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Games with mediocre or bad gameplay, but great visuals, music and presentation

Uncharted is mentioned a lot here. I have to say when I played the first Uncharted, I was hoping for puzzles end exploration but got a game with a very linear path going from shootout to shootout. Was disappointing and it made me not care about the rest of the series. However the games are truly stunning with great design.. So it fits this thread all though it's closer to the 'mediocre' end of the stick rather than flat-out 'bad' ..

Honestly, I kind of get visions of Silent Hill games (original trilogy) for this topic. Amazing atmosphere, visuals, stories ... But christ those controls and that combat. The 'gameplay' is definitely awful, though it makes up for it in pacing and overall theme.
 

Ezalc

Member
Going to echo Ni No Kuni and El Shaddai here.

Ni no Kuni is horribly balanced, the gameplay in some aspects is just awful. Why do I have to switch back to Oliver if I want to use fucking items? Jesus that's stupid. Also the AI is godawful, might as well just let them die or in the case Oliver somehow dies before them, use them to revive him and that's it, they basically just serve as meatshields and nothing else. The game is gorgeous but damn the mechanics are just frustrating.

El Shaddai in that like was mentioned is just breathtakingly beautiful. Unfortunately the gameplay is simple and repetitive. The different weapons offer basically no combos, and with only three weapons with no way to upgrade them, things get old fast. Still really pretty though.
 

kinggroin

Banned
Oh, wow. I wish I could understand some of you. The Witcher, SSSB, Crysis, Uncharted and TLOU? Ok, opinions.. my turn.
I'll name one from all 3 for """"fariness"""", I feel it's better. And no much arguments, it doesn't look like they're required.
From Sony I'd say inFAMOUS, never liked it and never understood what people find good in it. I want this series to shut down, it's just empty, mediocre, boring, repetitive. There are others like Modnation Racer but they're minor projects so I just ignore them.
From Microsoft.. uhm.. Alan Wake or Forza Motosport? Maybe more the second because I can't stand that after so many iterations we still don't have dynamic meteo and others very basic feautures (and modes) that really add value to the gameplay while they waste time to implement a damage system that simply sucks. It feels rushed and poor every time, they need to take their time, to think bigger and be more precise.
From Nintendo.. well, I could name all those games with Mario's face printed on them just to sell something or name Wii Music as the easy answer but I'd like to name something bigger, like Skyward Sword. It feels old, simply old, dated, boring and not interesting at all in terms of characters or plot. Actually I share this feeling with many Nintendo's IPs but it's another story.
Multiplatforms side, LA Noire, Remember Me, Assassin's Creed (1).. many many others. I was disappointed by Remember Me in particular because the art direction is so damn good and the team was new, those guys deserve another chance but they have to be more concrete this time.



Am I missing a joke? °-° Yes, for real, what's the point of name a not yet released game? Oh right, it's The Order and it didn't have its topic this week. C'mon :|

You ate right out of his hands man.


Edit: my favorite horror series, Silent Hill, has a few entries that for this thread I'd say.
 

Morfeo

The Chuck Norris of Peace
Ah theres the problem. Sonys big exclusives are generally just OK. But they fund way more experimental games, and occasionally a AAA game will be great like the Team ICO and Media Molecule stuff.

Actually, I think we more or less agree on Sony. Their biggest games fit in this thread, but a lot of their other stuff do not. Definitely agree with you on Team ICO making amazing games from a gameplay perspective, and I know they fund a lot of smaller stuff - like Tearaway - that might not.
 
What? They've only made insanely mediocre stuff around a nice "DIY' engine.

Also Team Ico hasn't made anything in 10 years.

Missed Tearaway eh? Also their PS4 world sculpting game will be incredible, if the initial demo is anything to go by.

Team ICO has been working on something very difficult, but they are working.
 
Pretty much all AAA games.


Oh, and all of the garbage that Square is pushing out of it bowels.


