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Gamestop pricing PSVita games (Uncharted, Wipeout, etc.) at $40 [Amazon Too]

WitchKing701 said:
Meanwhile quality iOS games -- with 8+ hours of gameplay -- sell for $5 - $10.

No thanks, Sony.
If you're looking for iphone type games, Vita isn't for you. Obviously. I mean, was there ever a part of you that actually thought these games would be 5 or 10 bucks?
 
I don't think I'm day one on any of this as buying anything such as a system or handheld is a huge financial investment for me at the moment so I have to wait to see if it'll have good games that I want to play coming out, but I'm anticipating buying a PSVita over a 3DS and this is great news.

I've been burned a lot by preordering games lately, I'd like to wait and read reviews/try demos a lot more often.
 
I NEED SCISSORS said:
iOS games look like this and an iPad 2 is $249?


no wai

They'll eventually get there, but to me is more about the experience and the control options. Most iOS games to me are clunky as hell. I wanted to cut my fingers off when I played Madden and an old school game (I think it was Streets of Rage) on the device. There's no game on iOS with the production values of Uncharted GA. Hell there's none with the production values of MGS PW.

With that said, simpler iOS games ARE good and entertaining. Peggle, Angry Birds, Bejeweled, etc are fun and provide countless hours of entertainment on the machine. If Vita (PSSuite?) is to have those kinds of games, they need to be priced competitively according to the market.
 
I NEED SCISSORS said:
http://www.abload.de/img/13067567653nwx.png

http://www.abload.de/img/1306756768fucg.png

iOS games look like this and an iPad 2 is $249?


no wai


Come on, that's so disingenuous. What do those screenshots prove? What are you even trying to say? At the end of the day you're comparing a AAA title from one of the most prestigious developers in the industry to 5 dollar indie titles made for iOS by 3 dudes in a crappy apartment.

A lot of the initial excitement about the NGP was due to it's seemingly one size fits all approach. To me, the promise of the NGP was one device all games. One device, you get crazy experimental indie shit ported from the mobile market, big budget recreations of console experiences and everything in between.


The fact that the Vita can produce graphics on par with the home experience doesn't mean shit. It's nice that it can, and will hopefully be used in some great ways. But posting screens of Uncharted to prove the inherent worth of the experience Vita can allegedly provide doesn't do shit for your point. Guess what? I want a Vita and I have no desire to play Uncharted or any game that looks like Uncharted.
 
Jtwo said:
Come on, that's so disingenuous. What do those screenshots prove? What are you even trying to say? At the end of the day you're comparing a AAA title from one of the most prestigious developers in the industry to 5 dollar indie titles made for iOS by 3 dudes in a crappy apartment.

A lot of the initial excitement about the NGP was due to it's seemingly one size fits all approach. To me, the promise of the NGP was one device all games. One device, you get crazy experimental indie shit ported from the mobile market, big budget recreations of console experiences and everything in between.


The fact that the Vita can produce graphics on par with the home experience doesn't mean shit. It's nice that it can, and will hopefully be used in some great ways. But posting screens of Uncharted to prove the inherent worth of the experience Vita can allegedly provide doesn't do shit for your point. Guess what? I want a Vita and I have no desire to play Uncharted or any game that looks like Uncharted.
Isn't that what Suite is for?
 
I don't understand what being portable has to do with whether or not the games are good. If Uncharted Vita is a fantastic game, why wouldn't you want to play it?
 
Until smartphones and apple devices get buttons, bumpers, and joysticks I'm pretty sure there is no direct comparison for the hardcore gaming segment.

You can play Angry Birds fine on an iPad.
You cannot play Uncharted or any twin stick shooter properly on an iPad.
 
Jtwo said:
Come on, that's so disingenuous. What do those screenshots prove? What are you even trying to say? At the end of the day you're comparing a AAA title from one of the most prestigious developers in the industry to 5 dollar indie titles made for iOS by 3 dudes in a crappy apartment.

A lot of the initial excitement about the NGP was due to it's seemingly one size fits all approach. To me, the promise of the NGP was one device all games. One device, you get crazy experimental indie shit ported from the mobile market, big budget recreations of console experiences and everything in between.


