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Gamespot reviews Uncharted, 8/10

Systems_id said:
Well I'm on Chapter 13 now and I have to agree with GS, heck the score maybe a little high. On thing I just absolutely cannot get into are the shooting parts, which range from boring to frustrating. There's something about the aiming and cover controls that I absolutely hate and makes firefights a fucking chore but I can't put my finger on what exactly. The melee combat is terrible too. You basically have to punch in the combo before you even get to see it so in a sense, it feels like a rapid button QTE.

Plot wise it pretty much plays out like a shittier version of Indiana Jones and I stopped paying attention to it at about Chapter 7. The characters all have about as much personality a brick, with Sully being the only one to even coming close to being an interesting, likable character. On the plus side, the graphics have been absolutely mindblowing so far and are only getting better. The score is also pretty damn good but the sound effects leave a lot to be desired.

I think it was IGN who said that Sony first party games have delivered only on the graphics front but lack truly compelling gameplay experiences and I have to agree with them. First Heavenly Sword, then Ratchet, and finally Uncharted. Folklore is really the only first party title to deliver in all areas.

Is this spme sort of joke post? I'm just asking because if it isn't then I won't bother and simply put you on ignore.
 
Innotech said:
Ratchet didnt deliver good gameplay? Im not a fan of Ratchet games, but I never thought of their gameplay as lacking. what was your qualms about it?
I've voiced my complaints but I'll just sum it up with the gameplay either didn't go foward at all or took a step backwards in some areas. The weapons were either rehashes of older weapons or just generally uncreative, the weapon upgrade system is pointless, the level design is worse, the Clank levels are absolute crap, and they get rid of the sphere worlds. But I won't derail this any further.

Kittonwy said:
Is this spme sort of joke post? I'm just asking because if it isn't then I won't bother and simply put you on ignore.
If you'd like to refute my points you're welcome to do so.
 
Systems_id said:
I've voiced my complaints but I'll just sum it up with the gameplay either didn't go foward at all or took a step backwards in some areas. The weapons were either rehashes of older weapons or just generally uncreative, the weapon upgrade system is pointless, the level design is worse, the Clank levels are absolute crap, and they get rid of the sphere worlds. But I won't derail this any further.


"Generally Uncreative Weapons? Seriously?
 
Kittonwy said:
For me the problem with the review is that they complained about the enemies being too tough because they were smart, not cheap, not over-powered, SMART. First of all, I'm not a hardcore gamer when it comes to shooters (anybody who played Resistance clan matches four nights a week with me can attest to that FACT), and I managed to finish the game on hard, so I'm not sure even on hard the enemies are "too tough", on normal I would imagine them to be even easier to manage, if Gamespot was playing on crushing that's a whole other story.

I think the enemies being smart and the game giving you multiple cover points, spot-on aiming, melee as well as great controls for you to get around from one cover to another really makes for a more creative, tactical sandbox approach to third-person shooter combat, you can approach a combat scenario in multiple ways, for that to be fun you would need challenging, smart AI to fight against.

Kittonwy trolling the AC thread said:
No, I'm actually surprised Donahoe had the balls to not treat this game like the media darling it has been since it was first unveiled (whether it's because of Ubi Mtl's pedigree, the lovely producer or the high concept), the other people on the EGM podcast probably knew what went down and wouldn't even let Donahoe talked about how he felt about the game.

Kittonwy trolling the AC thread said:
Nothing bizarre, I simply didn't want the game to get a free pass, whether the game is great or not, that critical acclaim should be based on the game's merits rather than hype. I'm not the one who gave it a 7.0 and I'm not the one who gave it a 9.1 even despite pointing out a list of rather serious problems with the game.

You really brought this on yourself you know?

Leave that 'the lowest score is the correct one' shit alone if you're not going to be consistent.
 
Kittonwy said:
Is this spme sort of joke post? I'm just asking because if it isn't then I won't bother and simply put you on ignore.

It's amazing to think that someone has a different opinion to your own isn't it?
 