Missed Tearaway eh? Also their PS4 world sculpting game will be incredible, if the initial demo is anything to go by.

Team ICO has been working on something very difficult, but they are working.


Tearaway is a terrible game wrapped in an incredibly charming vaneer. Awful combat, zero exploration, zero player choice outside of playing dress up dolls, clunky mechanics, etc.
 

Morfeo

The Chuck Norris of Peace
From Nintendo.. well, I could name all those games with Mario's face printed on them just to sell something or name Wii Music as the easy answer but I'd like to name something bigger, like Skyward Sword. It feels old, simply old, dated, boring and not interesting at all in terms of characters or plot. Actually I share this feeling with many Nintendo's IPs but it's another story.

I can see why people dislike the stories, characters and such in Nintendo-games since its more or less non-existant in most of their games, however, this thread was about gameplay, and there I feel you would have to criticize the mechanics themselves. For Zelda, which is a game about puzzle-solving, exploration and combat, I think it is very easy to be critical of the combat, and in some of the games the exploration-part, but very hard to do with the puzzles and general dungeon/level-design as they are simply masterfully crafted. Skyward Sword was no exception here, but it did have a very poor exploration-part to it, with the three hub-areas and whatnot, which in my opinion makes for a decent point of criticism, however the combat in the game was on the other hand very fresh and complex, and unlike anything ever seen in another game before or since - giving this particular Zelda a huge boost mechanically. So I disagree heavily with you on this game :)
 
Remember_Me_%28Capcom_game_-_cover_art%29.jpg


the thread.

Thought of this as I clicked on the thread and despite the not so great gameplay I still liked it. The visuals and soundtrack however are amazing
 

RexNovis

Banned
The two titles that come to mind immediately are


and


Both had stellar production values and charming art/sound but the game play just fell completely flat for me. I really wanted to love them but I never finished either.

With Little Big Planet the platforming just felt really off to me. I didn't really enjoy playing the game at all but I loved the overall aesthetic and creation tools. It's just really a shame they are tied to such an physics engine for all the platforming.

Puppeteer was amazingly beautiful and inventive and charming and I wanted to love it so much but the gameplay was more frustrating than fun. I found myself at a complete loss on what exactly I was supposed to be doing on a regular basis and the whole cutting mechanic just felt like a punishment whenever I had to use it. It's a shame really. Everything else about the game was great.
 

Deft Beck

Member
The Parappa series and Um Jammer Lammy have great music, visuals and presentation, but the core mechanics can be wonky at times.

The whole "cool" system boils down to mashing buttons and hoping the parser likes it.
 

doofy102

Member
TLOU's control is not fast or precise in the way something like Vanquish is, but it's still easily the freshest and most innovative "third person" combat design for me this gen.

The united puzzle/stealth/melee/scouringing/combat elements form a single experience that is unmatched in the third person shooter genre; even though these individual elements aren't great when taken individually.The stealth sucks compared to something like MGS, for instance, but TLOU blends combat and stealth a lot more seamlessly to create something unique. There's just a lot of interesting "micro puzzle" moments overlapping in its gameplay, it NEVER boils down to just "taking cover and shooting."

It's pretty terrible at close-quarters Infected combat, though, it just always feels like a mess.

Uncharted 2 has good-to-great (traditional) encounter design though it is traditional.
 

SykoTech

Member
^Lol, that's always what these threads devolve into, or so etimes start as. It's really easy to tell who was truly disappointed by the gameplay, and who is just hating on games from a company they don't like. Makes it easy to know who is a fanboy and who isn't though!

Anyways, time for my gameplay letdowns.


Nailed it.

Great graphics for the Wii.
Phenomenonal soundtrack. Brilliant mix new tracks, remixes, and old songs.
Excellent presentation all around. Great menus, animations, and stuff.

But the gameplay was so whack. Clunky, slow, and tripping, balance...ugh.
They even managed to ruin stuff like the Home Run Contest.
Not to mention the extremely lazy Target Smash.
Don't even get me started on online.

