in a few areas, particularly when you realize that you are walking on the surface of a giant gun in space.

Generally, I find non-natural structures to convey a sense of scale a lot more than natural ones. If I'm in a big cave--well, that's nice. I'm in a big cave. If I'm in a canyon-sized factory, though? HOLY SHIT. MIND BLOWN.

Then there's Vanquish. Now, I personally think Vanquish is a bit shit; it's not a very good shooter at all (in fact, the only people I know who think Vanquish is great are people who have a tendency to dislike shooters--usually because they play them wrong, but that's a topic for another day). It is, however, quite amazing at scale when it wants to be. Climbing into that giant thing that one time was really impressive, for instance, and the monorail segment did a fantastic job of letting you feel like you were in a genuinely huge space. I actually think the hugeness of the game did a lot to offset its more negative qualities.

Dead Space, the series, has had some areas that feel really huge--particularly in the opening levels of Extraction.

If we're going to talk about games with areas that feel absolutely huge, then it's got to be either Alan Wake, Halo 3, or Halo: Reach. Each one of these games has an absolutely insane draw distance, with geometry that stretches for miles, IIRC, and there are very few games that do that. Only other game I can think of with such batshit insane draw distances are Bethesda's games and sims like ARMA.

There are a lot of games like Rage or The Witcher 2 that feel big at first until you realize that everything in the distance is just 2D, which is kinda depressing, since they're some of the best-looking games ever, and having visual cohesiveness extending off into the distance would be wonderful.
 
Well, on Halo games, all the backgrounds are real geometry, which Bungie once said you could actually travel to if they allowed it.

So the sense of scale is quite authentic.

God of War with the massive titans.

Crackdown is good too.
 
People are actually saying Skyrim has no sense of scale? lol

Bethesda RPGs are the games with the best sense of scale. Walking up to Witherun, seeing High Hrothgar at the top of the mounting in the background and knowing that I can go all the way up there - that is sense of scale per definition to me.

Loved the sense of scale in New Vegas as well. Being able to see the statues of the outpost fromn almost any given point of the game world was simply amazing. I loved that.

Yes Bethesda games have a nice scale in the fact that if you can see it, you can probably travel to it. But since Daggerfall was literally the size of Great Britain. Like it would take you an equal amount of time to walk across Daggerfall in game as it would take to walk across Britain IRL. Then we are supposed to believe that Tamriel in Oblivion and Skyrim both represent equivalent landmasses as Daggerfall.

So while it wins in scale for one thing, it fails in scale for another.
 
So while it wins in scale for one thing, it fails in scale for another.

I remember my friends being blown away by how you climbed the mountain to see the shouting old men or whatever, until I pointed out that it only took like 15 minutes to scale. It can't even be a third the height of our local mountain, which is itself very unremarkable.
 
Prior to playing Asura's Wrath I would have posted many of the same titles that others have. However, after playing Asura's Wrath everything else kind of pales in comparison.

World of Warcraft gets an honorable mention from me though.
 
all these people ( especially on gaf ) don't know about the epicness of dark souls ?

Spread the gospel my brothers and sisters. We need to light the fires for those without humanity.
 
Yes Bethesda games have a nice scale in the fact that if you can see it, you can probably travel to it. But since Daggerfall was literally the size of Great Britain. Like it would take you an equal amount of time to walk across Daggerfall in game as it would take to walk across Britain IRL. Then we are supposed to believe that Tamriel in Oblivion and Skyrim both represent equivalent landmasses as Daggerfall.

So while it wins in scale for one thing, it fails in scale for another.
Yeah, except that Daggerfall looks like this and the gameworld was randomly generated iirc:

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And Skyrim like this and was handcrafted:

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Be ceral, for the love of god man...
 
I've been playing Rage most of the night, and this game floors me with it's impressive vista moments:

Unfortunately most of it is hidden behind invisible walls and barriers. So you can't explore any of it. But the sense of scope can be quite impressive when you stop and look at some of it.
 
