I always thought Street Fighter X Tekken's HUD was just abysmal.
I don't think a single screenshot explains how bad it looks but Capcom tried to go for a very busy-looking HUD where the bars were sizzling, crackling and being electrified. The end result is a distracting and very ugly looking HUD. When I first saw the HUD in earlier builds, I was sure that it was just a placeholder but eventually, the game came out and it was still there. Awful.
I just loved it, i felt so in it.
Suits the game perfectly and isnt intrusive
And yes i was trying to recreate what people thought was the Bullshot from before launch...i think i got pretty close.
Link the original "bullshot"?And yes i was trying to recreate what people thought was the Bullshot from before launch...i think i got pretty close.
Not bad! Good work.Close no?
It's the small stuff that kills everything... it might look identical to the blind eye, but the difference is huge when you actually play the game.
Good:
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Bad:
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It's the small stuff that kills everything... it might look identical to the blind eye, but the difference is huge when you actually play the game.
Good:
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Bad:
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GW2 has one of the best MMO UI's / HUD's I have seen, so clean.
I always thought Street Fighter X Tekken's HUD was just abysmal.
I don't think a single screenshot explains how bad it looks but Capcom tried to go for a very busy-looking HUD where the bars were sizzling, crackling and being electrified. The end result is a distracting and very ugly looking HUD. When I first saw the HUD in earlier builds, I was sure that it was just a placeholder but eventually, the game came out and it was still there. Awful.
My favorite HUD options in games are when I can customize everything.
This is something WoW has always been great about, you can replace the Blizzard UI for every feature if you want to.
Example pictures!
UI I am using right now, kind of a work in progress
Random stock UI screenshot from google
It's the small stuff that kills everything... it might look identical to the blind eye, but the difference is huge when you actually play the game.
Good:
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Bad:
![]()
I like games where the HUD disappears after a few seconds. I'm trying to think of one, but can't off the top of my head.
They're both bad, not really an important distinction why one is really bad and the other is really really bad (it's even bigger and even more intrusive).I havent played either game so im really really really curious what the deal is.
To me they both suck, the HUD is like 90% of the screen i cant even see shit on screen.
But seriously do you mind explaining why one is better than the other.
GTA4 putting armor and health around the map was really slick.
Similarly, Brink put the clip ammo count, and reload time data on the reticule, which is fantastic.
the definition of bad hud design, impractical, ugly as hell yet good because, you know...
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I've done that two times in this thread already.But seriously do you mind explaining why one is better than the other.
SIGH.Flawless trolling by Yoshi.
Dragon's Dogma's is very cluttered. Thank god they let you adjust it.
Is that a Velociraptor? I can't tell.this one better?