toythatkills
Member
I don't really understand the question. I skimmed the thread and the answer appears to be "every game and every genre."
I think some stuff is misleading to the thread topic, though not purposefully. Take Devil May Cry or Bayonetta for example. Sure they take incredible skill to master and pull off feats, but it doesn't "look" that much different compared to other examples out there, such as Tetris.I don't really understand the question. I skimmed the thread and the answer appears to be "every game and every genre."
Competitive games in general can be easy to list, so instead here's some DMC4, since the main reason to get good is to style. This is from a truestyle tournament, there's a lot more like this out there.
http://www.youtube.com/watch?v=ORgSuIIesIE
Notice how Dante kills a boss without touching the ground.
That's not really what a skill gap is though. Any team of experienced players will win over the inexperienced in any game of skill a reliable amount of time regardless of the skill gap; that's the point of a skill based game.No way. A good Halo 2 team that knows weapon spawn times and map control and work together are nearly unbeatable except for other top ranked player's.
Halo 2 and 3 to some extent have huge skill gaps.
It's hard to make a judgement call on MOBAs but I think that most fighting games, compared to other competitive-oriented genres, have a pretty small skill gap.Fighting games and MOBAS tends to have large skill gaps, Dota 2 massively from personal experience.
It's hard to make a judgement call on MOBAs but I think that most fighting games, compared to other competitive-oriented genres, have a pretty small skill gap.
Having said that, Melee's is pretty big. The biggest names in the game are on a level all by themselves, and it's rare that a match between a good tournament caliber player and, say, Mango is even an interesting fight.
If it's not so complex, why are you level 27 in halo 3.
Anyways, fighting games have the biggest skillcap no contest.
I'm not saying Halo doesn't have any skill gap at all. But there are just so many games that have a higher skill gap, imo, that it doesn't make sense to bring it up in this thread as an example of a game with high skill gap. I mean there is a great difference between a bad and a great TF2 player, but games like Brood War or Q3 are just on another level.
Since the most common and representative examples have already been mentioned, I'll (non) contribute to this thread with:
Chess 2: The Sequel
It's like regular chess, but in the form of a sequel. I assume that the skills you acquired in Chess 1 (aka regular chess) translate pretty well to Chess 2.
Dota 2, no contest.
Warhawk
I was getting slain the first few days.
STILL blows my mind.
WHY IS SC2 SO DEAD?
Since the most common and representative examples have already been mentioned, I'll (non) contribute to this thread with:
Chess 2: The Sequel
It's like regular chess, but in the form of a sequel. I assume that the skills you acquired in Chess 1 (aka regular chess) translate pretty well to Chess 2.
Fighting games and MOBAs are actually really bad for showing off large skill gaps as the meta changes dramatically depending on what skill range you're in, so newer or less skilled players won't understand the differences unless it's actually being explained to them in words.fighting games
dota
As simple as it might seem, I was floored by what people could do in Fzero. Don't think I can think that fast or process that fast. Velocity is new to me as well, but those speed runs are crazy.
Competitive games in general can be easy to list, so instead here's some DMC4, since the main reason to get good is to style. This is from a truestyle tournament, there's a lot more like this out there.
http://www.youtube.com/watch?v=ORgSuIIesIE
Notice how Dante kills a boss without touching the ground.
Any fighting game ever
Trackmania!