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Gamespot: HTC Vive vs Oculus Rift (CES 2016)

I will jump in VR bandwagon at one point but maybe not even first gen.

But honestly, with the current problems of wires and there's no way i have enough room to make a VR dedicated place in my apartment without my girlfriend ripping my head off, first gen i'd go for seated experience and best headset for no screendoor effect (thing that bothered me the most in DK1), so Oculus would win.
For sure, what Vive is trying to achieve is impressive, but its not viable until they come with a wireless solution, maybe in 2017? Next versions?

I feel the whole walking around is too early and perhaps even gimmicky ala Kinect and Wii. It seems cool for small demos but, doesnt offer anything substential for a full game experience that goes beyond 12 meters.
 
sony-hmz-t2-prototype-sr-optical-tracking-hmd-e1347480795620.jpg


Their breakthrough reminds me of this from Sony a few years back
 
sony-hmz-t2-prototype-sr-optical-tracking-hmd-e1347480795620.jpg


Their breakthrough reminds me of this from Sony a few years back

this is what I thought of when I first heard it as well..

but Sony used a real camera.....and Valve seems to be using one that just shows outlining of the environment...like Tron or something.

If Valve could've used a real camera.. then with the processing of those PCs that are required....

there could've been some REAL looking objects inputted to a live feed of someone's room

not to get perverted..but someone could have their favorite Porn Star on laying on their real bed.

a computer model, but a realistic looking one.

The Vita was able to do this with Augmented Reality.

don't know if they ever released it, but you get the idea
alien.jpg



if Valved had a real camera for the headset, as well as the two cameras that are on the walls for positioning....

I think someone would've created realistic character models that could be placed in someone's room...or whatever the camera is feeding the player.
 
The vive isn't final, so they could fix that before release...especially with a high profile site such as Gamespot pointing it out.

If they want to release in April, the device is going to be VERY similar to Pre. Highly doubt they will have time for any more significant adjustments but you never know.
 
It's upsetting to me when people focus in on one detail, feature or flaw and choose to ignore all the other awesomeness, capabilties and possibilities.

All I know is that the Gear VR is already awesome and if these devices are twice as good or better then I will be very happy. Perfectly acceptable for a first gen consumer product of cutting-edge tech.

I don't know why people keep latching on to this idea that VR won't continue to improve rapidly while also coming down in price and bulkiness. It's not a thing expected to explode over night but everyone seems to think that's the goal. It's not.
 
If they want to release in April, the device is going to be VERY similar to Pre. Highly doubt they will have time for any more significant adjustments but you never know.

Yeah, I don't understand how they are shipping in April unless the Pre is pretty much what they're shipping.
 
Did we learn nothing from Kinect? I have no desire to walk around a space in my house in VR (other than for a neat one-off demo), I just want a seated experience, anything beyond that you can firmly place in the "gimmick" box.
Your idea of a gimmick-free VR experience is lame.

Pun intended.
 
It's upsetting to me when people focus in on one detail, feature or flaw and choose to ignore all the other awesomeness, capabilties and possibilities.

All I know is that the Gear VR is already awesome and if these devices are twice as good or better then I will be very happy. Perfectly acceptable for a first gen consumer product of cutting-edge tech.

I don't know why people keep latching on to this idea that VR won't continue to improve rapidly while also coming down in price and bulkiness. It's not a thing expected to explode over night but everyone seems to think that's the goal. It's not.
The gear vr is pretty awesome. Was watching a movie in a theater while we were slow at work. Had my mom play sisters (she probably hasn't played a video game in 20 years) and she was blown away as she's a big fan of horror movies. She said she felt like she was in a movie. Vr is gonna be huge
 
The gear vr is pretty awesome. Was watching a movie in a theater while we were slow at work. Had my mom play sisters (she probably hasn't played a video game in 20 years) and she was blown away as she's a big fan of horror movies. She said she felt like she was in a movie. Vr is gonna be huge

Do you watch 3D movies or regular 2D? I've been converting 3D SBS files of movies and watching them in the Oculus Video app and it's great! I think the 3D effect is even better than the 3D glasses that a movie theater provides. I've also noticed a HUGE difference between movies filmed in 3D and movies post-converted, with the latter having an almost negligible effect, yet still being more comfortable than standard 2D because your eyes can focus out farther.
 
