Hitting my minimum target of four games for June:
28.
SUPERHOT (Steam) - 2 June 2017
All main levels completed; all challenges completed except for NoRestart and SpeedrunRT (and FunFunFun).
SUPERHOT is the most innovative shooter I've played in years. If you've played it, you'll know what I mean.
29.
NieR: Automata (PS4) - 19 June 2017
Platinum trophy (legitimately, without any use of the trophy shop); 100% completion except for fishing intel. Platinum's 'character action' games don't tend to be my thing, but after giving the demo a go and having great fun and given the glowing impressions from many here on GAF I was persuaded to pick this up - and I'm very glad that I did! The combat mechanics aren't overly deep, but that's probably a good thing for my ability to get through the game, and there's enough that the game remains satisfying to play. The world that's been crafted here is very unusual, to say the least, and all the more intriguing as a result - a must for a game that styles itself as an RPG in large part. Perhaps the game's greatest asset, though, is its stunning soundtrack; in particular, the rendition of
Weight of the World in the final credits will stay with me for a good long while!
https://www.youtube.com/watch?v=tmmrKK2GD6g
30.
RiME (PS4) - 25 June 2017
Platinum trophy. Well, this turned out very nicely -
RiME really is a beautiful game. Nothing too taxing, but the light puzzles are still satisfying to solve, the environments are enjoyable to explore and there's quite an affecting payoff that comes with the game's ending. There are a couple of areas that could use slightly better signposting over where you need to go, but all in all, my time with
RiME was a very well-spent few hours.
31.
CrossCells (Steam) - 27 June 2017
50/50 puzzles solves; 100% of achievements. Not as superb as the
HexCells trilogy, but this is another solid puzzle game from Matthew Brown. The game is somewhat more reliant on maths/mental arithmetic that I typically like in puzzle games, which is worth bearing in mind if you're considering a purchase. However, after this feeling peaking around halfway through the puzzles, I found this then gradually to become less of an issue as I become more adept at spotting the key patterns that allow progress to be made, without as much trial-and-error of potential scenarios.