SenjutsuSage
Banned
I just want to say I'm a huge, huge fan of the OP.
Graphics have been perfectly fine and suitable since 7th gen. Everything else has been useless so yes, rag tracing is nothing
Thank you OP.
I won't lie, I love eye-melting graphics as much as the next guy, especially if you've got the hardware to take advantage of it. That being said, good graphics shouldn't come at the cost of gameplay and/or interesting mechanics or believable world simulation.
Just recently, I was hit the realization that AAA gaming is really prioritizing the wrong things when playing Dragon's Dogma and being blown away by what's essentially a 10 year old game.
Not jaded, we shouldn't accept mediocrity.Op, maybe you should take a break from gaming. If you don't see any progress in gaming since 2007, you must have a really jaded veiw. Take a break until you see a game that makes you feel that magic you felt in 2007 would be my advise.
To include destructive environments or terrain deformation is a design decision in the same way it's an 'artistic' (well, being accurate it's the woke censorship department's decision) to make females less/not pretty or attractive.Here is an example of diminishing returns in terms of graphics, and how 2007 set the standard for modern gaming as we know it.
Doom - 1993
Crysis - 2007 (14 YEARS LATER, destructible environments)
World In Conflict - 2007 (14 YEARS LATER, destructible environments/terrain deformation)
Saints Row - 2022 (15 YEARS LATER, NO destructible environments or terrain deformation)
Can anyone really say the rate of progress of the prior years, has kept up post PS360 era?
Compare the 14 year jump from Doom in 1993 to Crysis and World In Conflict which released in 2007, 14 years later.
Now compare the jump from Crysis and World In Conflict, to Saints Row 2022 (15 years later).
The comparison below represents a generation apart, PS4 on left/PS5 on right.
That is the definition of diminishing returns and why the gen to gen jump, has been minimizing.
Terrain deformation and advanced physics are WAY harder to implement than slightly touched up graphics.To include destructive environments or terrain deformation is a design decision in the same way it's an 'artistic' (well, being accurate it's the woke censorship department's decision) to make females less/not pretty or attractive.
It has nothing to do with tech or generations. It's the devs deciding how are going to be the games they make. In this cases they may think that nobody cares about destructive environments and terrain deformation so they prefer to avoid wasting time with it and use their resources elsewhere.
Regarding the Horizon comparision, you also have to remember that both are PS4 games.
AI and machine learning are still in the infancy stage.AI and machine learning is about to take gaming as well as everything else to a level beyond our wildest imaginations.
Video game consoles are far FAR too weak to do anything you have seen in demonstrations.
Crysis was infinitely impossible during the Doom 1993 era.
The same will happen again.
Just relax.
Soon..
That logic right there is exactly why devs stopped pushing the envelope, on what games could be.Deformation and advanced physics are not used that much because the market didn't respond to them the same way it responded to other stuff.
Red Faction stopped selling (despite good reviews), Bad Company 2 sold 12 million copies by 2012 while Battlefield 3 sold 10 million by november 2011.
Everything has a budget and the whole point of making games is to make money (at least from the publishers' perspective) so why would they focus on features that don't seem to have an impact in the wider market?
Realistic terrain deformation, environment destruction or physics doesn't add anything to gameplay, in fact damages the gameplay because it breaks the level design, which is key for games like Call of Duty. It isn't hard to implement, there are libraries that can do it.Terrain deformation and advanced physics are WAY harder to implement than slightly touched up graphics.
There is a reason why the CoD franchise has never attempted it, it's hard as f*ck to implement.
Advanced physics = Hard to implement, and hard to sell.
Touched up graphics= Easier to implement, and easier to sell (humans are shallow).
Does this make sense?
Correct. Ray tracing makes screenshots look better but overall it hasn't moved the needle in terms of innovation.So, I guess Ray Tracing is nothing?
It absolutely can alter gameplay, in BC2 it could radically alter the map by creating or destroying cover. Which makes it hard to implement because you are right it makes balance much harder.Realistic terrain deformation, environment destruction or physics doesn't add anything to gameplay, in fact damages the gameplay because it breaks the level design, which is key for games like Call of Duty. It isn't hard to implement, there are libraries that can do it.
And well, none of the examples shown had anything special regarding terrain deformation, environment destruction or physics. Like basically any game they use basic rigid body physics and basically what you call 'touched up graphics'.
