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Games with exceptional sense of scale?

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Sense of scale, your royal highness.

The mountain backgrounds give the game a good sense of scale.


Mountains in Skyrim feel like smallish hills and the entire gameworld feels like a...errr...game? Like a model (that's not to scale) with clouds and fog. It's a cool game, don't misunderstand me, but sense of scale? Surely you've seen, you know, real mountains? Obviously it would make no sense in an actual game as the size would make it mostly unplayable I guess, but the little tricks they do to make small hills "feel" like huge mountains don't really work imo.
 
Some of these vistas are cock teases (like Hengsha). I guess it wouldn't be feasible to model something that massive but it would've been incredible. Imagine Deus Ex HR in a gigantic futuristic open-world city like that instead of the hub cities. Probably just not possible due to time constraints.
 
The Assassin's Creed series does scaling very well, I'm surprised it hasn't been mentioned more. Viewpoints in particular really provide an overwhelming panorama.
 
The first time I dove into the lake by the castle in Mario 64 was completely mind blowing for me. First time I had ever felt a touch of vertigo in a 3D game.

I'm old.
 
Mountains in Skyrim feel like smallish hills and the entire gameworld feels like a...errr...game? Like a model (that's not to scale) with clouds and fog. It's a cool game, don't misunderstand me, but sense of scale? Surely you've seen, you know, real mountains? Obviously it would make no sense in an actual game as the size would make it mostly unplayable I guess, but the little tricks they do to make small hills "feel" like huge mountains don't really work imo.



You must have some big hills where you live.
 
You must have some big hills where you live.

If that gives you a "sense of scale", you probably haven't been to the Alps :-D But it's cool. It just looks and feels like a not-to-scale model into which you want to put as many different interesting landmarks as possible. That hill in particular looks like it's about 800m tall or something like that (and I'm probably overestimating it quite a bit).
 
If that gives you a "sense of scale", you probably haven't been to the Alps :-D But it's cool. It just looks and feels like a not-to-scale model into which you want to put as many different interesting landmarks as possible. That hill in particular looks like it's about 800m tall or something like that (and I'm probably overestimating it quite a bit).

Completely agree. I found Skyrim's world quite disappointing. Nothing about it felt huge at all really.
 
Yeah, that was my opinion too...

... until I've played (and finished) Dragon's Dogma. It's insanely cool, has a great sense of scale, and then you visit
Everfall, which blows your mind.

agreed, I didnt think I would like it as much as I do. Im no where near beating it, but so far it is def my goty. I like it even more than Skyrim and Xenoblade. Though Xenoblade was more creative with its environment.

The game is like a mixture of LOTR, Skyrim, Xenoblade, SOTC and a bit of Game of Thrones
 
Serious Sam's levels felt big as shit, and some enemies/bosses almost made you dizzy with their mass. Earth Defense Force and Painkiller had similarly dizzying enemies/bosses.

Far Cry felt massive in general, but being able to attack, or be attacked, by enemies a mile off really sold it. I will never forget the first time I was rocketed by the boats at the docks once I reached the fort at the top of the mountain (demo level). Those rockets took about a minute to reach you, so you'd think you were being sneaky as the first explodes, then you struggled to figure out where it came from, then another explodes, then you finally notice the boat at the bottom of the mountain with two more rockets still on their way up. It was a pretty amazing feeling. There just weren't that many things in my life of gaming that compared to this sudden leap in tech, it seemed impossible.

I think Descent Freespace was one of the first to really succeed with that extreme difference in scale for ship sizes, it was a major part of their ad campaign.
 
Fuel
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Over 5500 square miles of gameplay area. Those mountains way off in the distance aren't just scenery, you can actually drive all the way over to them in real time.
 
I am amazingly surprised that I'm the first person to say Minecraft
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You aren't the first, but you're the first with a picture:

Shadow of the Colossus has awesome scale. Minecraft has awesome scale. Just Cause 2 was great, too.


But Minecraft is a great example. The theoretical size of the game world is bigger than anything else in this thread, and there are some incredible vistas generated by the game's code. And the fan-made stuff is evidence that you can really play with the idea of scale.

 
I wish the draw-distance in Minecraft was longer. Right now it just abruptly ends quite close to you.

Are you talking about the console version? I haven't played in a while but I remember that the PC version drew pretty far away if you properly configured the draw distance.
 
