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Games with the best IQ on PS4

It's not upscaled tho. Although it has black bars it's still rendering at a native 1:1 pixel mapping.

Doesn't matter, it's still less work to render because the actual game is at a significantly lower resolution than its 1920x1080 counterparts. Other games would just upscale and hurt the IQ instead of having large annoying black bars if they're sub-full HD. I played and beat The Order 1886 and it was beautiful in a way, but it's not comparable.
 
Doesn't matter, it's still less work to render because the actual game is at a significantly lower resolution than its 1920x1080 counterparts. Other games would just upscale and hurt the IQ instead of having large annoying black bars if they're sub-full HD. I played and beat The Order 1886 and it was beautiful in a way, but it's not comparable.

It's still rendering graphics that are sharp as a pin. The black bars are more annoying on a gameplay perspective. If you forget it's a game ;), it's comparable to a really good looking real-time rendered movie.
 
It's still rendering graphics that are sharp as a pin. The black bars are more annoying on a gameplay perspective. If you forget it's a game ;), it's comparable to a really good looking real-time rendered movie.

The game runs at something like 1920x800 though IIRC. I'm saying that if the PS4 had to render more horizontal rows of pixels the performance or IQ would suffer, and the same would happen to IQ if the game were simply upscaled. The arguments that it runs at 1080p are nonsensical. Those 280 black lines don't count and never will. It's already technically inaccurate with movies, but it doesn't fly with games.
 
The game runs at something like 1920x800 though IIRC. I'm saying that if the PS4 had to render more horizontal rows of pixels the performance or IQ would suffer, and the same would happen to IQ if the game were simply upscaled.

If it's anything like Beyond Two Souls, the black bars might just be overlaying over sections of the graphics and the engine is still technically rendering the entire 1920x1080 framebuffer.

Either way, I prefer that the devs chose to still render the graphics at native pixel mapping.
 
Off the top of my head:

Infamous SS
Tearaway Unfolded
AC4 Black Flag
Some of the remastered games (TLoU, UC Collection, etc)

I'm sure there's a bunch more that I'm not thinking of. There aren't really a ton with great IQ, tbh.

Doesn't matter, it's still less work to render because the actual game is at a significantly lower resolution than its 1920x1080 counterparts. Other games would just upscale and hurt the IQ instead of having large annoying black bars if they're sub-full HD. I played and beat The Order 1886 and it was beautiful in a way, but it's not comparable.

Dude, what does how hard the console has to work for it have to do with anything? Who cares if it's less work to render lower resolution? That means nothing to the IQ.
 
Tearaway Unfolded looks the sharpest and most stable (shimmer) in motion with the added benefit of 60fps, followed by The Order 1886 at 30fps which is softer but appropriate for the filmic style and then inFAMOUS Second Son at 30fps again is mistakable for downsampled bullshots in stills but not quite as stable in motion.

Tearaway Unfolded [8xMSAA + FXAA]
21238564712_fe98c8fb7b_o.png


The Order: 1886 [EQAA 2x colour 4x coverage with custom b-spline MSAA resolve + TAA + filtered specular] & various lens filters
23917146685_b656e48ed5_o.png


inFAMOUS Second Son [SMAA T2x] & First Light with added grain filter
21855875133_a68763afb8_o.png
 
Err what?

It looked incredibly clean on my playthrough.

MGS V has tons of aliasing and dithering on PS4 at least. And as someone who loves Driveclub, i wouldn't put it up there in IQ either. It's the one thing i wish it was better at.
For obvious reasons, most of the cleanest looking games are last gen remasters and a few cross-gen games (but not MGS V, heh).
 
Really? I haven't seen the console versions of MGS but the PC version has horrible IQ so I find this very surprising.

1080p, constant 60fps, incredible draw distance, decent AA, nice and clean image... and i could go on, it's really overlooked
 
The game runs at something like 1920x800 though IIRC. I'm saying that if the PS4 had to render more horizontal rows of pixels the performance or IQ would suffer, and the same would happen to IQ if the game were simply upscaled. The arguments that it runs at 1080p are nonsensical. Those 280 black lines don't count and never will. It's already technically inaccurate with movies, but it doesn't fly with games.

You might be right, but as the other guy said, it's not uncommon for games to still be rendering behind those black bars. In which case it would be x1080. Anyone know for sure?
 
Either way, even if The Order was rendering a full 1080p frame with uneven framerate, the IQ would still be the same, so yeah.
 
Anything running on the UbiArt Framerate engine so...