The fact that the Vita can produce graphics on par with the home experience doesn't mean shit. It's nice that it can, and will hopefully be used in some great ways. But posting screens of Uncharted to prove the inherent worth of the experience Vita can allegedly provide doesn't do shit for your point. Guess what? I want a Vita and I have no desire to play Uncharted or any game that looks like Uncharted.
Isn't that exactly what the guy he was qouting was doing aswell though?
 
DidntKnowJack said:
Reading a few of the responses in this thread, it's pretty clear the mentality that playing handheld games is a lessor experience lives on. I'm guessing these are the people who don't really play handhelds, but this tech has caught their attention. The "if I'm playing a game, it may as well be on my TV" crowd.
Yep, that's me. I've never owned a handheld because I've never had much need to game away from home and the price/features/quality of handhelds hasn't impressed. Now the Vita has impressed.

Of course I would like to play the best possible handheld experience, but there is no handheld experience that is going match home gaming and therefore never worth equal price IMO. Actually, I'm having a hard time convincing myself that a $5 IPhone game isn't much better value for quick commute gaming. That's really the competition for these big ticket handhelds.
 
AranhaHunter said:
They'll eventually get there, but to me is more about the experience and the control options. Most iOS games to me are clunky as hell. I wanted to cut my fingers off when I played Madden and an old school game (I think it was Streets of Rage) on the device. There's no game on iOS with the production values of Uncharted GA. Hell there's none with the production values of MGS PW.

With that said, simpler iOS games ARE good and entertaining. Peggle, Angry Birds, Bejeweled, etc are fun and provide countless hours of entertainment on the machine. If Vita (PSSuite?) is to have those kinds of games, they need to be priced competitively according to the market.
And when Iphone games get to this level they won't be $5 - $10. Iphone games are already constantly increasing in price
 
pieatorium said:
Isn't that exactly what the guy he was qouting was doing aswell though?
I think you're right. I was using "you" as a nebulous term though, not specifically referring to him. I want the Vita to accomodate the 50$ AAA titles as well as the 99cent conceptual play it once and move on type of games. So yeah, it needs the expensive talk it over with your wife before buying games, as well as the stupidly short impulse buy stuff. They're equally important.

The only way this console has a chance is if it can truly be the only portable gaming device you need. The handheld/mobile market is crazy right now, there are so many different types of games. And the Vita is the only system that can handle all those experiences.
 
Jtwo said:
But posting screens of Uncharted to prove the inherent worth of the experience Vita can allegedly provide doesn't do shit for your point.
So screen shots of an amazing looking game says nothing to you about the inherent worth of the experience?

That's...interesting.
 
DidntKnowJack said:
So screen shots of an amazing looking game says nothing to you about the inherent worth of the experience?

That's...interesting.
It's because I have no interest in having that experience on the Vita.
Like I said, it's nice that it's there. And I'm sure at some point I will play a game like that on the Vita and be blown away by it's technical prowess. But as a general rule, I'll probably be playing games that are feasible on much less technically proficient pieces of tech. The value of the NGP is in the input methods, not the computing power.
 
I'm liking the price point so far, both on system and games. My worry is that we'll see the SquEnix tax that DS titles had, which could very well push their games closer to the $50 mark. I likely won't have much problem with that, either, so long as they're pumping out quality titles, though.
 
Jtwo said:
It's because I have no interest in having that experience on the Vita.
Like I said, it's nice that it's there. And I'm sure at some point I will play a game like that on the Vita and be blown away by it's technical prowess. But as a general rule, I'll probably be playing games that are feasible on much less technically proficient pieces of tech. The value of the NGP is in the input methods, not the computing power.
If a game is good why wouldn't you be interested in it regardless of the platform its on?
 
Jtwo said:
Yeah but Patapon was still a boxed retail release. It was cheap, but it was still pretty traditional. I went to the store and bought a UMD and played it in my PSP like every other game.