The vive isn't final, so they could fix that before release...especially with a high profile site such as Gamespot pointing it out.

There's no time for that anymore, since we are 3 months away from launch.

Oculus starts manufacturing the rift since last Sep and they are still running into supply issues.
 
Do you watch 3D movies or regular 2D? I've been converting 3D SBS files of movies and watching them in the Oculus Video app and it's great! I think the 3D effect is even better than the 3D glasses that a movie theater provides. I've also noticed a HUGE difference between movies filmed in 3D and movies post-converted, with the latter having an almost negligible effect, yet still being more comfortable than standard 2D because your eyes can focus out farther.

Yea that is the coolest part about VR theaters, you can finally watch 3D movies the right way, without any crosstalk! The resolution was too low for repeat extended viewings for a while but honestly GearVR is getting close.
 
Yeah, I don't understand how they are shipping in April unless the Pre is pretty much what they're shipping.
If they're sending out a lot of VIVE Pre devkits, then production will have started a while back. I mean look at the Steam controllers, those things went through a silly amount of iterations before release.

Honestly, the only reason I think the VIVE screendoor artifact will probably be improved for launch is because they're meant to be aiming for the high end. If they have a worse screendoor effect than Oculus (who have been boasting about their optics for a while) and Sony (who actually produce lenses and have major connections in the OLED industry), then someone isn't doing their job properly.
 
Do you watch 3D movies or regular 2D? I've been converting 3D SBS files of movies and watching them in the Oculus Video app and it's great! I think the 3D effect is even better than the 3D glasses that a movie theater provides. I've also noticed a HUGE difference between movies filmed in 3D and movies post-converted, with the latter having an almost negligible effect, yet still being more comfortable than standard 2D because your eyes can focus out farther.
Damn didn't even realize you could do that
 
I should have ordered rift on launch day because the ship date is june now and I don't want to wait that long. I guess it's vive for me even though its guaranteed to be more expensive.
 
That resolution aint going up anymore between now and CV1
Honestly, I don't think I'd want it to, Valve are already suggesting that devs use supersampling. I don't want to have to upgrade to a 980 to use VR.

Though with the prices as they are, PSVR is looking like the only VR I'm going to be able to justify buying in the near future. So I guess I shouldn't even be worrying about this stuff yet.
 
I should have ordered rift on launch day because the ship date is june now and I don't want to wait that long. I guess it's vive for me even though its guaranteed to be more expensive.

I got duped. When I read that pc bundle pre orders started in February I figured I'd wait since I need that. Then they said that they were offering this to current pre orders with the possibility of keeping their original ship date. By the time they said that it was too late. If I get the bundle in Feb the ship date will be like August or worst.
 
How long before we have the technology to shrink these things down and make them look like this.
I mean, if you're wanting a truly immersive VR experience, then you want a really large FoV. So you'd actually be wanting a taller version of this:

20a3668f5e41172f613551aa4e8d0fe5911925d8.jpg


Or maybe something like those old Bret Hart glasses.

Edit: Oh my god, I just realized that Lavar Burton must have done most of his scenes completely blind.
 
This could be a stupid question, but are there any non-standing games in development?

I just want to sit on my couch, VR it up while using a controller.

Whoever does that the best gets my money (probably Sony VR by the sounds).
 
This could be a stupid question, but are there any non-standing games in development?

I just want to sit on my couch, VR it up while using a controller.

Whoever does that the best gets my money (probably Sony VR by the sounds).
The majority of VR games at this point are non standing. I think it's just with these VR headsets costing so much (or the Rift costing so much), people want to make sure that they have the most features for their money. Especially if VIVE ends up being in the same ball park as the Rift price wise.

Kinda like when you buy computer parts and try to future proof everything as best as you can.
 
This could be a stupid question, but are there any non-standing games in development?