Good review, except I disagree about it being frustrating. Fighting a bunch of enemies at once gave me RE4 flashbacks, but I think Uncharted's better because you don't have overpowering weapons to depend on. You really have to depend on the covering system if you want to survive.
 
GeoramA said:
Good review, except I disagree about it being frustrating. Fighting a bunch of enemies at once gave me RE4 flashbacks, but I think Uncharted's better because you don't have overpowering weapons to depend on. You really have to depend on the covering system if you want to survive.

Yeah but RE4 doesn't have a covering system so it balances out.

Actually wait I'm sorry I even participated in this ridiculous comparison.
 
PepsimanVsJoe said:
Yeah but RE4 doesn't have a covering system so it balances out.

Actually wait I'm sorry I even participated in this ridiculous comparison.
Why is it ridiculous? I was comparing the # of enemies you fight at once, that's all.
 
Sho Nuff said:

Do you have a download link? :lol

Oh and the score. Seriously, come on. An 8 ? This game is fricking beautiful, and the combat is totally awesome. I've fallen in platforming segments occasionally too. It's kind of a double standard, because if you fall too much, the platforming is too hard, but fall too little and it's "too easy", which I think is a cop out. The platforming could be made harder, but the shooting is the real meat of the game, and it's awesome. It could have used more enemy types, but for some reason that's not as big of a deal in most shooters :lol

I'm almost done with the game, but already it's one of the best games I've played all year. Story and characters are great too.

The only reason I care that Gamespot gave it an 8 is because of public impression, really. This is not an 8 game at all. It's a 9 game. I hope people recognize it as such.
 
Systems_id said:
I think it was IGN who said that Sony first party games have delivered only on the graphics front but lack truly compelling gameplay experiences and I have to agree with them. First Heavenly Sword, then Ratchet, and finally Uncharted. Folklore is really the only first party title to deliver in all areas.

I doubt IGN could have said that, since they review several first party titles otherwise.
It's probably Gamespot, since that's turned into a Rockband-, Crysis-, and Mass Effect promotion-site the last few weeks.

I dunno about Uncharted, since my copy hasn't arrived yet.

But as for the strange taste you have in games, and your opinion about Sony first-party, I think that you're pretty alone in your opinion amongst PS3-owners, since you asked to be refuted.

I would say that Warhawk does deliver truly compelling gameplay, it's also got good graphics for a 32 player online game, the music is good.
Resistance is also a first party titles wich deliver in all important areas for most people.
Ratchet & Clank is great gameplay defined, I had fun both times I've finished it, I didn't do that just because I like the graphics, I wanted to get my weapons better, and etter armour, and more skins to play as after finnishing the story.
Same with Heavenly Sword, the only other game I've played through more than once this year, it is in my opinion a fantastic game, even tough it's not a true first party title.
You also have a great story inbetween when you star as a beutifull heroine pulling off action moves you've only seen in eastern fight-flicks before. Music is great, I often log into www.heavenlysword.com, when going to forums and use it as background music.
The 'Kai-password level in Heavenly Sword is the best story-design of any game-level I've ever seen to date; I laughed when she tried to enter without password, when she retrieved it, and entered the gondol to the armory with the false alarm. Then the developers made me jump in my seat during her flashback with General Flying Fox showing up, and the screams sent shivers down my back when he chased her, and I got enraged when he caught her, and jubilant when the battle were over (not my favourite game-genre, but I spent 7 hours on that battle alone, since I didn't use the right combo).
You can't deliver emotion-onslaught-experiences twoards a gamer with only good graphics.
And whenever some of my friends are over playing 'Calling All Cars', I've never heard anyone brag about the graphics, but several people have said they had a real good time.
Motorstorm is also a good game, wich does have more elements than pretty graphics in it.
As for Folklore, I found it pretty, the genre suits me very well, but the demo were boring, I felt it lacked all that other stuff you say it's the only game from Sony first party wich had.
As I PS3 owner, I'm extremely happy with the games first, and second party have brought us, it's the third party wich have let me down.
CoD4 and The Darkness were fun, but they come all the way down on number 6 and 7 on my Game of the Year list. :)
 
Sho_Nuff82 said:
You really brought this on yourself you know?