Imagine that you have realistic environment destruction so you blow up a bridge you have to use to reach the end of the mission. The bridge is broken, you can't complete the mission and you get stuck. So you damaged the gameplay/experience.
Some houses/cars/trees/boxes are placed strategically in some places to provide covers, a place to be hidden from enemies, also to hide that certain part of the level is being streamed, or that some enemies are spawned behind them, or simply placed strategically to make the level more fun. This is level design. If you allow to destroy this, it will suck and you'll see some of these tricks, damaging the gameplay/experience.
You don't get a jump simply because these console are underpowered as shit and just native 4k and some rtx reflections eat a lot of resources.
If you had developers working on a 3090 and a major 500 dollars cpu you could see much better stuff.
About destructible things, the more visual fidelity you have, the more physics become heavy, you can't have photorealistic trees that break in 3 equal parts like in botw, you need realistic destruction, and realistic destruction is the heaviest shit ever.
Good luck implementing this stuff on a cheap 500 dollars box
I think that at least graphic wise we are gonna see decent\good things from the usual wizards that gave us rdr2 or tlou2 on a 1.8 tf machine with a shitty cpu.Consoles have always been underpowered compared to PCs, yet every generation was a clear leap in visuals until the ps5 generation. If anything, Ps5 is closer to a mid range PC and there's no leap.
That logic right there is exactly why devs stopped pushing the envelope, on what games could be.
Just crank up the graphics a slight bit, and keep the actual game components stuck in the last decade+.
For now.AI and machine learning are still in the infancy stage.
Dunno fam. Between all the exploitative monetization, the hyper focus on competitiveness rather than the fun, and the quasi-death of user made content in these sorts of games, i'd say it has devolved quite a bit.Multiplayer sure as **** has.
I believe that this is where RT is a double edged sword.It’s certainly not “nothing”, but I do think it has too big a performance penalty for current gen consoles, especially how advanced/convincing the alternatives have gotten this last couple of years.
It often tanks the frame rate for too hard for simply more accurate reflections, I don’t think it’s a good trade off until it either gets more efficient of we get more powerful systems.
In what way has gaming progressed from a game design point of view? Challenge mode: you're not allowed to mention graphics.Op, maybe you should take a break from gaming. If you don't see any progress in gaming since 2007, you must have a really jaded veiw. Take a break until you see a game that makes you feel that magic you felt in 2007 would be my advise.
Then you ain't payin' attention fam! Let's examine your claims...Dunno fam. Between all the exploitative monetization, the hyper focus on competitiveness rather than the fun, and the quasi-death of user made content in these sorts of games, i'd say it has devolved quite a bit.
Single player hasn't evolved much since 2007.
Multiplayer sure as **** has.
Multiplayer mostly changed due to the rise of free 2 play.
in terms of technology it also hasn't progressed a bit.
The most popular multiplayer games of today are Battle Royale (100+ players), survival Games (persistent worlds), and coop games.
Technology from 10+ years ago struggled mightily with the above genres.
Technological advancements as well as design progression have catapulted multiplayer into the popularity it sees today.
Many of the mentioned games are super exploitative, Roblox is a specially bad case. Stuff like user made content and modes that existed solely to be fun used to be just the natural state of affairs, now its the exception.Then you ain't payin' attention fam! Let's examine your claims...
1. Hyper focus on competitiveness.
With breakout hits like Among Us, Fall Guys, Minecraft, Roblox, GTAV, Ark Survival Evolved...hell, Fortnite is loaded with casual modes that are built for less competitive players. And don't get me started on the 4p coop explosion we've seen recently. There has never been a better time for less competitive players to jump in.
Fact Check: False
2. "...the quasi death of user made content..."
Dreams, Minecraft, Roblox, Halo Forge, Fortnite, Rust, Ark Survival Evolved, the PC modding community has never been stronger...hell survival games thrive off user generated content and that genre has never been bigger. And I don't know if you've been paying attention to game showcases the last few years, but user made content is a pillar the entire industry seems to be embracing.
Fact Check: False
3. "...it has devolved quite a bit."
Multiplayer hasn't regressed, it has only progressed. Like games from the pre 2007 era? Modern gaming has what you need. RTS games are everywhere. Arena shooters are everywhere. MMORPGs are everywhere. If you prefer older style games...you need not look very far...they're just not as popular as they used to be.
