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Games with upgradeable home bases

Tenrius

Member
An upgradeable home base is a location in a game (usually a game where you control a protagonist or a party able to travel through a consistent world)that serves as the protagonist's base of operations in some capacity, can be accessed multiple times throughout the game and can be upgraded via core gameplay. It's always nice to have these in games, and the bigger upgrades you can do, the better.

Of what I've seen in games so far, NWN2's Crossroad Keep is probably my favorite. It's a castle with multiple expansion options: you can build a library, a smithy, a mage tower and much more (what important is that NWN2 is not a game about building castles, it's a CRPG). Most of those projects unlock actual gameplay features and you can actually visit them in-game just like in regular game locations. (Peculiarly enough, Pillars of Eternity tried to do something similar lately and ultimately failed: its castle is just not very interesting).

crossroadskeep1.jpg


These often tend to be disappointing. For example, the villa in Assassin's Creed 2 looks pretty cool at first, but you quickly realize that most upgrades do not really change anything gameplay-wise, simply increasing your income (which is sort of arbitrary). It's nice to watch it get back into shape, but you don't really have any incentive to keep on doing it (the puzzle pieces and the armor thing is pretty cool though).


I think that in order for an upgradeable home base to be good, it needs to adhere to three core principles:

a) Being something you can visit in-game just like any other location and get some hands-on experience with. No mini-game bullshit like the fleet in ACIV.
b) Bringing something new into your gameplay experience: even if you can see a shiny new house you built, it's no fun if all it gives is just some extra income or whatever. You should be able to go inside, talk to people who live there, maybe get a new quest or something like that. It should preferably be somehow distinct from the rest of the game, but still use the same mechanics. I like how NWN2 handles it, with its quest-giving featuring unique dialogue (PoE, on the other hand, just offers you a couple of buttons to click, completely separate from the main game).
c) Your main game progress should be reflected on your home base. Bully is a good example: each mission adds a neat little memento to your dorm room.

I'd like to hear everybody else's thoughts on the matter. Do you agree with the points I made? What makes an upgradeable homebase good in your opinion? Let's try to make a comprehensive list of games with this feature while we're at it (but if you mention something please please please describe how it works, what's good and what's bad about it, etc).
 
MGSV TPP On paper the homebase seems very interesting to me but I have to try it out first might turn off the invasion if it was annoying lol
 
Skies of Arcadia. You get stranded on a desert island some way into the game, start gathering stuff to build a shelter and stuff (just to survive at first), and it eventually evolves into an awesome base full of people and buildings and crap. Loved that part of the game.
 
Dark Cloud come immediatly to mind. You go into dungeons, get back house part, complete them and place them on the village to get various stuff. You can't advance the story if you don't care about it.

Final Fantasy Crystal Chronicle : My Life As A King is konda like that, too.
Build house/shop/school/etc, that unlock races/jobs/weapons/items so your adventurers are stronger and get you better items to upgrade even more you city.
 
Fire Emblem Fates has a pretty robust my castle feature which even allows you to invade other people.
 
Saints Row 2 had a pretty robust one, that not only let you upgrade each "crib" but had each upgrade in your main base turn it from a literal hole in the ground into an opulent secret lair.

3 had a stripped down version, and while I liked it better as a whole, 2 did that feature a lot better, including a television you could play a zombie game on.
 
I thought it played like some cheap mobile game with no real impact on story, dialogue or quests.

Seemed like a good concept, but they ran out of time/money/interest, because, as you say, it totally feels like they phoned it in

I agree with the Suikoden and PW mentions, but I'm particularly glad to see State of Decay mentioned. I really enjoyed the base mechanics there.
 
NFL 2K5- My Crib

Unbelievable experience at that time for me. I made my pad a Jets man-cave. Also, I could call Steve-O and challenge him to a game

One of many reasons why NFL 2K5 is the GOAT
 
City of Heroes/Villains allowed your Supergroup to build a base that had all kinds of benefits. Teleporters to all the areas, could store items for other members. I think they were planning to have base raids but I don't remember if it ever came to fruition.
 
Devil's Third has one online you can upgrade and buy defenses for. You place these buildings and defenses. Enemy players can come and permanently destroy defenses of it. You and allies can defend it.

Both No More Heroes games have you accumulate more items like figures, poster's, etc. From collectibles or boss fights.
 
NFL 2K5- My Crib

Unbelievable experience at that time for me. I made my pad a Jets man-cave. Also, I could call Steve-O and challenge him to a game

One of many reasons why NFL 2K5 is the GOAT

Nice pick, and certainly not one I've thought about in a long time. Loved filling it with bobbleheads.
 
Tecmo's Deception 1 on PS1 had this feature. You can expand the castle rooms allowing some more options presented when invaded. A feature that was removed as the series progressed though, so only the first included it.
 
Terraria.

You start out building a shack. But the castles and freaking towns people have made later in the game is amazing. Googling it will return plentiful results.
 
I loved Skyrim's Hearthfire DLC and I'm really happy that Fallout 4 is bringing it back
 
Was going to say Suikoden, but I'll drop some weird, obscure ones.

Terranigma - your apartment
Castlevania: Harmony of Dissonance - that room where all the furniture/collectables are added lol
Legaia 2: Dual Saga - has a room where you can furnish/upgrade
Little King's Story - your castle
Shadow of Rome - the stealth character can furnish a room/base with cool items, including a tiger lol
 
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