Leave that 'the lowest score is the correct one' shit alone if you're not going to be consistent.

flip-flop-wht-sapphire-400.gif
 
ParticleReality said:
Hear that guys, You need weak and less enemies to make a great game. Seriously, how is this a negitive thing? The game isn't something you can rush through, you must take your time and think.


They dont mean that. There's a bit to many sequences in the game wher eit's wave after wave of enemies and you'd rather get on with the adventure and platforming since the combat is the least entertaining part of the game.
 
WOW, just WOW...the enemies are too hard?

I am a really really bad gamer I kinda bailed out in NGS and left the Way of the Ninja to get that extra help I needed to cope with the game. I even found HS pretty challenging.

But I played through Uncharted Demo on hard with no real problems. The enemies are challenging, yes, but if you just keep moving and covering they are FAR from frustrating.

The excuses for bad scores become more and more hilarious.
 
I don't own a PS3, I haven't played Uncharted.




Now, I'm glad that they mentioned the too-forgiving platforming as a negative. I watched IGN's video review and the guy was gushing because you didn't have to line up your jumps, you just had to LEAP LEAP LEAP LEAP LEAP.

God I hated that video review. I think he would have given it a 10 if he didn't have to play it, and could have just watched a video of someone else's runthrough.
 
quetz67 said:
WOW, just WOW...the enemies are too hard?

I am a really really bad gamer I kinda bailed out in NGS and left the Way of the Ninja to get that extra help I needed to cope with the game. I even found HS pretty challenging.

But I played through Uncharted Demo
on hard with no real problems. The enemies are challenging, yes, but if you just keep moving and covering they are FAR from frustrating.

The excuses for bad scores become more and more hilarious.

riker-357.jpg
 
8's a good score.

But as for the review, WTF? :lol I don't know about you, but Heavenly Sword was hard for me and yet Uncharted is fairly simple. :lol
 
XiaNaphryz said:
the demo doesn't include the hardest parts but it does have a couple firefights that can easily overwhelm someone if they're not careful. the demo represents the difficulty of the full game quite well if you understand that the game will gradually become more difficult. it's a pretty consistant incline in difficulty throughout the game and the last level is a nice bump in challenge.
 
dfyb said:
the demo doesn't include the hardest parts but it does have a couple firefights that can easily overwhelm someone if they're not careful. the demo represents the difficulty of the full game quite well.
So playing the demo is sufficient to then properly criticize comments in a review of the full game...got it!
 
XiaNaphryz said:
So playing the demo is sufficient to then properly criticize a review of the full game...got it!
he was specifically refering to the difficulty. if you play the demo on hard, the full game on hard isn't going to make you go "WTF THIS IS MUCH HARDER THAN THE DEMO!" -- it's exactly how hard you'd expect the full game to be.
 
dfyb said:
the demo doesn't include the hardest parts but it does have a couple firefights that can easily overwhelm someone if they're not careful. the demo represents the difficulty of the full game quite well.

Well, to be honest, the AI only uses a few routines for their Normal difficulty:

- Suppressing fire
- Guys working down the side (easy to spot)
- Shotgun guy running straight for you


The guy working down the side trying to flank you is usually isolated and exposed. That's when you roll to new cover to get a better shot at him. As for the guy that charges at you, you can either blindfire or just use any wide-reticule automatic to take the guy down.
 
dfyb said:
the demo doesn't include the hardest parts but it does have a couple firefights that can easily overwhelm someone if they're not careful. the demo represents the difficulty of the full game quite well.
even if not, I would rather be disappointed if the game isnt a little harder than the demo. When playing on hard I expect being killed quite often. Should it actually turn out too hard I just choose one of the two other difficulty settings.

