Dark_castle
Junior Member
FFVII is a long game with good pacing. A more difficult feat than short game with good pacing.
Chrono Trigger. There are lots of reasons why it's my number 1 favorite RPG but that's the biggest one.
Arkham Asylum has perfect pacing.
This is another good example I forgot about.
I think MGS1 comes very close too, if it weren't so stop-and-start at points with cutscenes and codec calls.
Portal 2
I don't think TLOU or UC2 are paced perfectly. They have excellent pacing for the majority of them, particularly at the start where it matters most, but both drag towards the end. Tomb Raider 2013 is the same; it has good pacing for the most part and then right at the end it goes horde mode with wave after wave of enemies.
Arkham Asylum has perfect pacing.
Or you know, the entire key card sequence that makes you do a bunch of menial shit right when you're about to get to the climax. Or when you have to go all the way back and get a sniper right as sniper wolf takes down your girl in front of your eyes.
2 & especially 3 are much better paced.
For me, naughty dog games.
Last of us is masterclass
Or you know, the entire key card sequence that makes you do a bunch of menial shit right when you're about to get to the climax. Or when you have to go all the way back and get a sniper right as sniper wolf takes down your girl in front of your eyes.
2 & especially 3 are much better paced.
Wolfenstein The New Order
The Witcher 1 is great in that regard. It allows the story to breathe, gives room for characters to develop themselves. An example is the inclusion of chapter 4. Just when shit is about to hit the fan you are transported across the lake, to a place that has very little to do with what is going on around you at that moment. It is a great moment to come to your senses, reflect on the world and prepare for the finale.
I love Chapter 4 in a bubble but honestly it slammed the brakes so hard on pacing that it brought my first playthrough of The Witcher to a dead stop. It took me a couple of years to go back to it and finish it.
My vote goes to Uncharted 2. They made an 8 hour game feel like a 2 hour movie and I mean that in the best way possible.
The backtracking at the end of 1 is shit. Backtracking once... ok, fine. Backtracking twice?Or you know, the entire key card sequence that makes you do a bunch of menial shit right when you're about to get to the climax. Or when you have to go all the way back and get a sniper right as sniper wolf takes down your girl in front of your eyes.
2 & especially 3 are much better paced.
The beginning tutorial sections are a slog for replayability. RE4 on the other hand, is a masterclass.For me, naughty dog games.
Last of us is masterclass
Chrono Trigger. There are lots of reasons why it's my number 1 favorite RPG but that's the biggest one.
The beginning tutorial sections are a slog for replayability. RE4 on the other hand, is a masterclass.
I've always felt that the first trip to the future kills the pacing of the game.
Same with FF6 and the first party split.
I actually really liked those. They broke up the balls-to-the-wall action and gave you moments of quiet and solitude, which is perfect for a shooter.
Uncharted 2 was already mentioned but I thought it had top-tier pacing. Probably the best of any Naughty Dog game.
This one might be a little controversial but I thought the Tomb Raider reboot was pretty damn good too. It had a great mix of exploration and combat, and gave you the ability to explore areas if you wanted to.
Wolfenstein The New Order
Wolfenstein The New Order
The pacing in this game was terrible.
There are other correct answers to this question, but this is by far the most correct answer. The New Order's pacing is damn near immaculate.
![]()
Felt like it ended exactly when it should. Never felt bored or rushed.