But with the Vita, I expect to turn it on and see all types of crazy shit on that storefront. I want to see some shit so weird it makes Patapon look like CoD.


patapon 2 and 3 were available as psn downloads...
 
Put a phone in a Vita.
But that immediately gets compared to the disasterous NGage and would get mocked to the point of embarassment.

Doesn't mean it's a bad idea, but it won't be a game company that does it again. The quality of gaming on IPhones will improve to the point where big ticket gaming handhelds can't compete.
 
PS Vita is the first time in history we are getting "everything".
Popular input methods, grand cpu power, strong software focus.

We've actually never had this before and people are excited. I know I am excited.
 
Sony has done everything right so far. No region lock and this is the best system announcement (details-wise) I've ever seen.
 
DaBuddaDa said:
If a game is good why wouldn't you be interested in it regardless of the platform its on?
Because at the end of the day there are thousands of great games ill never have the time to play. Uncharted looks great and I'm sure it will play great, but I don't want to play it. So its really not the answer to all of sonys problems. I want an NGP badly, but its not because of the graphics or big budget exclusives. Its for the potential to have the majority of what mobile gaming has to offer in one cheap device. I'm poor.


If I'm spending money on something gaming related with graphics/tech as the driving force behind my purchasing decision you can be sure it would be a PC.
 
UntoldDreams said:
PS Vita is the first time in history we are getting "everything".
Popular input methods, grand cpu power, strong software focus.

We've actually never had this before and people are excited. I know I am excited.

no PS2 had that too

but yeah they are actively and aggressively making all the right moves for Vita

the final cog is if they will have a good marketing campaign to ignite the imagination of the mainstream
 
whalleywhat said:
This. I assume it's backwards compatible with PSP?
There's no UMD drive of course, so that won't work, but I think it's been confirmed that PSP games off the store will all run.
 
Lard said:
Now we just need info on region locking.

Come on Sony, you're pulling all the right moves so far.

I'm still curious about RAM and whether or not those PS2 HD classics will be playable on it (as hinted by MGS2-3) and those PSP remasters (makes too much sense and MHP3rd was shown on it).

Still a little upset about the 99% likelihood of no internal storage, but I guess that's how we got U$249.99...
 
Jtwo said:
Come on, that's so disingenuous. What do those screenshots prove? What are you even trying to say? At the end of the day you're comparing a AAA title from one of the most prestigious developers in the industry to 5 dollar indie titles made for iOS by 3 dudes in a crappy apartment.
The screenshots speak for themselves - I said "iOS games look like this" to indicate that the premium you pay goes into the graphics. Of course retail Vita games are not going to cost $5-10 like iOS games are, otherwise the developers (consisting of at least 20x the number of people of that crappy apartment, plus their high-end equipment, plus marketing and distribution, plus DLC development costs etc etc) would be bankrupt.

It also must be said that the length of a game should not dictate price, the quality should. Asking for more money for a 5-10 hour experience at the level of an Uncharted game, versus a 5-10 hour experience for Playboy pinball, Angry Birds, or whatever the fuck else people play on iOS, is perfectly fair.

And also, his post is in response to the news that AAA games such as Uncharted will be $40. Of course not every game will cost that much, because...

Jtwo said:
A lot of the initial excitement about the NGP was due to it's seemingly one size fits all approach. To me, the promise of the NGP was one device all games. One device, you get crazy experimental indie shit ported from the mobile market, big budget recreations of console experiences and everything in between.
...You have PSN too. See games like Sound Shapes - made by only a couple of people, most likely in the crappy apartment you mentioned. It's exactly the sort of one sizes fits all device you want because it has the AAA games like Uncharted, the indie games on PSN, and the Suite for minis, PS1 and whatever else.

Jtwo said:
The fact that the Vita can produce graphics on par with the home experience doesn't mean shit. It's nice that it can, and will hopefully be used in some great ways. But posting screens of Uncharted to prove the inherent worth of the experience Vita can allegedly provide doesn't do shit for your point. Guess what? I want a Vita and I have no desire to play Uncharted or any game that looks like Uncharted.
Uh, yes it does. Better graphics = bigger budget = charge more. People do care about having high-budget, PS3 level games in their pocket. It's the aspect of the device that is so appealing to almost everyone who sees it, Uncharted being the epitome of that. If you can't accept that without falling back on a "but I won't play it anyway so it's pointless" mentality, I don't know why i'm still arguing with you.
 
