• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Games with the worst final bosses

The original Turok.

This is NOT the final boss:

gfs_14050_2_7.jpg



This is the final Boss:

latest
 
Borderlands.
Absolutely awful.

I've not played the first Borderlands but the end bosses of 2 and TPS were by far my least favourite parts of those games

My vote would be Tales of Graces f, but mainly because it's fresh in my mind (beat the game last week)

The end boss was one hell of a slog
 
Has Type 0 not been mentioned in this thread? The final boss starts out as a completely unwinnable boss fight and then transitions to a completely unlosable boss fight. That's it. It's like someone took the two worst ingredients of JRPG boss fights and mashed them together. And it's not like FFX either where the real final boss is actually the boss before it. There is no final boss in Type 0. Only an interactive cutscene designed to come across as a poorly designed boss fight.
 
"Hey, thanks for spending 18 hours building up your character's power, here's a QTE boss!"

That was the most baffling decision. The entire game is predicated on you building up your own power, destabilizing the opposition and augmenting your ghost spirit nonsense. There is a little bit of that towards the end, but the actual confrontation? Garbage. I hope this gets fixed in the sequel.
 
Breath of the Wild. So much potential. Could have been the most epic fight in Zelda history. Red-maned Lynels are tougher than the Calamity itself.
 
More like all Halo games.

Tartarus, Guilty Spark and Wardens Eternal.

I wouldn't count the Didact since he was never meant to be a boss fight, but Halo games just need to stop trying to make boss fights.

Tartarus is good. Needs actually some thinking.

And i still believe i'm the only one who ever realized the Brute Plasma Rifle deals extra damage to unshielded Tartarus, makes Legendary version of the fight a piece of cake.
 
Rogue Galaxy is like an 8 part boss that, if you fail, you have to start all the way over

and its not fun. at all.
 
Breath of the Wild is definitely a weak one, and feels incomplete - as if they ran out of time and didn't get to finish it. The second phase being a total cakewalk is one indication, like they had an idea and got a rough form of it working, but didn't have time to either refine it, complete it, or realize it's no good and trash it for something else.

The first phase could have been alot better too. Aside from it being the most bizarre-looking Ganon in the series, it would have been way cooler to have him appear more complete and powerful the more guardians you take down. That way if you rush him from the start, you're weaker, but so is he, while assisted by the corrupted guardians. Beat all the guardians first, and he comes out with a more complete recognizable appearance, stronger, and maybe even able to talk, but gets wounded by the guardians and has no aid.

Breath of the Wild's world is amazing, but the bosses and somewhat the dungeons took a clear backseat in development.
 
Fallout 3, very anti climactic.

Saints Row 2 was just the dork who ran Ultor. Rather underwhelming, the three gang leaders were far more fun to fight.

Destiny vanilla. Glad they spiced things up with Taken King and Rise of Iron.

Dead Island Riptide: I could tell the game was running out of budget, but at least it was a crazy fight.
 
Quantum Break had a god awful boss battle that has a 1 hit KO move, an unskippable cutscene that plays before the fight and numerous enemies on the map that you have to run around the arena and pick your spots to win.

For good games though, Sly Cooper: Thieves In Time's final boss was such a bummer. Did not expect that to be such a letdown with the QTEs.
 
Mario Sunshine's Bowser really sucked.

Bowser fights have never been great.

Mario 1: it's just like any other Bowser in the game
Mario 3: you just avoid him till he kills himself
Mario World: I liked it, but someone mentioned it in this thread so... hm. :\
Mario 64: It's just like the other Bowsers, but a bit longer
Mario Galaxy: it's just like the other Bowsers, but a bit longer
Mario Galaxy 2: it's just like the other Bowsers but a bit longer
Mario 3D World: cat Bowser

I don't really remember the NSMB games, but there's one where you beat the boss and then a GIANT MOTHERFUCKING BOWSER starts chasing you through a castle level. might have been the first one, cuz that had the mega mushroom.
 
Resident evil 4 IMO actually. The game was full of amazing bosses but the final one was the worst of them.

Came here to say this...the final boss wasn't that grand or intimidating. And yea there were much better boss fights before that one...*wishes Salazar was the final boss instead*
 
Quake - it doesn't even do anything, lol. Even Doom II's lame final boss was better.

The Evil Within - a letdown of a setpiece. I'm totally okay with games with intentionally weak or flashy final bosses if there's at least an actual "ultimate boss" just beforehand (like in Devil May Cry or Demon's Souls) but Evil Within's great third-person shooter combat just culminates in a miniboss fight.

There are definitely games with worse final bosses, but those games have excellent combat throughout, and TEW has fantastic bosses otherwise, so they both stand out for me.
 
No More Heroes 2 really sticks out to me here. Coincidentally, I just started replaying the game today. I intend to reach the final boss, and then youtube the ending. I put myself through winning that fight once, and that was one time too many.
 
The two that pop into mind for me are both related to Wolfenstein.

The last boss of Return to Castle Wolfenstein was the simplest I can remember, easily defeated by circle strafing, and the one from Wolfenstein: The Old Blood was so laughably WTF that it just shit on the entire experience.

Seriously, W:TOB was such an awesome game, and had me so enthralled, when I realized that fking thing was the culmination of the whole experience, all I could do was roll my eyes, and give a stiff bird to the tv.

Horseshit.
 
Gears of Wars 4 boss was a total letdown, he was very easy to beat and it almost feels like an QTE fight

Judgment was a letdown too if you consider the prologue as the end of the game, otherwise, the boss in the main campaign was very cool, and I will dare to say the best boss after raam
 
Tokyo Mirage sessions had a shit final boss, it was probably the easiest one in the game but had a shitload of HP so it was a complete slog to get through. It's a shame because the game had a lot of good boss fights.
 
hqdefault.jpg


Gradius, practically the whole series...

If you haven't seen it ingame: That boss does literally nothing. You can destroy the emitters keeping it in place to kill it or just wait a bit and it will die on its own. When I first encountered such a boss in Parodius I thought it was broken.
 
Gears of Wars 4 boss was a total letdown, he was very easy to beat and it almost feels like an QTE fight

Judgment was a letdown too if you consider the prologue as the end of the game, otherwise, the boss in the main campaign was very cool, and I will dare to say the best boss after raam

It did not even feel like a final boss battle, i thought it was a mini boss before i enter the last area in the game. What a let down.

The last boss in Demons Souls was a joke as well.
 
Uncharted.

It basically turns into Mike Tyson's Punch Out with guns at the end.

Not that there's anything wrong with that, but they give no warning or training of it up to that point.
 
Breath of the Wild. So much potential. Could have been the most epic fight in Zelda history. Red-maned Lynels are tougher than the Calamity itself.

This is also correct. Gannon might be the easiest boss in the game, and the
"shoot arrows at glowing spots"
part is almost unbelievable in how cliche it is.
 
Easily Uncharted 2.
That final boss greatly tainted that amazing game. This is why I rate Uncharted 3 much higher than 2.

That final boss was just annoying. It was whole ring around the rosie boss where you can only damage him a little bit at a time. It was just boring.
 
Top Bottom