The Mass Effect games. Especially when there's a huge planet or moon in the skybox.

Sure, you can't reach those. But the effect is great. (no pun intended)
 
I'm surprised this hasn't been mentioned yet.

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I felt Journey had a great sense of scale. From the tremendous ruins you would come across, vast expanses of sand, and some rather large creatures dotting your path I felt its sense of being a small piece in this grand environment was very successful.
 
Yeah, I remember the Journey developers being inspired by Ico and Shado Of the Colossus. And it kind of shows, imo.
 
Crackdown is good too.

Oh hells yes. I mean, sure, the world feels a bit small after you've discovered all the areas, but man the sense of altitude in that game was pretty damn awesome. First time I dove off the Agency Tower I literally felt my stomach drop.

Guess I'll dudebro it up and put Gears out there:

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Those underground sections in the first two games were pretty amazing. Huge buildings as big as the WTC...underground! And some of the on-rails sequences in 2 where you're on Dizzy's rig were pretty epic.
 
I'm quite surprised no-one's mentioned Assassin's Creed.

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Yeah, I was going to do that :)
Sense of scale, your royal highness.

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The mountain backgrounds give the game a good sense of scale.

No, I agree with you when the game starts but you quickly just look through the seems of it. It just feels like a big empty place. There is no sensation or trickery into you thinking its a huge living world.
 
The sense as you look down into the depths of blight town or other areas, knowing you can reach those places, really gives you a feeling of scale too.

Going a little further than Blight Town, I remember when I first stepped foot in Ash Lake. Looking at the scenery when the music kicked in... One of the better moments for me.
 
No Kingdoms of Amalur? You guys are missing the greatest RPG/open world this year!

Yeah, that was my opinion too...

... until I've played (and finished) Dragon's Dogma. It's insanely cool, has a great sense of scale, and then you visit
Everfall, which blows your mind.
 
Nothing I've played comes close to the sense of scale in Xenoblade. The best thing is that the massive areas don't rely on techniques to make them appear bigger than they really are; you can actually explore the landmass.
 
With all the talk of Xenoblade I'm surpised no one has talked about Xenogears. I have always thought that the game had great sense of scale since so much is sized around your mechs.
 
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Ok, a bit more seriously. X3:

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And you actually feel like you're in a ship that big (or small) in the game. That game has done scale like no other that I've played. The most fun thing is destroying a huge ship in a tiny little ship using skill.
 
Tomb Raider - St. Francis' Folly, The Sphinx, Obelisk of Khamoon

GTA3 - Realizing the first island was huge and only part of the game...
 
Guild Wars 2. The human's city is gorgeous.

I thought the giant mysterious looking structures in the Asuran place were impressive, perhaps even more so than the human city because of the sense of wonder everything gave. Everything is so foreign and alien and...gigantic.
 
Skies of Arcadia.
When you are done with the game after a good 50 hours, you really feel like coming from some huge adventure discovering a whole goddamn world. Can't really capture that in some screenshot...
 
Just thought of this. Imagine a sandbox game where you could do basically anything, with the world being our planet, rebuilt in full 3d, glorious realistic effects and every single city and village build in okay-ish to really good 3d models. What would be the first thing you do?

You'll visit your own city/village, maybe even your own house, where you are at this very moment, and probably check out the close vicinity of that.

What does this tell us about people?

Not to derail the thread, but it tells us that they'd use the familiar to see just how accurate the entire game is. Anybody can get the White House correct, but if they can't get your neighbourhood right, how could you trust, say, a small village in Italy or a Polynesian island?
 
I'd say Demon's Souls, namely Boletarian Palace or the Tower of Latria. Also Anor Londo in Dark Souls. Almost everything you see, you can go to.
 
No Kingdoms of Amalur? You guys are missing the greatest RPG/open world this year!

Agreed. The game is fantastic. I've sunk in 20+ hours and only scratched the surface of the first few areas. Absolutely fantastic game. In fact, I find it quite a bit better than Skyrim.
 
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