Sucks that the game I have been the most hyped for ever turned out so mediocre outside of the superficial stuff. Really hope Smash 4 is a return to form, but I'll keep my expectations in check this time.

I also offer:


Gorgeous game. Can't blame Gametrailers for giving it best graphics that year (or was it GameSpot? Lol). But good grief, was this game a snooze fest. One of the few games I never touched again after finishing.

Sadly, Yoshi's Wolly World will likely turn out the same way. Prove me wrong, Feel-Good.

And finally, there's the Naruto Storm games. Kinda obvious ones. Outstanding graphics and animations, especially during boss fights. But the gameplay is basically just mash circle a lot, with all the cool moments during the bosses being overly long QTEs.
 

Fularu

Banned
Missed Tearaway eh? Also their PS4 world sculpting game will be incredible, if the initial demo is anything to go by.

Team ICO has been working on something very difficult, but they are working.

Tearaway is terrible.

Team Ico has had both thimbs stuck up their ass for 10 years and never had *anything* to show for those 10 years.

At least DNF had updates from time to time.
 

LegendX48

Member
Bad/mediocre gameplay with great visuals, music and presentation? Crytek Thread?

Seriously though, all of the Crysis games fit this bill for me. Completely unremarkable in every way. They look pretty though.
 

FlowersisBritish

fleurs n'est pas britannique
Who here remember El Shadai? that game was gorgeous with some amazing music and visual design. Gameplay was only "Alright" but never really expanded past the first half hour.
 

213372bu

Banned
Most Sonic games.

Specifically '06's music track.

Nowadays, this applies to the Adventure series, but the jank was the norm back in the day.
 

Superflat

Member
Little Big Planet was so charming with everything aside from the actual platforming mechanics. It wasn't terrible, but it wasn't fun enough to keep playing for years despite amazing looking levels from the creation tools.

*reads thread*

Woof. Never setting foot in here again lol
 
Naughty Dog last gen jumps to mind for sure. The gameplay ranges from mediocre to "okay" but let's be honest, these games are about presentation first. And second, third, fourth, fifth...

Others :
Madworld
Flower, Journey
Kirby Epic Yarn
Little big planet... Such awful platforming
 

DukeBobby

Member
It was one of my favourite games of the last generation, but I have to say The Darkness.

The shooting mechanics were poor and it took too long until you acquired the best darkness powers.
 

Cuyejo

Member
Naughty Dog jumps to mind for sure. The gameplay ranges from mediocre to "okay" but let's be honest, these games are about presentation first. And second, third, fourth, fifth...

Others :
Madworld
Flower, Journey
Kirby Epic Yarn
Little big planet... Such awful platforming

Naughty Dog made Crash 1-3 and CTR and Jak series, games were gameplay was first and foremost.
 

MattKeil

BIGTIME TV MOGUL #2
To those who have said Uncharted, heres a post I made about the gameplay in the franchise a few days back. I think because many Sony games have such strong presentation compared to a lot of the competition, people assume they lack in the gameplay department, but that is often very far from the truth. Uncharted is actually a great example of that.

Just wanted to say I agree wholeheartedly and that the train sequence in Uncharted 2 is the single most impressive piece of design and development work I saw in all of last gen. Just a jaw-dropping amount of things that come together near flawlessly. There is so much going on there, and it's so hard to notice a lot of it because it all feels so natural.
 

Basketball

Member
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alice__mandess_returns_gif_by_mognett-d3iued9.gif


The game has an amazing artstyle, artwork, great voice acting, awesome designs all around
but man the gameplay is the definition of mediocre - can get real repetitive
 

Jachaos

Member
The Last of Us or Transistor or other similar answers might not be your cup of tea, but you can't argue that they're objectively bad or mediocre on that front. The Last of Us' multiplayer is regarded as one of the best in the past years. Transistor has a great blend of real-time and turn-based combat and strategy.

Edit : And Zelda. I mean come on.
 
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