I guess I just misinterpreted what was meant by replying with those screens then. My only point is that the technically unimpressive cheaply made disposable games are just as important as the AAA stuff.
 
iOS games are so varied in quality, it's annoying to see comments about them all. They're not all bad, they're not all clunky, there are some absolutely amazing titles in there that surpass things on other handhelds and plenty of garbage like anything/everywhere else.
 
Amir0x said:
no PS2 had that too

but yeah they are actively and aggressively making all the right moves for Vita

the final cog is if they will have a good marketing campaign to ignite the imagination of the mainstream

Yeah, I agree. The mainstream is very familiar with big, sexy touch screens. If they advertise this thing right, which is a total coin-flip given the last few years, it could do great. Hopefully they borrow from Nintendo and offer some features you'll want to show off to friends/family.

That said, I was a somewhat hesitant, late adopter to the PSP until a few more exclusives put me over the line. Really enjoyed the system. I can't wait for this thing, though.
 
DidntKnowJack said:
Reading a few of the responses in this thread, it's pretty clear the mentality that playing handheld games is a lessor experience lives on.

Theres cases where they are lesser. Jack/Kaz/whoever in the Sony conference even coined the term "console-lite" games! A games being lesser or on par with a console editions is obviously on a case by case basis but still.

Aside from content what makes handheld gaming worse for me is the comfort factor. No matter how small or lite these handhelds are they're still heavier and clunkier then a controller. That wears on your fingers/wrists/arms/whathaveyou much faster then a controller does. Then theres the ever decreasing battery life. I can comfortably sit on my couch for marathon gaming sessions with a wireless controller and not worry about the battery dying. For handheld marathons theres the discomfort of having to be near an outlet so ya can stay plugged in all the time. Squinting at small screens held closer to your eyes then a large tv several feet aways an issue to.

36% of my games collection is handheld games (an thats only gonna go up sadly) so I'm not trying ta hate or nothing. I've lived through all of the above issues. But they'll always be lesser experiences for me and thus not worth as much as they'd like or supposedly need to charge.

Amir0x said:
the final cog is if they will have a good marketing campaign to ignite the imagination of the mainstream

Squirrels on crack or the return of Marcus!
 
jonnybryce said:
iOS games are so varied in quality, it's annoying to see comments about them all. They're not all bad, they're not all clunky, there are some absolutely amazing titles in there that surpass things on other handhelds and plenty of garbage like anything/everywhere else.

I know that. The problem is, that those masterpieces are buried by the trash apps. I hope that eventually, those masterpieces get into the PS Store.
 
Wow basically everything I've been hearing about the Vita has been good, best news all day. Wipeout and Uncharted will be mines on launch.
 
I NEED SCISSORS said:
Uh, yes it does. Better graphics = bigger budget = charge more. People do care about having high-budget, PS3 level games in their pocket. It's the aspect of the device that is so appealing to almost everyone who sees it, Uncharted being the epitome of that.
PEOPLE DON'T WANT JUST THAT IN THEIR HANDHELDS
At least not most of the people buying Handheld videogames. That's what I took issue with. Are a few people going to want to play a fullscale console production on this thing? Sure. But look at the portable gaming space. Look at the top selling portable games across the market, those big AAA games are only a small piece in the big picture. That's why I am downplaying Uncharted's importance. It's great that it is there, but that is absolutely in no way the entirety of what people are looking for in their portable entertainment devices.

Five to Ten hours with a brilliant puzzle game is worth just as much (if not more than) a huge turn your brain off linear action game like uncharted. They are two VERY different things, but are equally as important. Sure, the first thing you see when you look at a Vita is the badass screen and sick graphics.. but that is absolutely NOT enough to get people stay. Which is why I think how Sony handles the cheaper/smaller game market is WAY more important than pushing out first party blockbusters. We already know sony can do that. I'm just starting to question whether or not they can do anything else.
 