I just want to sit on my couch, VR it up while using a controller.

Whoever does that the best gets my money (probably Sony VR by the sounds).

Most of the Oculus stuff is designed for stationary experiences it seems like (sitting or sometimes standing). Even though Rift will actually be able to do the same kind of room-scale stuff with a second sensor and the Touch controllers they aren't pushing that angle yet, whereas the Vive seems to be chasing that kind of content more from the jump. Similar to Oculus I think PSVR is also going to be targeting sitting experiences for now.

Personally I don't think room-scale makes a lot of sense at least until the HMD itself is wireless.
 
Did you ever try room-scale VR with the VIVE?

Not yet, and I have no doubt that the demos they already have up and running have been really cool to experience.

I just think there is a really tough problem to solve in terms of home usage. It isn't trivial to solve what to do with the HMD cabling in a home setup. In the room-scale demos we have video of you can see that, as there is usually someone in the room helping to manage it, or the user was managing it themselves. Neither of these are really good solutions.

I'm sure this is a limitation everyone working on VR HMDs are eager to eliminate specifically because room-scale content is what will really help separate VR content in the future. It's the right direction to be looking in for the technology, I just don't think it we'll see that content gain real traction until the HMDs can be wireless like the controllers and the only remaining logistics involve clearing the play area.
 
Most of the Oculus stuff is designed for stationary experiences it seems like (sitting or sometimes standing). Even though Rift will actually be able to do the same kind of room-scale stuff with a second sensor and the Touch controllers they aren't pushing that angle yet, whereas the Vive seems to be chasing that kind of content more from the jump. Similar to Oculus I think PSVR is also going to be targeting sitting experiences for now.

Personally I don't think room-scale makes a lot of sense at least until the HMD itself is wireless.

Maybe Gen 2 will already be wireless. Is wireless technology advanced enough? Or is it more a question of cost?
 
I really don't understand the fascination with room-sized VR at this point in time. Sure, I can see the appeal in the future when the technology has matured and grown wireless, but right now there are so many drawbacks that it's likely going to be a problematic experience in people's homes at best.

Seated VR is where it's at right now. While you've still got the cable to deal with, it's at least manageable when you don't move around. I can only imagine the horror stories that are going to come out about people tripping and falling in their gaming rooms when they start using the Vive.

The Vive's focus kind of gives me the same vibes as I got during the introductions of both versions of the Kinect: A gimmick that technology isn't quite ready to turn into something that is actually useful yet.
 
this is what I thought of when I first heard it as well..

but Sony used a real camera.....and Valve seems to be using one that just shows outlining of the environment...like Tron or something.

If Valve could've used a real camera.. then with the processing of those PCs that are required....

there could've been some REAL looking objects inputted to a live feed of someone's room

not to get perverted..but someone could have their favorite Porn Star on laying on their real bed.

a computer model, but a realistic looking one.

The Vita was able to do this with Augmented Reality.

don't know if they ever released it, but you get the idea
alien.jpg



if Valved had a real camera for the headset, as well as the two cameras that are on the walls for positioning....

I think someone would've created realistic character models that could be placed in someone's room...or whatever the camera is feeding the player.

Are they not using a regular front facing camera with the vive? Can you post a link to that info? Because I thought it was a real camera.
 
  • expensive
  • screen door effect
  • limited FoV
  • headsets also made for walking experiences but tethered to computers
  • controllers that are good for one type of experience but not others (basically we need hand and finger recognition)

Nice to meet you VR, see you in a few generations
Been my thought all along. Hope people do buy it though, as I do hope it has a future.
 
Apologies in advance as I'm sure his has been covered before, but: Why on earth can I not buy a set of goggles and not a bunch of movement tracking stuff along with it? I'm sure there are lots of people who want just the goggles and the head tracking that comes with it but want to use their own peripherals and have no interest in walking around with them. I know it's cool and all, but I will never use it personally and obviously these tracking systems like lighthouse with high tech lasers and stuff will cost a lot of money. To a much lesser extent with the rift, just sell me the goggles, I don't want an Xbox controller when I have the elite one, and any other peripheral I would need.