- Rayman Legends
- Child of Light
- Valiant Hearts
 
Wait, The Order actually has 4x MSAA? How the heck did they pull that off, given the models/textures/lighting/effects already look so good in general?

Edit: Oh right, The Order has black bars. Still pretty impressive!
 
Tearaway Unfolded-8xMSAA+FXAA at 60fps

The Order 1886-4xMSAA and several post process AA passes

Child of Light-Downsampled from 1440p at 60fps

The Lego Movie Videogame-Downsampled from 1920x1200

Far Cry 4-HRAA that has been updated since launch to eliminate ghosting and improve clarity
 
Wait, The Order actually has 4x MSAA? How the heck did they pull that off, given the models/textures/lighting/effects already look so good in general?

Insane optimization, lower resolution, low fov, smart level design and most of the game is scripted as hell, so the devs always know how much the engine is rendering at any time.
 
The game runs at something like 1920x800 though IIRC. I'm saying that if the PS4 had to render more horizontal rows of pixels the performance or IQ would suffer, and the same would happen to IQ if the game were simply upscaled. The arguments that it runs at 1080p are nonsensical. Those 280 black lines don't count and never will. It's already technically inaccurate with movies, but it doesn't fly with games.
You know, believe or not, someone from RAD actually posted in one thread to inform us that even if they went with a full 1920x1080 display, the performance would still be a rock solid 30FPS.

As for the OP's question, I haven't played it myself, but Infamous Second Son does look pretty damn clean. The Order does too, unfortunately, it has a shitload of post processing even with film grain and vignetting off. The Last Of Us Remastered does look quite clean as well, but I recall seeing shimmering numerous times. I have no idea why some mentioned DriveClub though. It's an amazing looking game, but IQ is definitely not one of its strengths.
 
Resogun still looks fantastic


Also something about Infamous makes it very pretty to my eyes. It looks like a real next gen game to me


Both infamous games, Killzone, MGSV,

Played some MGS V today after months of not playing and it didn't look as clean as I remember it looking.
 
The Witness. Still don't believe it's apparently 900p on PS4.

I seconds all the Infamous:SS love. Such a clean and sharp game. Looks incredible for a launch title. Still better looking than anything else. The Order looks great but I agree it has quite a soft picture quality.
 
Doesn't matter, it's still less work to render because the actual game is at a significantly lower resolution than its 1920x1080 counterparts. Other games would just upscale and hurt the IQ instead of having large annoying black bars if they're sub-full HD. I played and beat The Order 1886 and it was beautiful in a way, but it's not comparable.

Thread is about IQ, not pixel counting or your personal preference on black bars. Game look looks phenomenal, so get over it.
 
Assassin's Creed IV: Black Flag was my first game on PS4 and I was shocked at its beauty. It was incredibly clean. I haven't played it in more than a year so I don't know if it still holds up.
ac3.jpg

It's also a fantastic game. It's unfortunately 30 FPS but it is super solid on the technical side.

Still holds up IMO - the in-game stuff is better than the cutscenes too.

Nothing like stopping off on a deserted island at night for a quiet moment between pirating.
 
I wish more developers would concentrate on IQ and art design rather than just adding every graphical effect under the sun. Tech ages quickly but a game with beautiful art direction and good image quality is timeless.
 
I don't think IQ (AA) is the sole denominator of how 'good' a game looks...I think the games coming out now on the consoles are looking better and better with each wave. I'm more impressed by better use of physics, particle effects, lighting, texture work etc vs just looking at resolution or anti-aliasing solutions.

I don't think anyone is arguing with you on that.

Different people have different standards, that's all.
 
The Witness is unreal. Only 900p and still the cleanest image I've seen on consoles. It has help in the art style, but still, the AA solution must be nuts. Infamous Second Son (as mentioned many other times in this thread) is the only other game I can think of right now made me think, "Wait, where are the pixels?"
 
Tearaway wins hands down, followed by The Order.

The Tomorrow Children has a really good Native res + AA solution that looks almost impeccable in video/screenshots, but is not as good as the other two when actually playing the game. It's still up there though.
 
Wait, The Order actually has 4x MSAA? How the heck did they pull that off, given the models/textures/lighting/effects already look so good in general?!
It's not 4xMSAA.

It's 2 MSAA samples + 2xEQAA (Coverage) samples, custom resolve with Temporal AA pass, Prefiltered Speculars etc..
It's far beyond what simple 4xMSAA with box resolve could do for the image.

Many of the post processing options can be tweaked after the game got the camera mode. (DoF, grain etc.)
 
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