Juan29.zapata said:
I know that. The problem is, that those masterpieces are buried by the trash apps.
No different than sorting through the trash console games to find the masterpieces. There are iOS reviews. I watch Reviews on the Run daily and they frequently point out the iOS gold.
 
WitchKing701 said:
Meanwhile quality iOS games -- with 8+ hours of gameplay -- sell for $5 - $10.

No thanks, Sony.

Idiocy aside, I think PSN will have cheaper games that might be competitive. I mean they might not be 5 dollars cheap(though crossplatform isn't out the question), but then they benefit for not being iOS games lol.

EDIT: What I don't understand is why Skype isn't a bigger deal, thus invalidating the phone market(not entirely, but more like the relationship between netflicks/hulu and TV), thus decrease the pressure iOS puts on Sony.
 
Jtwo said:
Sure. But look at the portable gaming space. Look at the top selling portable games across the market, those big AAA games are only a small piece in the big picture. That's why I am downplaying Uncharted's importance. It's great that it is there, but that is absolutely in no way the entirety of what people are looking for in their portable entertainment devices.
That's unfair considering all of the portable space is either Apple products who have been begrudgingly thrown into the gaming circle, Nintendo products that can't deliver blockbuster console-like games, and the PSP, who's tech has crippled the system's ability to deliver the kind of console experience that, I believe, people would like to see. Heck, Gran Turismo came out late in the PSP's life (launched with PSPGO) and still managed to sell over two million copies.

But I think it was smart of Sony to focus on the social features of the system, which has been such a boon to the 360's success. I think these kinds of console online experiences, replicated by the Vita, will be huge. And I think you'll be surprised how well these console like experiences will be received by people. We'll see!
 
outunderthestars said:
patapon 2 and 3 were available as psn downloads...

Patapon 3 got a retail release day 1, and Patapon 2 had retail presence in a boxed download code before getting a re-release on UMD last year.
 
Jtwo said:
I guess I just misinterpreted what was meant by replying with those screens then. My only point is that the technically unimpressive cheaply made disposable games are just as important as the AAA stuff.

But those games will be sold as Minis from 3$ to 5$ (low-budget iPhone games) or PSN games (the high-budget iPhone games), from 10 to 15. We probably will have also a retail box "low budget" game for 20$, like in Patapon).

Yeah, probably some third parties will try to sell some iphone-like games for 40$ (they did with DS), but most of them will bomb.
 
DangerousDave said:
But those games will be sold as Minis from 3$ to 5$ (low-budget iPhone games) or PSN games (the high-budget iPhone games), from 10 to 15.
Exactly, and that is why I'm so excited for the Vita. Those types of games are way closer to what I'm looking for in a portable system. It's awesome.

The only reason I chimed in is because I saw two pictures of Uncharted posted in response to someone noting the value found in the iOS experience. When for me, and I assume many others, the smaller bitesized PSN experience is EXACTLY what is wanted.

chubigans said:
That's unfair considering all of the portable space is either Apple products who have been begrudgingly thrown into the gaming circle, Nintendo products that can't deliver blockbuster console-like games, and the PSP, who's tech has crippled the system's ability to deliver the kind of console experience that, I believe, people would like to see. Heck, Gran Turismo came out late in the PSP's life (launched with PSPGO) and still managed to sell over two million copies.

But I think it was smart of Sony to focus on the social features of the system, which has been such a boon to the 360's success. I think these kinds of console online experiences, replicated by the Vita, will be huge. And I think you'll be surprised how well these console like experiences will be received by people. We'll see!

You know, there ARE the big games that will do well. I guess I just don't believe that people want *just* a console experience out of their handhelds.

Just out of curiousity what about the PSP was technically crippled? The only thing I can think of is a second analogue stick, other than that it was totally capable of providing that big budget experience.
 
There's no such thing as an exclusive iOS game, right? We can be basically be seeing popular iOS games come to Vita via PSN as long as they meet requirements

Does Vita do multi touch and all that?
 
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