Are you talking about the console version? I haven't played in a while but I remember that the PC version drew pretty far away if you properly configured the draw distance.
PC version. I think the farthest you can see is 150 blocks away which isn't far at all.
 
But Minecraft is a great example. The theoretical size of the game world is bigger than anything else in this thread, and there are some incredible vistas generated by the game's code. And the fan-made stuff is evidence that you can really play with the idea of scale.
EVE Online is a game about space, nothing theoretically bigger than SPACE.

Anyways I disagree about scale, the game just doesn't render the world that great and the draw distance is pretty horrible even on very far.
 
Just wanted to chime in and say that I get a great sense of scale from the world of Skyrim, but I can understand why some might feel the opposite.

The best sense of scale I've experienced this gen would have to be the environments in Xenoblade Chronicles, the game is pretty incredible in that regard.

Kratos's fight with Cronos is an awesome setpiece for scale, as is the fight with Poseidon at the beginning of the game.

The last Colossus in Shadow of the Colossus...incredible.
 
This is 20 euro in my local gamestop. Is it worth it?

Well, it's not crap, but it is super generic. The king of focus grouped genericness. It is also the absolute undisputed emperor of bad fantasy "poetry" - there's an entire questline that's based on really, really, really bad and generic and bad poetry. There's an ok but super-generic combat system in it, along with generic crafting and questing and generic environments. It's the king of generic. If you like generic loot games, you can sink a few dozen generic hours into it though. It does not in any way belong in this thread though. But the two things that really do stand out about the game are how incredibly generic it is and how bad the poetry in it is. It's completely unashamed about these things, so it's kind of fun that way.
 
Loving all the Xenoblade love. :)

It's a tech demo, but also a game (I'd call it a flight sim). Outerra.

OK, that's genuinely great.

Alright, I need to buy this fucking game.

Yep, you do.

For me, it's Guild Wars 2 currently, but I didn't take any screenshots that really illustrated it (by showing more than a few elements at once). Here's the best I got:

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The dam at the left side is traversable at each level. You can also walk from that point to the gates of the city on the right with no transition.

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Same city, from inside, at night.

More of my pics here:
http://weltallzero.minus.com/mgWzXUSJq/1g
and here:
http://weltallzero.minus.com/m8GalvE1z/10g

Another game that had quite impressive scale was Gigantic Drive / Robot Alchemic Drive. The city would be rendered in quite decent detail when walking around as a human... then you'd get into giant robot battles and control them from afar.
 
Let's talk more handhelds.

Bowser's inside story did it quite well.

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And so are most games with bosses and what not that took up both screen real estate (contra 4 is another good one).

Infinite Space also did scale surprisingly well.


Sure the ships were as about as detailed as like star fox 64, but the way the camera is positioned makes your bigass ship seem big ass.

which is actually quite hard to do, because quite often you don't actually feel that big if you control the 'biggest ship'.
 
Ultimate answer: Shadow of the Colossus

Lots of jRPG answers worth mentioning:

Final Fantasy X: The Calm Lands, Remiem Temple (just looking over the walkway made me dizzy)

Final Fantasy XII: Damn near everything. The entire sandsea, for example. Just massive.

Final Fantasy XIII: Archyltte Steppe

Xenoblade: Just play the game. Every major area is massive.

Non-jrpg:

God of War 2: Lots of things but the
Steeds of Time
come to mind

God of War 3:
Kronos and Poseidon battles
. Enough said.

The Assassin's Creed Games: Pretty obvious.

Batman: Arkham City: The game is just so vast

Uncharted 2 and 3: The mountains, the deserts, so many of the eye-opening set pieces. The entire
horseback chase
in Uncharted 3.
 
This thread will so be getting bumped after I've finished Darksiders II, if you've seen any trailers then man the scale is immense.
 
My problem with Skyim/Oblivion/Xenoblade is that there just seems to be so few people in the actual game world. It always breaks the illusion for me.
 
My problem with Skyim/Oblivion/Xenoblade is that there just seems to be so few people in the actual game world. It always breaks the illusion for me.

Oblivion (maybe Skyrim too by now? Haven't kept up with the new stuff) at least had several mods that populated the areas with new npc's. Tho I'd say the bigger issue with Bethesda's stuff is the small cities to begin with.
 
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