How pathetic is it to play a game on hard and then complain about it. Or if he played on easy, how pathetic would that be?
 
dfyb said:
he was specifically refering to the difficulty. if you play the demo on hard, the full game on hard isn't going to make you go "WTF THIS IS MUCH HARDER THAN THE DEMO!" -- it's exactly how hard you'd expect the full game to be.

But the last levels are harder than the demo levels, right? So if person A's learning curve isn't the same as person B's, then even if they both found the demo to be the right difficulty, they could still disagree when it comes to the actual game.
 
Systems_id said:
Well I'm on Chapter 13 now and I have to agree with GS, heck the score maybe a little high. On thing I just absolutely cannot get into are the shooting parts, which range from boring to frustrating. There's something about the aiming and cover controls that I absolutely hate and makes firefights a fucking chore but I can't put my finger on what exactly. The melee combat is terrible too. You basically have to punch in the combo before you even get to see it so in a sense, it feels like a rapid button QTE.

Plot wise it pretty much plays out like a shittier version of Indiana Jones and I stopped paying attention to it at about Chapter 7. The characters all have about as much personality a brick, with Sully being the only one to even coming close to being an interesting, likable character. On the plus side, the graphics have been absolutely mindblowing so far and are only getting better. The score is also pretty damn good but the sound effects leave a lot to be desired.

I think it was IGN who said that Sony first party games have delivered only on the graphics front but lack truly compelling gameplay experiences and I have to agree with them. First Heavenly Sword, then Ratchet, and finally Uncharted. Folklore is really the only first party title to deliver in all areas.

I'm just going to venture a guess and say your in desperate need of auto-aim. I personally love the no auto-aim bullshit. It's an actual challenge to hit people and is satisfying when you do. I would agree with the cover problems. I don't know what it is but i find it frustrating at times also.
 
Nicktals said:
But the last levels are harder than the demo levels, right? So if person A's learning curve isn't the same as person B's, then even if they both found the demo to be the right difficulty, they could still disagree when it comes to the actual game.
the incline in difficulty was fine for me -- i played it on hard first (after playing the demo a lot) and died enough, but beat it in about 8.5 hours of nonstop playing. (edit: to be clear -- yes, it gets harder throughout the game)

if it's too hard for you at some point, you can press start, go to game options, and set the difficulty to normal or easy at any point in the game, during any part of a level. you can even set it to hard again later if you want. to get the medals for beating the game on the respective difficulty, you have to beat it from start to finish on that difficulty (though beating it on hard, for example, would also earn you the normal and easy medals -- you just can't play it on easy and finish on hard, and get a reward for hard).
 
G-Bus said:
I'm just going to venture a guess and say your in desperate need of auto-aim. I personally love the no auto-aim bullshit. It's an actual challenge to hit people and is satisfying when you do.

Awesome in Perfect Dark Zero, Awesome in Uncharted.
 
Nicktals said:
But the last levels are harder than the demo levels, right? So if person A's learning curve isn't the same as person B's, then even if they both found the demo to be the right difficulty, they could still disagree when it comes to the actual game.
As I said I am quite a loser, I turned 40 this year, the reflexes arent as good any more. If I can play through a demo on hard without dying once than it is rather too simple. I might accidentally have found the right tactic, but if everybody should when playing through the full game.

dfyb said:
if it's too hard for you at some point, you can press start, go to game options, and set the difficulty to normal or easy at any point in the game, during any part of a level. you can even set it to hard again later if you want. to get the medals for beating the game on the respective difficulty, you have to beat it from start to finish on that difficulty (though beating it on hard, for example, would also earn you the normal and easy medals -- you just can't play it on easy and finish on hard, and get a reward for hard).
Which for me is the proof that reducing scores because the game is too hard is just ridicolous. Unless he played on easy, then he should be thinking about getting a different job.
 
