Slow month, started things off with a bout of Suckerpunch and then not much else.
Infamous
A game that had been squatting in my PS3 downloads folder since Sony's PSN fiasco gave it to me as a piece offering, I got about a third of the way through and dropped it. Then when downloading the first Sly Cooper title of PSN earlier in the month and noticing that it wasn't going to be quite as swift as I imagined I figured why not play Infamous in the mean time which somehow led to be me deciding to straight up marathon the game and then free up some space on the console.
So a friend of mine was quite the fan of this game and when he asked what I thought upon me finishing I just didn't have the heart to say what I really thought, punches were pulled but in the lands of Gaf there will be no such mercy.
The good news is that Infamous isn't what I'd consider a bad game, it is however what I'd consider something of a slog throughout. A superhero game where I don't particularly feel very super, a thoroughly bland visual style complete with boring looking characters and a ravaged city painted in the hues of brown and grey, the entire time I felt that the open world superhero game concept was being squandered, possibly held back by going with what I assume was a more deliberately down to earth approach.
Infamous is a game where our perpetually scowling hero ends up with the superpowers of third person shooting in the guise of lightning which can also take the forms of lightning grenades and even a lightning rocket. Okay so there are a few nifty moves and lightning focused traits such as how it can chain through metal or wet surfaces and the ability to leap off a rooftop and slam down with a mighty electric shockwave but for the most part things feel very far too shooter like for my liking, when my superpowered exploits often involve chest high wall shootouts trying to headshot guys with ever so accurate guns alongside health regen complete with greying screen visual I can't help but think that an opportunity was missed here.
Even the missions are by the numbers, you've got your escort missions, waves of spongy enemies, protecting something from blowing up, fetchquests and more open world tropes from the lesser end of the spectrum.
It's kind of telling that some of the better points of Infamous for me were in the dank sewers that blended sticky yet serviceable platforming with enemy encounters built upon the new ability you required in said sewer. The high point of the game was its literal highest point I believe with Alden's Tower which plays more to the games strength of combining traversal with some lighter combat, there was even a pretty good boss battle mission shortly afterwards but for the most part I have little good to say about this games missions, even just getting around the drab city can be a chore since Cole only gets to move at a high speed via specific wires and the odd train track, otherwise you hop around clambering cumbersomely up buildings while enemies pot shot you from all angles with their supreme accuracy.
And of course just to cement my dislike I had a few glitches including falling through the floor and perishing in the watery void right near the end of some missions, grumble.
But hey its big plot twist was actually pretty neat so that's something, I have little doubt that both sequels trump this first entry quite handily but I don't rate this one much at all.
Sly Racoon (aka:Sly Cooper 1)
Interesting that the first game was given this title in the UK, I never really noticed.
So this game is a bit more my scene, 3D mascot platforming with stealth twist, it's a solid game that has its shares of ups and downs. For the most part things are pretty good, while it never pushes much beyond being simply good the platforming does its job well enough, the collecting elements aren't ever overbearing and you're well rewarded for seeking out the safes with new tricks and moves learned upon opening each one so there's a motivation in place there to not just run through every stage.
Sound design is all over the place, the sneaking sounds to match your movements are a great little touch but music is almost entirely absent otherwise and various background sound effects from seagull squawks to barking dogs can be ear splitting and pestering.
Midway through the game you get an ability to snap onto specific small points like a flagpole or tree branch for example which in an odd twist manages to water down the games platforming by removing player precision and just automatically placing you on the points in question which is a shame. You've got your mandatory minigames, most of which are typically subpar, the car one with the hippo was doing my nut until I grasped the rather unusual way to ensure you keep a high speed while still turning effectively, then there's boss battles with a rather unforgiving lack of checkpoints which I could deal with up until I failed the rhythm boss against a voodoo croc for the third time and had to go through every little thing yet again.
There's a pleasing style to the games visuals which scrub up quite nicely on account of the cel shading though you can see that it was still early days for the series just looking at Sly himself, the characters have distinct and nice designs for the most part even if Bentley was kind of grating, it's hard for me to disapprove of the final boss being an evil mechanical Owl. When it comes down to it Sly was a nice diversion for me, not nearly enough 3D platformers out there so I'm probably being lenient on it but I had fun so that's fine by me
Reports of Sly 2 and 3 gradually getting more and more minigame focused have me thinking I'll steer clear of them entirely, Sly 4 however I'm likely to give a look some point soon.
Replay: Xenoblade Chronicles
After seeing about 3 trailers for Xenoblade Chronicles X in the last year and a half and them failing to build much hype for me I began to wonder if I really liked the original Xenoblade as much as I did when I first played it back in 2011 where it was easily one of my favourite games of the year and I'd have easily proclaimed it as a top 5 Wii game.
Enough time has past since then so I decided to try giving it a replay fully expecting to stop halfway because I was sure that I'd have my fill at that point, 55 hours of gameplay later I was watching the end credits once more, well I'd say the game has still got it.
The back half of the game still comes off as weaker than the first half with the combat system becoming repetitive while the later locations gradually drop the oh so enjoyable exploration in favour of more direct and enemy heavy areas, but with that in mind the endgame is better than I recalled it being, possibly because I ensured I wasn't underleveled this time so that helped a bunch.
Also I mostly sidelined Shulk for the majority of the game to toy with other characters for a change, mostly Dunban and Melia, Dunban is still the man.
To just cut this one short it's still a great game which excels in open exploration, I'm not quite as big on it as I once was and its sequel still isn't grabbing me for some reason but as far as Wii games go this is one of the best.