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Games with the best enemy chatter.

Grand Theft Auto: San Andreas.

After CJ walks out into the road and blocks traffic, a driver goes "You just like my asshole; always holding up shit."

There's also the "Deconstruction" mission where you roll a construction foreman around in a port-a-potty using a bulldozer, and he's just screaming stuff like "Oh, god! It's everywhere!"
 
The latest Tomb Raider games have some great exchanges if you slow down and get a vantage point to listen in.

I feel like the first game has a bunch of dudes actively questioning what they signed up for and wanting to just leave and get home to their families. Then you put an arrow through their heads.
 
Should we gather for whiskey and cigars tonight?
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I always thought it was a nice touch that the monsters in Soul Sacrifice sometimes screamed in anguish, pain or despair during fights. Their ramblings are like a madman trapped in a cycle of reliving horrors. You can usually find out why they scream some of the stuff they do when you read their lore pages.

When defeated some of them will also beg for mercy or death. Allies will encourage you to kill or save them depending on factions.
 
To this day I'm not sure if it was a fever dream or not, but here it goes. In halo 2 or 3 when you're in the base in the jungle area, the one with the flying assholes, the bugs. You know. I picked up a gravity hammer after shit hit the fan in our secret human base, rounded a corner and heard a brute loudly exclaim "Where'd you get that!" before I beat him into the ground.
 
Add another vote for No One Lives Forever 1 and 2. It's very rare to find a genuinely funny game and both of these accomplished that.
 
The Batman Arkham games. Thugs always give the best exposition. And it keeps up with where you are in the story as well.
 
Nier on NG+: Basically the whole reason for playing NG+ is understanding what enemies are saying
Drakengard 3: Tons of hilarious lines of the enemies going insane/pissing themselves in terror
Nier Automata: Lots of cool stuff, go play it
This. Yoko Taro used his musou experience from Drakengard to make battlefield chatter into a defining feature of his games.
 
I can't tell you how many times I've stopped whatever I was doing in the Arkham games just so I could listen to the goons on the radio.
 
Splinter Cell Conviction.

"GODDAMN IT FISHER!"
"I"M GONNA FIND YOU FISHER!"
"YOU CAN'T ESCAPE FISHER."

"I'M GOING THOUGH A BAD DIVORCE FISHER! DO YOU HAVE ANY LEGAL ADVICE FISHER!?"

I remember it as shit like

"FISHER! YOU CAN'T HIDE FROM ME IN THIS AIRFIELD"
and
"HE HAS TO BE SOMEWHERE IN THIS CAFÉ"

Or similarly cringeworthy attempts at giving the AI a sense of place.
 
Splinter cell chaos theory is great.

Came here to post this. Chaos Theory enemy chatter is great!

Also, Rainbow Six Vegas 2's terrorist hunt enemies are equally hilarious.

Old school Ubisoft knew how to make some really funny enemy chatter apparently.
 
The Halo series. I sometimes sneak on enemies just to hear the chatter.
 
GTA 5/Online cops:

"Shitdick. You hear me?! Shitdick!!!"
"Eat my ass!"
"I can just kill you and make up a reason later!"
"Can't we just drop a missile on this moron?!"
"Stop the car, you FUCKING PIECE OF SHIT!"
"Oh for fuck's sake, somebody shoot the tires!"
 
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