I think a lot of people are just pissed off at the score inflation this generation. I would be totally happy with "honest" 8's and 8.5's if only they were consistent about them. Seeing reviews dole out 9.5's and 10's like candy has really undermined my opinion of them, and they've lost a lot of their merit in my judgment of games lately. You can give a game a 6.0, but if I hear every say it's a great game, then I'll believe them. If I see a game with a 10.0, but then later I hear disappointing personal experiences about it, then I'll trust the personal opinions and completely ignore the reviews.
 
dfyb said:
the incline in difficulty was fine for me -- i played it on hard first (after playing the demo a lot) and died enough, but beat it in about 8.5 hours of nonstop playing.

if it's too hard for you at some point, you can press start, go to game options, and set the difficulty to normal or easy at any point in the game, during any part of a level. you can even set it to hard again later if you want. to get the medals for beating the game on the respective difficulty, you have to beat it from start to finish on that difficulty (though beating it on hard, for example, would also earn you the normal and easy medals).

That's pretty cool how you can switch difficulty at any time.

But just because the incline in difficulty was ok for you, doesn't mean it is for everyone. Again, I haven't played it, so I certainly won't be vehemently arguing anything. But I can still understand people finding a game too hard which I found easy, or just right. And I can understand people griping about said difficulty if it's the "standard". I doubt 'hard' is the standard in uncharted (it isn't, is it?), so i really don't think any points should be deducted for it, but it could still be worth mentioning (certainly not as a main bullet point of the negatives though!)
 
I actually liked the AI in the demo, but hated the fact that my AK-47 was gimped to hell. I actually prefer using my pistol to the AK as it appears to be more powerful -- and trust me, I don't spray and pray with the AK.

My copy arrives this week as well so I guess we'll see. An 8 sounds about right from my conversations with game journos.
 
Isn't an 8 at Gamespot a 9.5 at IGN? If so, that means Uncharted is still a freaking awesome game!

Either way, it doesn't matter because in my book (from experience in Game Reviews translations to my experiences):

6 = Average Game.
7 = Above Average (i.e. not bad at all).
8 = Really Good (i.e. me losing track of time...or..."man...how is it 7pm? It was just 2pm earlier....")
9 = I can't believe it's not butter (i.e. me calling off outtings with friends)
10 = Not Real. (i.e the last 10 Game was the 16bit world of games)
 
HyperionX said:
I think a lot of people are just pissed off at the score inflation this generation. I would be totally happy with "honest" 8's and 8.5's if only they were consistent about them. Seeing reviews dole out 9.5's and 10's like candy has really undermined my opinion of them, and they've lost a lot of their merit in my judgment of games lately. You can give a game a 6.0, but if I hear every say it's a great game, then I'll believe them. If I see a game with a 10.0, but then later I hear disappointing personal experiences about it, then I'll trust the personal opinions and completely ignore the reviews.
every game is going to have some negative opinions. thats the nature of peoples gaming tastes. some people hate OOT but that doesnt make it any less deserving of the scores it got.
 
HyperionX said:
I think a lot of people are just pissed off at the score inflation this generation. I would be totally happy with "honest" 8's and 8.5's if only they were consistent about them. Seeing reviews dole out 9.5's and 10's like candy has really undermined my opinion of them, and they've lost a lot of their merit in my judgment of games lately. You can give a game a 6.0, but if I hear every say it's a great game, then I'll believe them. If I see a game with a 10.0, but then later I hear disappointing personal experiences about it, then I'll trust the personal opinions and completely ignore the reviews.
Amen!
 
Just make the impressions thread like everyone was demanding, and post your own take. I'm looking forward to when Uncharted gets the requisite kart racing games like other Naughty Dog games. I thought the jet-ski sections were gorgeous.
 
chespace said:
I actually liked the AI in the demo, but hated the fact that my AK-47 was gimped to hell. I actually prefer using my pistol to the AK as it appears to be more powerful -- and trust me, I don't spray and pray with the AK.