The first company to come out with a high quality set of goggles with no extras I don't care about will get my money. I'm not going near any of these goggles until I know there won't be any walled gardens in terms of software and they'll be widely supported by the developers that make the games I play.
 
Apologies in advance as I'm sure his has been covered before, but: Why on earth can I not buy a set of goggles and not a bunch of movement tracking stuff along with it? I'm sure there are lots of people who want just the goggles and the head tracking that comes with it but want to use their own peripherals and have no interest in walking around with them. I know it's cool and all, but I will never use it personally and obviously these tracking systems like lighthouse with high tech lasers and stuff will cost a lot of money. To a much lesser extent with the rift, just sell me the goggles, I don't want an Xbox controller when I have the elite one, and any other peripheral I would need.

The first company to come out with a high quality set of goggles with no extras I don't care about will get my money. I'm not going near any of these goggles until I know there won't be any walled gardens in terms of software and they'll be widely supported by the developers that make the games I play.
Apparently the cost they have for the Xbone controller is so insignificant, that you're better off getting the bundle and sell off the pad on eBay, instead of getting a super marginal discount, were they to take it out of the box.
 
Apologies in advance as I'm sure his has been covered before, but: Why on earth can I not buy a set of goggles and not a bunch of movement tracking stuff along with it? I'm sure there are lots of people who want just the goggles and the head tracking that comes with it but want to use their own peripherals and have no interest in walking around with them. I know it's cool and all, but I will never use it personally and obviously these tracking systems like lighthouse with high tech lasers and stuff will cost a lot of money. To a much lesser extent with the rift, just sell me the goggles, I don't want an Xbox controller when I have the elite one, and any other peripheral I would need.

The first company to come out with a high quality set of goggles with no extras I don't care about will get my money. I'm not going near any of these goggles until I know there won't be any walled gardens in terms of software and they'll be widely supported by the developers that make the games I play.
You want a Gear VR then
 
Apologies in advance as I'm sure his has been covered before, but: Why on earth can I not buy a set of goggles and not a bunch of movement tracking stuff along with it? I'm sure there are lots of people who want just the goggles and the head tracking that comes with it but want to use their own peripherals and have no interest in walking around with them. I know it's cool and all, but I will never use it personally and obviously these tracking systems like lighthouse with high tech lasers and stuff will cost a lot of money. To a much lesser extent with the rift, just sell me the goggles, I don't want an Xbox controller when I have the elite one, and any other peripheral I would need.

The first company to come out with a high quality set of goggles with no extras I don't care about will get my money. I'm not going near any of these goggles until I know there won't be any walled gardens in terms of software and they'll be widely supported by the developers that make the games I play.
Even if you just wanted to use the headset, it would need the lighthouse system.
 
Question about the Vive: I know with the Occulus, you'll be able to download anything you want outside the Occulus store. Will the HTC Vive allow you to say download porn outside the steam store?
 
Question about the Vive: I know with the Occulus, you'll be able to download anything you want outside the Occulus store. Will the HTC Vive allow you to say download porn outside the steam store?

They are both open platforms. HTC will have their own Vive store too. Porn will most likely only be found in the places it usually is, like private websites. Anyone can sell Rift or Vive content anywhere.
 
They are both open platforms. HTC will have their own Vive store too. Porn will most likely only be found in the places it usually is, like private websites. Anyone can sell Rift or Vive content anywhere.

Do they use a similar format or standard or will some porn sites have console like exclusives for a particular VR platform? Basically, will it be like the old days where one VR is like .RM files and the other VR is like .MOV?
 
Do they use a similar format or standard or will some porn sites have console like exclusives for a particular VR platform?

I think that's up to whoever's making the porn content. Most of it right now is just video-based stuff so it can work across any VR platform.

But if people start doing a lot of game engine based porn that is more interactive (and I think they will), then surely you could see some kind of exclusive stuff. But I think most developers want to cover their own butts by releasing software to as many HMDs as possible. Install base per platform is going to remain relatively low for a while.
 
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