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[GameSpot] Marathon Feels Like A Doomed Game. So Enjoy it While You Can.

Mabye Yes GIF

The time for toxic positivity is over. Marathon needs to make moves to survive.
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
 
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People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
Crimson Desert has less hand holding than this game by a huge margin and it's selling well and has most players praising it, "lack of yellow paint" isn't why this game is failing.
 
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People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
I don't think that has anything to do with it at all. There are plenty of difficult games that thrive.

I can't speak for everyone but, for me personally, extraction shooters aren't worth the risk/reward when it comes to the investment of time, and Bungie, specifically, can suck it for how they handled Destiny.

So Marathon can fuck right off.
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
Brilliant idea to spend so much making the game that it's only possible to recoup and profit if it's a hit with the mass audience, but design the game that's it only resonates with 5% of the gaming population, no?
 
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Crimson Desert has less hand holding than this game by a huge margin and it's selling well and has most players praising it, "lack of yellow paint" isn't why this game is failing.
You really comparing a single player game to a HC pvp game where you lose your gear?
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
Weird take, but okay.

Feels like there's a lot of runaway success stories of games who don't hold your hand in recent memory, but sure, let's pretend this is 2015 all over again.
 
Shame because it seems like a really great game tbh. Not sure why people want Bungie, a company that's expert in making GaaS titles to flop with a...GaaS title.
It's been interesting to see so many people jerking off to the decrease of users the game has with each passing week on that other topic.
 
I agree with this. It's a good game but way too niche and divisive to stick around as a major live game supported by a big time studio and publisher.
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
Huh didn't Elden Ring sell 25 million copies?

It's not hard games, it's THIS hard game.
 
Options:
-Kill it off, and move on to D3
-Support it and hope with time and more content it grows
-Support it with a year and a half goal to launch a campaign and pve modes
-Kill it off ffxiv style, then relaunch in a year with the campaign, pve modes, and more

If it just goes as is with the current road map it's dead before season 2 hits.
 
I really enjoy Marathon.
But the genre doesnt hold me super long- especially when you have seasonal resets. Im just not gonna grind one entire season only to lose it all repeatedly - that will absolutely not keep me grinding.
Coming from a guy that never fell into the COD prestige trap at its peak.

Out of all the recent extraction shooters that are popular on consoles- Helldivers kept me the longest and the only one i constantly talk about returning to.

I have zero issues with Bungie outside of Destiny blatant grinds and content issues at times - the overall product has been sensational. Gunplay unmatched.
They really needed to have released or atleast announced Destiny 3 before jumping to Marathon. Just from a gamer PR perspective.
 
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Huh didn't Elden Ring sell 25 million copies?

It's not hard games, it's THIS hard game.

Yep. And Nintendo pivoted Zelda from a fairly easy, linear, hand-holdy adventure to a more difficult, non-linear, no hand-handing open world game and sold 5x more copies than they ever did before too.
 
Again, this being a HC pvp game is different from a single player experience
I mean we can discuss what makes a pvp game "hardcore" but I'll point out that maybe the sweatiest pvp game out there (counter strike) is also the most popular.
 
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People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
As mentioned, we've had hard games that sold well (elden ring), we've had games with big learning curves that did well (baldurs gate 3), we even have a highly popular genre that revolves around losing your progress (roguelite).

Its not the difficulty, its the game.
 
The art style is awful, the gameplay is middle of the road, the genre of the game is over saturated, it offers no USP to any of the other extraction shooters.
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can

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People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
I'm way more optimistic than the Marathon Bros of NeoGAF.



I think there's a disaster exfil rate and a disaster KD ratio that Bungie has likely identified at this point.

Is that a sub 20% extraction rate, 30%, 15%...hard to say, but they need to keep players out of that zone to keep them.
 
Im into grounded games so I played it but it didnt click with me. And movement is also way to slow compared to other games. Bungie said its here to stay but I have my doubts.
 
I'm still yet to see anyone that can properly explain what is good about marathon. Just like in this piece its:

- Uhhhh the art is great (can't specify)
- This game fucks
- I'm giving a shit (can't specify)

It just lacks "I'm having a blast." Imo it's just either fanboyism same way nintendo fans think Zelda BOTW open world is amazing (it's worse than worst ubislop) or they just got $$$ and have to work for it.

You really comparing a single player game to a HC pvp game where you lose your gear?

Again, this being a HC pvp game is different from a single player experience

Yes, single player games usually get a lot less views/players etc. than GAAS games.
 
I've enjoyed my time with it, albeit I haven't touched it for a bit. But that's not a fault of the game, and more so the genre itself. With it being so divisive across the board it felt pretty inevitable. There were also a lot of other variables that appeared that really didn't work in their favor either during development and after release.

I still don't think extraction shooters will fully blow up. Arc Raiders got them as far as they will go, and I highly doubt we'll see anything do better than that. Unless it's some kind of new title with an amalgamation of mechanics that are enticing.

I love the art, I love the vibe, I love the world. But after playing it for a few hours it never felt like it would "take off" and continue to be successful. Do I want it to be? Sure, for the sake of the IP because I'd love to see them do more with it in the future. But you can't avoid the unfortunate reality here.
 
The game has a solid foundation but it's not aiming (no pun intended) at the right audience. There are very few single player / story focus shooters. This was a great opportunity to fill in that gap. They just needed a good writer to give it a good lore and worldbuilding and grow from there.

Appealing to the most hardcore audience of a niche genre was a loser strategy. They had zero chance to succeed.
 
"Death is inevitable"
"Death is the first step"
"Escape will make me god"

Can't lie this game's taglines go hard
 
I just enjoy Tarkov and Hunt so much more when i want the "hardcore" xfilshooter injection. Played 1 beta and the serverslam, that was enough.
 
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Marathon had so much potential as a single player game with its deep lore that it boggles the mind that the game was made to be another cookie cutter extraction shooter when the original was a complete opposite.
 
Out of all the recent extraction shooters that are popular on consoles- Helldivers kept me the longest and the only one i constantly talk about returning to.

Helldivers is not really an extraction shooter, unless you take it to mean that the friendly fire setting makes it pvp :D
 
People always crying about yellow paint and games being too easy, but once a game comes out that fucks you in the ass multiple times over and over and has a big learning curve, the same people refuse to try it or play it. Its doomed, because its not an easy game and definitely not for the casual crowd, which is lets be honest 95% of the gamer population. So yeah, enjoy it while you can
This is just pure cope and smells of desperation. The truth is it's another ugly modern gaas shooter designed to sell battle passes in a seemingly infinite line of them. Another hard truth is the real "hardcore" population doesn't play games with no competitive scene and no future.
 
The game was a mistake.
Arc Raiders did the right move in making it a more social and casual friendly experience.
Taking a relatively new genre, giving it a polarizing art style and then focusing it around sweaty try hard PC players can work if you are a relatively small studio aiming to find your small but loyal niche audience. Not so much when you are a multi billion studio with 800+ employees.

Again, this being a HC pvp game is different from a single player experience

Both the examples you used of stuff that people complain about: yellow pain and games being too easy, are primarily aimed at single player games
 
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