My copy arrives this week as well so I guess we'll see. An 8 sounds about right from my conversations with game journos.
with uncharted, you want to learn to utilize the variety of ways they let you shoot.

at first i'd almost always aim if i'm shooting at people -- i think many people may do this. if you do this, then yeah the pistols are your best and only friend. i wrote a similar criticism after playing the demo some but later found the rest of the arsenal just as useful in their respective situations.

the ak47 (and other assault rifles) are awesome when you are in closer quarters and you don't pull up the sights -- just point the camera at them and fire from your hip. it's also decent for blind firing if the enemy is close. and the ak47 isn't as good as the pistol for aimed shots, but it's not bad (and sometimes you are short on pistol ammo).

the shotgun(s) are LETHAL at close ranges. i NEVER aim with the shotgun. i always run up to them and blast them from the hip. if the enemy is close, the shotgun is also awesome for blind firing. later in the game,
the enemies start wearing helmets but shotguns are still your ticket to one shot kills
.

when firing from the hip or blind firing, just point the camera where you want to shoot.
 
Just add one whole point to whatever Gamespot awards a game and you'll be left with a more fitting score. It seems like they thrive off of docking games just for the sake of controversy. And they tend to do this with all three consoles.
 
I suggest people play this game themselves, some of the non-believers will still say the article is right but secretly pretend their pillows are Nathan Drake, but many will come to the realization that most reviewers =

clown-shoes-red-yellow.300.jpg
 
J-Rzez said:
I suggest people play this game themselves, some of the non-believers will still say the article is right but secretly pretend their pillows are Nathan Drake, but many will come to the realization that most reviewers =

clown-shoes-red-yellow.300.jpg

We were waiting for you! :D
 
Absinthe said:
Just add one whole point to whatever Gamespot awards a game and you'll be left with a more fitting score. It seems like they thrive off of docking games just for the sake of controversy. And they tend to do this with all three consoles.
Mario Galaxy would get a 10.5?
 
Innotech said:
every game is going to have some negative opinions. thats the nature of peoples gaming tastes. some people hate OOT but that doesnt make it any less deserving of the scores it got.
I recently followed the AC and Uncharted topics. In the Uncharted topic there isnt much criticism at all (you will probably say it is all stupid fanboys). The main consensus is, even with some minor problems being there it just doesnt really distract from a nearly perfect experience.

But there is much criticism in the AC topic. And lots of valid criticism, which even most of those acknoledge who like the game despite them.

But AC gets a better score and Gamespot's only 'Bads' are:
- Confusing ending
- A few small visual glitches.

Not even mentioning some of the OBVIOUS other problems it feels like they didnt even play the game beyond the first kill.

Absinthe said:
Just add one whole point to whatever Gamespot awards a game and you'll be left with a more fitting score. It seems like they thrive off of docking games just for the sake of controversy. And they tend to do this with all three consoles.
So AC is a perfect 10?
 
Didn't find the shooting that hard really, and that was playing through on hard the first time out. Not to say I didn't die quite a few times, but the game is pretty liberal about checkpoint placement, and there are two easier difficulty settings than that. I didn't care much for automatic weapons, but I tended to stick to shotguns and the magnum-type pistols that usually kill with one shot.
 
quetz67 said:
I recently followed the AC and Uncharted topics. In the Uncharted topic there isnt much criticism at all (you will probably say it is all stupid fanboys). The main consensus is, even with some minor problems being there it just doesnt really distract from a nearly perfect experience.

But there is much criticism in the AC topic. And lots of valid criticism, which even most of those acknoledge who like the game despite them.

But AC gets a better score and Gamespot's only 'Bads' are:
- Confusing ending
- A few small visual glitches.

Not even mentioning some of the OBVIOUS other problems it feels like they didnt even play the game beyond the first kill.


So AC is a perfect 10?
They gave Zelda TP an 8.8 and I forget what Metroid got, 8.5 maybe. Gamespot can go to hell. They always try to score games lower than everyone else for controversy. and we sort of play into it dont we? But it doesnt make the scores very legitimate. RandC deserved better than a 7.5. I dont even like Ps3 and Ill admit that Ratchet games are well made.
 
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