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[Gamespot] Outlast 2 Gameplay

Little detail no one noticed:

They now use the L/R audio channel display on the camera to monitor directional sound. As someone who shoots a lot of video, that is a fucking brilliant little touch. What a great way to tie an actual mechanic to cameras into the gameplay.

I noticed that! Incredible stuff here.

So excited.
 
I definitely won't be able to play it but I'm pretty sure that I'll watch a Let's Play of it which I feel kind of guilty for, you know, watching the game without paying for it... Maybe I'll just buy it anyway even though I'll never play it :p.
 
From the bits and pieces I've seen, it seems to take place in as a town in the middle of nowhere in the South that has a deeply rooted cult belief based off the famous Jonestown massacre.

Town as opposed to a compound, since the location seems to span over the whole town, ranging from the outer cliffside areas, the farm we see here, houses of people, and probably a lot more. But the setting is specifically somewhere in the deep south, and inspired by the famous real world Jonestown incident.

Even better! I hope there's some paranormal element to it though. Or maybe the whole town has been experimented on or something. I need something cliche in my horror
 
Fantastic setting, can't wait to see where they go with it.

Little detail no one noticed:

They now use the L/R audio channel display on the camera to monitor directional sound. As someone who shoots a lot of video, that is a fucking brilliant little touch. What a great way to tie an actual mechanic to cameras into the gameplay.

Oh, wow, that's really clever.
 
I only watched a few seconds but had to stop for fear of spoilers. It looks like the "when shit goes down" scene and I'd rather not spoil it. Day one.
 
This definitely has some inspiration from children of the corn.

edit: some plot details:

Your an investigative journalist investigating where a jane doe came from. So your in a helicopter above canyons of arizona. You crash and the story starts. Lyn is probably a passenger on the chopper
 
I am loving this setting, so many horror games are always in things like insane asylums or creepy buildings, you hardly ever get ones in a rural setting let alone open fields and farm areas.

It reminded me a lot of the Children of the Corn.

I hope this game is in VR, it begs for it practically.
 
edit: some plot details:

Your an investigative journalist investigating where a jane doe came from. So your in a helicopter above canyons of arizona. You crash and the story starts. Lyn is probably a passenger on the chopper

Sounds interesting.

Maybe the guy we're playing as has some relation to Miles Upshur
 
I can never play games like these (Outlast, Amnesia etc.) Even on broad day light or at night with lights on. I love horror movies, both jump-scary and psychological ones. But actually controlling a character in a tense environment, I get too stressed to move on.
That being said, any advice or "trick" to be able to play these games? Run in a windowed mode or something?

I would say play on PC with cheats enabled. Still get the awesome thrill without the annoyance of dying so much.
 
Found more details on the plot:

The game takes place in the same time zone as Outlast and Outlast: Whistleblower but a little bit after the events of the Mount Massive slaughter. Blake and his girlfriend Lin decide to go to investiagte a case in an seemingly abandoned town filed with fanatic cult memebers in Arizona. After an accident in which their helicopter crashes, Blake and Lin are seperated. Blake's goal is to get to Lin and get out of the town. It has also been confirmed that the Murkoff Corporation will make an appearance.
 
So Wallrider confirmed.

The one thing that bugs me is that the first game did an amazing job with taunting the gamer. You reach the end of the asylum tons of time and again and again something happens to you and you are yet again in another misfortune.

Cant of anyway that they can replicate that here.
 
Finished the first one, watched the Whistleblower over at Lirik's stream.

I will see how my heart will fare this time.
 
I abandoned the first one after I got thrown it at the same encounter for the 4th time, same mechanics and all. It was tiresome and not really scary at all.
 
Looks great. The first was a really fun game that got a lot of mileage out of being a linear haunted house simulator, and this seems to be a nice change of pace with larger environments and another great, atmospheric setting. Hopefully they added another gameplay tweak besides just run/hide. Some light combat, distractions, or traps ala Alien Isolation would be welcome.
 
Reading the impressions, it does seem like there's one or two notable differences for Outlast 2 not seen in any of the videos that's mentioned.

In the 'Farm Horror' gameplay videos, apparently after following the woman's voice you hear at the end of the video, our main character passes by a hole in the ground and a long and monstrous tongue comes from the ground and pulls him in. So some sort of intense mutation, experimental monsters, or something else is going down in the town evidently. That might promise some monsters/stalkers/threat that's more than just run and hide, which I'm hopeful for. It also sounds like where you are changes a lot more frequently, as apparently shortly after getting pulled down the hole, you'll go through some tunnels and walk into the halls of an abandoned school.

I find this good to hear, since it promises variety in monsters, locales, and scenarios, at the very least if they can keep it up.
 
Wanted to play it at PAX this weekend but the line was always capped whenever I came around, cool looking booth though.

Anyway, I enjoyed the first game but I felt it ran out of steam towards the end.
The big dude with the chains stopped being scary because he shows up so much, and the ghost nanobot thing at the end was super silly
. I'm excited for the sequel, the setting looks far more interesting, and I hope they can keep the pacing similar to that of the Whistleblower.
 
Stopped playing the first one when I realized how easy it was to trick the braindead AI. Everything is slower than you are you you can just keep running in a long circle around a couple obstacles until you figure you what to do/ how to escape. The enemies always just followed you and never tried to cut you off

Hopefully they change it up for the second game
 
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