Fact Check: False
Jump in baby. Multiplayer gamers are feasting right now.
Number of players =/= better game. Planetside 1 was not really enjoyable and straight up unplayable by today's standards.sure, publishers figured out how to manipulate players more and more with the progression systems... I guess you could say that's something that evolved.
trends however aren't really evolution, you could have done all of that in 2007 easily, but the popular stuff back then were military shooters with team Deathmatch.
and it's not really true that technology backnthen would have struggled with persistent worlds and massive amounts of players.
Planetside 1 supported about 400 players per map I think
Number of players =/= better game. Planetside 1 was not really enjoyable and straight up unplayable by today's standards.
Quality of infrastructure is miles better and impossible to achieve in the past. Cod was p2p not long ago... splatoon and destiny 2 ARE STILL P2P.
I agree in saying that technology made multiplayer games the staple that they are right now. But.... not gameplay wise. 1.6 is still a better shooter than go. BF2 is still the best battlefield. Quake 3 is still the best arena shooter ever.
I would love to see something a-la destiny (looter shooter/mmo) without limitations born frmo an engine that's 10 years old and made with 360/ps3 limitations in mind.
Well, it was overly ambitious for sure. But tons of fun.Planetside might have gone way too far, even today you barely see action oriented games with more than 100 players.
not sure how well Planetside 1 would have worked with only 100 players instead of 400+
I think that at least graphic wise we are gonna see decent\good things from the usual wizards that gave us rdr2 or tlou2 on a 1.8 tf machine with a shitty cpu.
It's physics wise that i'm not so sure about...
And btw, x360 and ps3 were not as underpowered as ps4 and ps5, or at the very least they were more custom machines with clever solutions, something that got lost in the next 2 gen.
sure, publishers figured out how to manipulate players more and more with the progression systems... I guess you could say that's something that evolved.
trends however aren't really evolution, you could have done all of that in 2007 easily, but the popular stuff back then were military shooters with team Deathmatch.
and it's not really true that technology backnthen would have struggled with persistent worlds and massive amounts of players.
Planetside 1 supported about 400 players per map I think
Haven't found a single fun multiplayer game that didn't already exist. DOS2 coop is very fun, but stuff like Baldurs Gate already had coop rpg campaigns. Coop shooters are fun, but they are far from a new thing too. Even massive MP maps aren't a new thing either.
Yeah it was a nightmare to develop for, but when they mastered the machine, the results were pretty badass.Ps3 was a nightmare. Not only was it very difficult to code for, the gpu and RAM weren't up to par by console standards on day 1. Ps2 was very interesting by comparison and could box above it's weight.
360 seemed decent all around.
Yeah it was a nightmare to develop for, but when they mastered the machine, the results were pretty badass.
Thats a thing, none of these are new. All the "new era" did was taking these age old genres and started designing them to exploit addictive behaviours, social media narcisism or because they're really desperate to become the new e-sport, when all these games used to exist just because people thought they were fun,It's OK to dislike BR, Survival games, and coop shooters just like it's OK to dislike Mario64 back in the 90s. We are in a new era.
You don't get a jump simply because these console are underpowered as shit and just native 4k and some rtx reflections eat a lot of resources.
If you had developers working on a 3090 and a major 500 dollars cpu you could see much better stuff.
About destructible things, the more visual fidelity you have, the more physics become heavy, you can't have photorealistic trees that break in 3 equal parts like in botw, you need realistic destruction, and realistic destruction is the heaviest shit ever.
Good luck implementing this stuff on a cheap 500 dollars box
Im not even sure enjoying the experience is top of most players lists anymore.There were a small number of people who despised the shift from 2D to 3D as well. It's OK to dislike BR, Survival games, and coop shooters just like it's OK to dislike Mario64 back in the 90s. We are in a new era.
But again, a paradigm shift in design knowledge doesn't require everyone to enjoy it for it to be true.
Thats a thing, none of these are new. All the "new era" did was taking these age old genres and started designing them to exploit addictive behaviours, social media narcisism or because they're really desperate to become the new e-sport, when all these games used to exist just because people thought they were fun,
If you wanna call that "paradigm shift" a good thing, be my guest.