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"Games" you personally created within a game

While at the x-games arena in Skate I always tried to see how horrific of an injury i could create after taking off and landing in the halfpipe
 
There was a glitch in Guild Wars 2 that my friend was messing around with. There's a potion that turns you into a mole-man. Turns out the animations for the mole man were kinda messed up so he looked like he was sliding or skating whenever he walked. We turned on some Tony Hawk Pro Skater music and were grinding along railings and "skating" up and down bridges and half-pipe-looking piles of wood.

I don't own the game, so I'm not sure if it still works, but it'd be fun to put together a full skating party.
 
You know how in Waverace 64 you can get stuck on a ramp's ledge

when we were kids me and my best friend (with a Nintendo 64 and only 2 games), would purposefully get stuck in them, each on one end, and we would accelerate, sliding towards each other, until we'd eventually hit each other in the middle and whoever fell was the loser.

We called it American Gladiators, for some reason. And we would sing a theme song while doing it.

That's pretty amazing. Before I entered the thread, just based upon the title I was thinking of how my brother and I stayed up until about 4 in the morning playing "tag" on and around the island on Drake Lake Christmas night '96.
 
My friend and I discovered a few hidden stunt areas in SF Rush for the N64. After that we never did proper races again. Just stunting like bastards.
 
I started playing Oblivion and Skyrim like Sims games. At that point, I usually get rid of them because they consume my life. Plus, the gameplay was getting more awful the more I played.
 
Not really a "game" per se but my wife and I noticed my Dragon's Dogma character looked a lot like Derek Zoolander so I played the whole game as if he were Zoolander and not taking lefts.
 
Safe Maniac Driver - GTA games

  • You *must* drive at max speeds unless the game forces you to drive slowly (e.g. "Tailing" missions)
  • Under no circumstances can you injure a civilian. Crash into a wall (totalling your car) if you must. Injuring a pedestrian warrants a save reload. This is a HARD rule. No breaking under any circumstances. Please note that bumping into a car that runs over a pedestrian counts. Almost hitting a car that swerves into a pedestrian does not.
  • No crashing into other cars unless it is a glancing blow or a minor fender bender. Soft rule, no save reload needed if you fail this one so long as the other driver and nearby civilians are safe
  • Cops and enemies are always exempt.

Ever since the mid-way point in GTA3 I have been following these rules strictly. I find the games very enjoyable with these restrictions in place.
 
Operation Flash Poin was great game with realy crap physics model for vechicles. So we used to play Football with car as ball and players in Tanks shooting the car around. We also tried volleyball with shilkas but it was hard to keep the car going in the air whitout hitting the other players, but it was still fun. .
 
Installed Tux Racer on several machines at TAFE. 4-5 of us would play the same level over and over trying to get the best time and longest air. I eventually won with a time of 43.2 seconds from start to finish, being airborne for roughly 1/2 the level.
 
I think I mentioned this on GAF before, not sure.

I used to play Goldeneye blindfolded with friends. It was a 1v1 match, the two players who have the controllers are blindfolded, and the other two give directions to their teammates to find and kill the other player.

Those matches were so goddamn amazing I wish I had recorded them on camera.

Did similar experiments in Brawl. Form teams where one person holds the nunchuk while one person holds the wiimote. You can potentially play with up to 8 players.

Alternatively if you're playing with a large group, have one person control using only the Bongos. You can't even hardly move, but master the timing and you can get a few KOs in. I think I managed to win as Samus once.
 
Scientist murder simulator in Goldeneye (N64).

Load up Facility Level, kill scientists. Restart level, do it again.

Ha, I would do something like that with the invisibility cheat on.

In both Melee and Brawl, me and my friends would start from the first character and make are way down, whenever you lost, you moved to the next character, first one to go through them all lost. Lol
 
I had so many variants of this stuff in GTA:SA. My two favorites would be in the desert area, getting on top of a car(or preferably a truck bed) and shooting wildly at other cars/people and have the driver freak out, and have a police chase like this. I've had some amazingly long chases doing this, and was so upset that IV ruined it completely.

The other was causing chaos near mount chilliad until I had 4 stars and taking it up the mountain, the police cars were so big they always fell right off, it was hilarious.
 
My cousin had a Panasonic 3D0 and this old racing game called ... wait for it ... "The Need for Speed." (yes, that one). Anyway, it had horrible, awesome physics and we would have contests to see who could do the most-proper cartwheels with the cars. So much fun.
 
Left 4 Dead Deathmatch

Start on a Finale Level before summoning the horde. Put difficulty on expert (or maybe advanced). Proceed to try and kill each other, utilizing any items you come across. A fun tactic is to try to use up all the first aid kits and pills before anyone else.
 
