Sense of scale, your royal highness.
The mountain backgrounds give the game a good sense of scale.
f u c k, that's huge.
The Assassin's Creed series does scaling very well, I'm surprised it hasn't been mentioned more. Viewpoints in particular really provide an overwhelming panorama.
Mountains in Skyrim feel like smallish hills and the entire gameworld feels like a...errr...game? Like a model (that's not to scale) with clouds and fog. It's a cool game, don't misunderstand me, but sense of scale? Surely you've seen, you know, real mountains? Obviously it would make no sense in an actual game as the size would make it mostly unplayable I guess, but the little tricks they do to make small hills "feel" like huge mountains don't really work imo.
You must have some big hills where you live.
If that gives you a "sense of scale", you probably haven't been to the Alps :-D But it's cool. It just looks and feels like a not-to-scale model into which you want to put as many different interesting landmarks as possible. That hill in particular looks like it's about 800m tall or something like that (and I'm probably overestimating it quite a bit).
Yeah, that was my opinion too...
... until I've played (and finished) Dragon's Dogma. It's insanely cool, has a great sense of scale, and then you visitEverfall, which blows your mind.
Yes
Watch the Asura boss fight here (May be spoiler): http://www.youtube.com/watch?v=HJJOTeZcAzQ&feature=fvst
Especially the last one is good.
You must have some big hills where you live.
I am amazingly surprised that I'm the first person to say Minecraft
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Shadow of the Colossus has awesome scale. Minecraft has awesome scale. Just Cause 2 was great, too.
I wish the draw-distance in Minecraft was longer. Right now it just abruptly ends quite close to you.
wow, that is the stupidest thing I have ever seen in a game in my 28 years.
I wish the draw-distance in Minecraft was longer. Right now it just abruptly ends quite close to you.
PC version. I think the farthest you can see is 150 blocks away which isn't far at all.Are you talking about the console version? I haven't played in a while but I remember that the PC version drew pretty far away if you properly configured the draw distance.
EVE Online is a game about space, nothing theoretically bigger than SPACE.But Minecraft is a great example. The theoretical size of the game world is bigger than anything else in this thread, and there are some incredible vistas generated by the game's code. And the fan-made stuff is evidence that you can really play with the idea of scale.
EVE Online is a game about space, nothing theoretically bigger than SPACE.
This is 20 euro in my local gamestop. Is it worth it?
It's a tech demo, but also a game (I'd call it a flight sim). Outerra.
Alright, I need to buy this fucking game.
I'd say Demon's Souls, namely Boletarian Palace or the Tower of Latria. Also Anor Londo in Dark Souls. Almost everything you see, you can go to.
This is 20 euro in my local gamestop. Is it worth it?
For me, it's Guild Wars 2 currently, but I didn't take any screenshots that really illustrated it (by showing more than a few elements at once). Here's the best I got:
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PC version. I think the farthest you can see is 150 blocks away which isn't far at all.
My problem with Skyim/Oblivion/Xenoblade is that there just seems to be so few people in the actual game world. It always breaks the illusion for me.