NotebookJ2
Member
Giard said:
Argh, I remember this level in the Game Gear version [which had some really crazy glitches IIRC]. It was hard, but I managed to get through it.
Giard said:
iirate said:Throw in another vote for Vash'jir being awesome. If you want unbearable WoW zones, just look at Gilneas. It is OKAY the first time through, but the fact that it is completely unskippable makes starting a new Worgen a chore. OTOH, the Goblin starting area might just be my favorite leveling experience in WoW, at least from shipwreck onwards.
Back to the water stage thing, Maridia is my absolute favorite part of Super Metroid. I started listing why, but then I just realized that what made Maridia so great applies to the entire game. Basically, Super Metroid may be the perfect game, but Maridia is Super Metroid perfected.
I hope you realize this is a really stupid statement.KittenMaster said:I like how most of this thread are water levels. I think this is why FPS dudebro games are so dominant because they never have water levels.
JasonMCG said:I love Wind Waker, but the thought of filling out the sea chart makes me never want to play it again.
Oh my god burn it. Worst part of any game ever.Roto13 said:That level actually ruins the game. Nobody can beat it so, for most people, the game just ends there and there might as well not be anything after it.

/threadChuck said:Ocarina of Time: Water Temple
That explains why there weren't any in DKCRviewtiful_dru said:So basically this thread is a message to devs know that we don't like water levels.
SykoTech said:
The Lamonster said:Rez: Area 4. Because I CAN'T FUCKING BEAT IT. And I hear Area 5 is amazing, so fuck.
Zhengi said:Radiata Stories, the last level of the game. I hate that the sand would drop you down to the first level and you'd have to start climbing all over again.
Chuck said:Ocarina of Time: Water Temple
Dark Machine said:Hmmm...Lets see...
Zelda: Wind Waker: Last two temples because of the command melody and the fact that you finished them and then there was little else. Made me feel so damn jilted.
corrosivefrost said:I felt jilted as well, but I remember (whether correctly or not is another story) those two being the only dungeons I thought were worthwhile in the game. In my memory, there were 5 total dungeons, which felt like a rip off after 9 dungeons in OoT with a non-boring water filled overworld.Those two dungeons were the most of the positive part of the game for me.
Dark Machine said:Super Metroid: Though this is an awesome game, I didn't like the quicksand in Maridia at all, rest of the level is awesome, quicksand not. Wrecked Ship was annoying as well.
Well, yeah, but that's kind of the point. For ages, due to its size, I had assumed the entire RPG would be set in Midgar. When the game does suddenly open up, it's a stunning moment. The long, linear stretch of Midgar is needed to make that opening up moment so powerful.plc268 said:It's not that hard to understand. Everytime I play play FF7, midgar is a complete drag. It's very linear and not much to do. It's like a breath of fresh air the moment you get out of Midgar.
I hate that train section, too. I never understood the ire the vehicle sections got in HL2 in light of the train sequence in the first one.StuBurns said:I've been playing HL1, I hate the underground train section, just because interfacing with the little train cart is way more irritating than it should have been. The rest of it is still better than almost anything released today.
Suairyu said:I hate that train section, too. I never understood the ire the vehicle sections got in HL2 in light of the train sequence in the first one.
coopolon said:The fade in Dragon Age: Origins. Fortunately with mods you can just delete it.
LakeEarth said:Any non-stealth game that suddenly has a lame stealth section.
Roto13 said:Fighting The Apprentice in Soul Calibur IV. Fuck that fucking turtling fuck right in the fuck. And he's the second last character for everybody in Quick Play or Arcade Mode or whatever it's called, too. Ugh.
I don't replay through Half-Life 2 because of that area. Not because I think it's poorly designed (quite the contrary), but because it's too tense. >_<derFeef said:I love Half Life 2 - I hate Ravenholm. And I am probably the only person on the planet who think that way.
Yep. Ocarina of Time and Wind Waker both.LakeEarth said:Any non-stealth game that suddenly has a lame stealth section.
In terms of art direction, it's quite a beautiful area. But yeah, anyone's first playthrough there is going to be filled with moderate rage. Subsequent plays are OK, I find.MechaX said:Xenogears: Tower of Babel. "Hey, our platforming elements are really fucking shitty with, you know, having enemy encounters in mid jump at times, but you know what would realllllly be awesome?! An entire level filled with platforming with non-adjustable cameras! *trollface*"
I beat it on the very last turn of the battle, which is a extremely long, tedious fight!Valkyria Chronicles
The Huge tank in the desert
DeathIsTheEnd said:Halo CE, the Library, for obvious reasons.