Not really much of an invention, but we played it all the damn time.

Goldeneye - Play 2v2 Teams Golden Gun.

The Golden Gun always spawns in a single room, so we would all obviously rush to the GG room and try to be the first team to take over the room and control it. Then it was all about defending the room from the other team to stop them getting the GG.
It was so much fun running in with two people blasting AK47's and causing mayhem trying to take down the people with the GG's, then if somebody on the other team managed to nab a GG during a spawn it was a hectic shootout with both teams trying to get the one shot kill to take over the room again.

Was so much fun, and when certain friends come round we can still play this game/mode for hours and have a blast.
 
Tekken - both players choose Jack, can only use the stomp move. Hilarity ensues.

Similar premise but with Smash Bros - everyone chooses DK and can only grab and suicide off the stage.
 
Competitive barrel rolling down a massive out of bounds hill in Red Dead Redemption's multiplayer, trying to make your character do the most ridiculous, drawn out falls. I used have a great video of it, but it needs to be re-uploaded.

I managed to find the old video, and re-uploaded it. So much fun, so many hours well wasted. I'm posting on my phone so I hope it's viewable on pc. Rag doll physics FTW!

http://www.youtube.com/watch?v=CGzYiZcUrH4
 
Hide-and-seek in Mario Kart 64. We'd use the bottom screen to hide one character, put some cardboard over it and the other person used the top screen to find the other.
 
Super Smash Bros (N64), "The Bases".

sectorz.png


Me and my brother would both play as Fox, and each half of the ship's upper section would be our respective bases. Looking back on it, it was sort of RPG-ish.

  • You couldn't trespass the line that divided the "bases", so it'd be relying on projectile attacks and items to hurt the opponent. If you trespassed the line, the owner of the base would give ya one physical attack to get ya out.
  • Whatever item fell on your zone, was yours. If it fell right on the line, first come first serve.
  • The guy whose half of the ship included the lower section could go there to retrieve items, but while he was down there, the other could run all over the upper section if he pleased; however, if he came back and the other guy was still on his side, he was within his right to kick him out.
  • It'd get very fun when one of us used Fox' B attack, then we'd both enter his Down B, thus returning the same beam between us over and over. The trick was NOT to keep on pushing the button, instead triggering the reflector just before the beam hit you. Eventually, one of the reflectors would break, and did I mention that when your opponent was asleep/paralyzed, you were on your right to go pick his items and kick his ass once? Sometimes, one of us would miss the timing and not activate the reflector on time; if the beam had been going on long enough, this inflicted like 80% damage (and Fox would make this hilarious stunned animation).

I miss playing that. It could only be played on the N64 original; latter installments changed both the size of the ship and Fox's beams' mechanics, and it just couldn't be replicated anymore.

Brawl's create-a-level was perfect for this. Me and my brother would each create our own personalized bases, and see how long it would take for one of us to break the peace.

It was quite strategic; building a base you couldn't easily throw a smart bomb into, be shot from etc...
 
Few friends played an absurd amount of RE: Outbreak one summer. One of the makeshift games we made was in the final level. We advance deep enough into the story to unlock most of the map. Then we would take a couple of minutes to all run in different directions and then proceed to try and murder each other/try to survive whatever creatures were left. That's right, we played deathmatch with crappy RE: Outbreak manual aiming. It was awesome though.
 
My own version of hardcore mode for Demons Souls.

If I die I delete my character.

Operation Flash Poin was great game with realy crap physics model for vechicles. So we used to play Football with car as ball and players in Tanks shooting the car around. We also tried volleyball with shilkas but it was hard to keep the car going in the air whitout hitting the other players, but it was still fun. .

We tried to do a cannonball run type of thing in OFP. Granted we would break our legs the moment our vehicles hit any sort of bump, shrubbery or eachother that didnt last too long lol.
 
Comrade Papodov watch in Timesplitters: Future Perfect

My friends and I would turn everyone invisible, set the game to elimination (five lives) and hunt eachother with sniper rifles in Siberia. The only bot (usually) was Comrade Papodov, who would wander around the map invisibly as we tried to hunt him down.

Somehow this was an amazing time.
 
"The Matrix" custom games in Perfect Dark.

Up to four players deathmatch, and possibly only one life. The only weapons are shotguns and combat boosts (puts game into slow motion temporarily).

When you engage an enemy, use the combat boost, putting everything in slow motion.

Cue epic slow-mo strafing and near-miss targeting as you try to beat your opponent's cursor at close range.

Because of the high damage, short range and long reload times of the shotgun, it became a super tense game of risk and reward, because missing your shot could be fatal. You had to go in close so you could do enough damage in a single shot to kill.

The strategy was to bait your opponent into shooting, giving you a small window to try and nail your own shot. If you missed, you had to "defend" by dodging until you could shoot again. Gave the battles a great ebb and flow.
 
Red Dead Redemption: when I got bored doing quests, I would go to the MacFarland Ranch and see how many corpses I could create in an hour. Then I would hogtie the next person to ride through and leave them in the middle of all the dead bodies and skinned horses and then leave to do the next story quest.

GoldenEye: when i was 12 or so, my cousin and I would cover every square inch of the bathroom in Facility with remote mines, then hit the detonate button and watch the magic happen.
 
In Episodes from Liberty City my friends and I get in cars and choppers and chase eachother around.

We also skydive and try to land on each other and designated targets.
 
Don't know if this counts, but: whenever I'm playing a Street Fighter game where it ends up with me playing Ryu against Sagat, I have to finish him with a dragon punch.

RyuSagat2.png
 
Just Cause 2. I will See how high I can get two vehicles up unto the air, usually two helicopters. I'll grapple between the two constantly while slowly moving them up into the air, then when I get as high as I can, I'll blow them both up and race the chunks of the helicopters to the ground.

Hahaha, this is just pure insanity. You killed me with the chunk racing. Seriously, what other game would let you do this, and what other medium even has the possibility? Gotta love games and imagination.
 
I think I mentioned this on GAF before, not sure.

I used to play Goldeneye blindfolded with friends. It was a 1v1 match, the two players who have the controllers are blindfolded, and the other two give directions to their teammates to find and kill the other player.

Those matches were so goddamn amazing I wish I had recorded them on camera.

This sounds friggin amazing.
 
Bushido for the PS1, i think. A friend and I would often race each other to cut down all the trees on certain stages for fun.
 
The 'No place like gnome' exhibition, shack 23, Megaton. I am the curator but so far the only visitor, despite it having a fridge full of ice-cold drinks and pure water.
 
Trying to hover across the map in Warhawk with a person or people standing on your wing

My buddies and I would attempt a tank desant into enemy areas. Sometimes it worked flawlessly, other times it was a complete massacre. Good times though.

Apparently General Haig was someone who led a lot of troops into a battle and got all of them slaughtered and came out unscathed (I don't know the story, it was a mate who came up with the term so please don't ask me which battle/what era).

http://en.wikipedia.org/wiki/Douglas_Haig,_1st_Earl_Haig

themoreyouknow.jpg
 
In Gran Turismo 2, we were doing Mini Cooper races. There was a track with a big turn around some sort of church. And we sucked at that game. So the challenge was to take that turn without hitting the walls.
 
Surprised nobody mentioned cops and robbers for halo 3, some of the most fun ive ever had in a game. Created maps with prison cells in forge and secret passageways.
 
Gear of War 1 - COPS EDITION

Me and my friend would play through the campaign role playing police officers Andrew Cortez and Derrick Wilson (not our names) cleaning the streets up from lawless thugs.

Pistols only, shotgun if it was a drug bust, we have to announce ourselves loudly to our enemies, you cant shoot unless fired upon (if enemies are unarmed they have to be meleed down) and you must attempt to reason with all of the criminals.

We have adapted this game mode / story to several other games since then, we usually just call it policeman mode. Most recently done in RE6 which was hilarious on the chris campaign.

This is brilliant
 
Me and a friend usually do flip competitions in Trials. The goal being to perform the highest number of back/frontflips on a track without failing more than 3 times or staying in one spot to do them. Going back and forth with this can be great fun and it's amazing just how many you can do in even the simpler tracks.
 
super monkey ball 2, boxing minigame, survival mode (the one where stage starts to fall apart)

twist: you are not allowed to attack
 
A few games for free roam and deathmatch GTA:IV

  • First one. Set radars to only show when you're near an enemy then you all agree on an island or area to be in.

    A very tense and very cool game will then begin. You could be driving and suddenly your radar flashes.. An enemy or enemies are very near, but they probably know you're there too, so a nice cat and mouse game starts if you're quick you can call in backup to flank them.

  • Hide and seek style game a player gets selected. Then they get 4 mins to get as far away from the other 15 players. The person who finally kills the hidee is next. Pistols only though for the players chasing. This version is even better in gay tony as you can parachute into an area where the person is trying to flee from.

  • Last one is one team has to protect a bus from the other team by either being on the bus or riding alongside it. If you blow the bus up you win.

    Absolute chaos.

My friend and I used to do that first one. It's like a video game version of No Country For Old Men.

Another one we made up is based on The Terminator. One player is John Conner - He can't use weapons and the only vehicle he's allowed to use is a scooter. The other player is the terminator - he can use any vehicle, but the only weapon he can use is a rocket launcher. It's incredibly intense.
 
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